#include "main/mtypes.h"
#include "main/macros.h"
#include "main/bufferobj.h"
+#include "main/polygon.h"
#include "main/pixelstore.h"
#include "main/polygon.h"
#include "main/state.h"
* Returns the low Y value of the vertical range given, flipped according to
* whether the framebuffer is or not.
*/
-static inline int
+static INLINE int
y_flip(struct gl_framebuffer *fb, int y, int height)
{
if (fb->Name != 0)