/* Return various strings for glGetString().
*/
-static const GLubyte *mach64DDGetString( GLcontext *ctx, GLenum name )
+static const GLubyte *mach64DDGetString( struct gl_context *ctx, GLenum name )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
static char buffer[128];
* hardware. All commands that are normally sent to the ring are
* already considered `flushed'.
*/
-static void mach64DDFlush( GLcontext *ctx )
+static void mach64DDFlush( struct gl_context *ctx )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
/* Make sure all commands have been sent to the hardware and have
* completed processing.
*/
-static void mach64DDFinish( GLcontext *ctx )
+static void mach64DDFinish( struct gl_context *ctx )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);