* stored in a drm_intel_bo.
*/
+#include <stdbool.h>
#include <xf86drm.h>
#include "main/mtypes.h"
*/
struct intel_region
{
- drm_intel_bo *buffer; /**< buffer manager's buffer */
+ drm_intel_bo *bo; /**< buffer manager's buffer */
GLuint refcount; /**< Reference count for region */
GLuint cpp; /**< bytes per pixel */
GLuint width; /**< in pixels */
GLubyte *map; /**< only non-NULL when region is actually mapped */
GLuint map_refcount; /**< Reference count for mapping */
- GLuint draw_offset; /**< Offset of drawing address within the region */
- GLuint draw_x, draw_y; /**< Offset of drawing within the region */
-
uint32_t tiling; /**< Which tiling mode the region is in */
- struct intel_buffer_object *pbo; /* zero-copy uploads */
uint32_t name; /**< Global name for the bo */
struct intel_screen *screen;
/* Allocate a refcounted region. Pointers to regions should only be
* copied by calling intel_reference_region().
*/
-struct intel_region *intel_region_alloc(struct intel_context *intel,
+struct intel_region *intel_region_alloc(struct intel_screen *screen,
uint32_t tiling,
GLuint cpp, GLuint width,
GLuint height,
- GLboolean expect_accelerated_upload);
+ bool expect_accelerated_upload);
struct intel_region *
-intel_region_alloc_for_handle(struct intel_context *intel,
+intel_region_alloc_for_handle(struct intel_screen *screen,
GLuint cpp,
GLuint width, GLuint height, GLuint pitch,
unsigned int handle, const char *name);
+bool
+intel_region_flink(struct intel_region *region, uint32_t *name);
+
void intel_region_reference(struct intel_region **dst,
struct intel_region *src);
void intel_recreate_static_regions(struct intel_context *intel);
-/* Map/unmap regions. This is refcounted also:
+/**
+ * Map/unmap regions. This is refcounted also:
+ *
+ * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT
*/
-GLubyte *intel_region_map(struct intel_context *intel,
- struct intel_region *ib);
+void *intel_region_map(struct intel_context *intel,
+ struct intel_region *ib,
+ GLbitfield mode);
void intel_region_unmap(struct intel_context *intel, struct intel_region *ib);
-
-/* Upload data to a rectangular sub-region
- */
-void intel_region_data(struct intel_context *intel,
- struct intel_region *dest,
- GLuint dest_offset,
- GLuint destx, GLuint desty,
- const void *src, GLuint src_stride,
- GLuint srcx, GLuint srcy, GLuint width, GLuint height);
-
/* Copy rectangular sub-regions
*/
-GLboolean
+bool
intel_region_copy(struct intel_context *intel,
struct intel_region *dest,
GLuint dest_offset,
struct intel_region *src,
GLuint src_offset,
GLuint srcx, GLuint srcy, GLuint width, GLuint height,
- GLboolean flip,
+ bool flip,
GLenum logicop);
-/* Helpers for zerocopy uploads, particularly texture image uploads:
- */
-void intel_region_attach_pbo(struct intel_context *intel,
- struct intel_region *region,
- struct intel_buffer_object *pbo);
-void intel_region_release_pbo(struct intel_context *intel,
- struct intel_region *region);
-void intel_region_cow(struct intel_context *intel,
- struct intel_region *region);
-
-drm_intel_bo *intel_region_buffer(struct intel_context *intel,
- struct intel_region *region,
- GLuint flag);
-
void _mesa_copy_rect(GLubyte * dst,
GLuint cpp,
GLuint dst_pitch,
struct __DRIimageRec {
struct intel_region *region;
GLenum internal_format;
+ uint32_t usage;
+ uint32_t dri_format;
GLuint format;
GLenum data_type;
void *data;