-#include "utils.h"
-#include "framebuffer.h"
-#include "renderbuffer.h"
-#include "fbobject.h"
-
-#include "nouveau_context.h"
+/*
+ * Copyright (C) 2009 Francisco Jerez.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ */
+
+#include "nouveau_driver.h"
#include "nouveau_fbo.h"
-#include "nouveau_fifo.h"
-#include "nouveau_msg.h"
-#include "nouveau_object.h"
-#include "nouveau_reg.h"
+#include "nouveau_context.h"
+#include "nouveau_texture.h"
+
+#include "main/framebuffer.h"
+#include "main/renderbuffer.h"
+#include "main/fbobject.h"
static GLboolean
-nouveau_renderbuffer_pixelformat(nouveau_renderbuffer_t * nrb,
- GLenum internalFormat)
+set_renderbuffer_format(struct gl_renderbuffer *rb, GLenum internalFormat)
{
- nrb->mesa.InternalFormat = internalFormat;
+ struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;
+
+ rb->InternalFormat = internalFormat;
- /*TODO: We probably want to extend this a bit, and maybe make
- * card-specific?
- */
switch (internalFormat) {
+ case GL_RGB:
+ case GL_RGB8:
+ rb->_BaseFormat = GL_RGB;
+ rb->Format = MESA_FORMAT_XRGB8888;
+ rb->DataType = GL_UNSIGNED_BYTE;
+ s->cpp = 4;
+ break;
case GL_RGBA:
case GL_RGBA8:
- nrb->mesa._BaseFormat = GL_RGBA;
- nrb->mesa._ActualFormat = GL_RGBA8;
- nrb->mesa.DataType = GL_UNSIGNED_BYTE;
- nrb->mesa.RedBits = 8;
- nrb->mesa.GreenBits = 8;
- nrb->mesa.BlueBits = 8;
- nrb->mesa.AlphaBits = 8;
- nrb->cpp = 4;
+ rb->_BaseFormat = GL_RGBA;
+ rb->Format = MESA_FORMAT_ARGB8888;
+ rb->DataType = GL_UNSIGNED_BYTE;
+ s->cpp = 4;
break;
- case GL_RGB:
case GL_RGB5:
- nrb->mesa._BaseFormat = GL_RGB;
- nrb->mesa._ActualFormat = GL_RGB5;
- nrb->mesa.DataType = GL_UNSIGNED_BYTE;
- nrb->mesa.RedBits = 5;
- nrb->mesa.GreenBits = 6;
- nrb->mesa.BlueBits = 5;
- nrb->mesa.AlphaBits = 0;
- nrb->cpp = 2;
+ rb->_BaseFormat = GL_RGB;
+ rb->Format = MESA_FORMAT_RGB565;
+ rb->DataType = GL_UNSIGNED_BYTE;
+ s->cpp = 2;
break;
case GL_DEPTH_COMPONENT16:
- nrb->mesa._BaseFormat = GL_DEPTH_COMPONENT;
- nrb->mesa._ActualFormat = GL_DEPTH_COMPONENT16;
- nrb->mesa.DataType = GL_UNSIGNED_SHORT;
- nrb->mesa.DepthBits = 16;
- nrb->cpp = 2;
+ rb->_BaseFormat = GL_DEPTH_COMPONENT;
+ rb->Format = MESA_FORMAT_Z16;
+ rb->DataType = GL_UNSIGNED_SHORT;
+ s->cpp = 2;
break;
case GL_DEPTH_COMPONENT24:
- nrb->mesa._BaseFormat = GL_DEPTH_COMPONENT;
- nrb->mesa._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
- nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT;
- nrb->mesa.DepthBits = 24;
- nrb->cpp = 4;
- break;
case GL_STENCIL_INDEX8_EXT:
- nrb->mesa._BaseFormat = GL_STENCIL_INDEX;
- nrb->mesa._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
- nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT;
- nrb->mesa.StencilBits = 8;
- nrb->cpp = 4;
- break;
case GL_DEPTH24_STENCIL8_EXT:
- nrb->mesa._BaseFormat = GL_DEPTH_STENCIL_EXT;
- nrb->mesa._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
- nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT;
- nrb->mesa.DepthBits = 24;
- nrb->mesa.StencilBits = 8;
- nrb->cpp = 4;
+ rb->_BaseFormat = GL_DEPTH_STENCIL;
+ rb->Format = MESA_FORMAT_Z24_S8;
+ rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
+ s->cpp = 4;
break;
default:
return GL_FALSE;
- break;
}
+ s->format = rb->Format;
+
return GL_TRUE;
}
static GLboolean
-nouveau_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
+nouveau_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
GLenum internalFormat,
GLuint width, GLuint height)
{
- nouveau_renderbuffer_t *nrb = (nouveau_renderbuffer_t *) rb;
+ struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;
- if (!nouveau_renderbuffer_pixelformat(nrb, internalFormat)) {
- fprintf(stderr, "%s: unknown internalFormat\n", __func__);
+ if (!set_renderbuffer_format(rb, internalFormat))
return GL_FALSE;
- }
-
- /* If this buffer isn't statically alloc'd, we may need to ask the
- * drm for more memory */
- if (rb->Width != width || rb->Height != height) {
- GLuint pitch;
-
- /* align pitches to 64 bytes */
- pitch = ((width * nrb->cpp) + 63) & ~63;
-
- if (nrb->mem)
- nouveau_mem_free(ctx, nrb->mem);
- nrb->mem = nouveau_mem_alloc(ctx,
- NOUVEAU_MEM_FB |
- NOUVEAU_MEM_MAPPED,
- pitch * height, 0);
- if (!nrb->mem)
- return GL_FALSE;
-
- /* update nouveau_renderbuffer info */
- nrb->offset = nouveau_mem_gpu_offset_get(ctx, nrb->mem);
- nrb->pitch = pitch;
- }
rb->Width = width;
rb->Height = height;
- rb->InternalFormat = internalFormat;
- nouveauSpanSetFunctions(nrb);
+ nouveau_surface_alloc(ctx, s, TILED, NOUVEAU_BO_VRAM | NOUVEAU_BO_MAP,
+ rb->Format, width, height);
+ context_dirty(ctx, FRAMEBUFFER);
return GL_TRUE;
}
static void
-nouveau_renderbuffer_delete(struct gl_renderbuffer *rb)
+nouveau_renderbuffer_del(struct gl_renderbuffer *rb)
{
- GET_CURRENT_CONTEXT(ctx);
- nouveau_renderbuffer_t *nrb = (nouveau_renderbuffer_t *) rb;
+ struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;
- if (nrb->mem)
- nouveau_mem_free(ctx, nrb->mem);
- FREE(nrb);
+ nouveau_surface_ref(NULL, s);
+ FREE(rb);
}
-nouveau_renderbuffer_t *
-nouveau_renderbuffer_new(GLenum internalFormat)
+static struct gl_renderbuffer *
+nouveau_renderbuffer_new(GLcontext *ctx, GLuint name)
{
- nouveau_renderbuffer_t *nrb;
+ struct gl_renderbuffer *rb;
- nrb = CALLOC_STRUCT(nouveau_renderbuffer);
- if (!nrb)
+ rb = (struct gl_renderbuffer *)
+ CALLOC_STRUCT(nouveau_renderbuffer);
+ if (!rb)
return NULL;
- _mesa_init_renderbuffer(&nrb->mesa, 0);
+ _mesa_init_renderbuffer(rb, name);
- if (!nouveau_renderbuffer_pixelformat(nrb, internalFormat)) {
- fprintf(stderr, "%s: unknown internalFormat\n", __func__);
- return GL_FALSE;
- }
+ rb->AllocStorage = nouveau_renderbuffer_storage;
+ rb->Delete = nouveau_renderbuffer_del;
- nrb->mesa.AllocStorage = nouveau_renderbuffer_storage;
- nrb->mesa.Delete = nouveau_renderbuffer_delete;
-
- return nrb;
+ return rb;
}
-static void
-nouveau_cliprects_renderbuffer_set(nouveauContextPtr nmesa,
- nouveau_renderbuffer_t * nrb)
+static GLboolean
+nouveau_renderbuffer_dri_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
+ GLenum internalFormat,
+ GLuint width, GLuint height)
{
- nmesa->numClipRects = 1;
- nmesa->pClipRects = &nmesa->osClipRect;
- nmesa->osClipRect.x1 = 0;
- nmesa->osClipRect.y1 = 0;
- nmesa->osClipRect.x2 = nrb->mesa.Width;
- nmesa->osClipRect.y2 = nrb->mesa.Height;
- nmesa->drawX = 0;
- nmesa->drawY = 0;
- nmesa->drawW = nrb->mesa.Width;
- nmesa->drawH = nrb->mesa.Height;
-}
+ if (!set_renderbuffer_format(rb, internalFormat))
+ return GL_FALSE;
-void
-nouveau_window_moved(GLcontext * ctx)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- nouveau_renderbuffer_t *nrb;
-
- nrb = (nouveau_renderbuffer_t *) ctx->DrawBuffer->_ColorDrawBuffers[0];
- if (!nrb)
- return;
-
- nouveau_cliprects_renderbuffer_set(nmesa, nrb);
-
- /* Viewport depends on window size/position, nouveauCalcViewport
- * will take care of calling the hw-specific WindowMoved
- */
- ctx->Driver.Viewport(ctx, ctx->Viewport.X, ctx->Viewport.Y,
- ctx->Viewport.Width, ctx->Viewport.Height);
- /* Scissor depends on window position */
- ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
- ctx->Scissor.Width, ctx->Scissor.Height);
+ rb->Width = width;
+ rb->Height = height;
+
+ return GL_TRUE;
}
-GLboolean
-nouveau_build_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
+struct gl_renderbuffer *
+nouveau_renderbuffer_dri_new(GLenum format, __DRIdrawable *drawable)
{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- nouveau_renderbuffer_t *color[MAX_DRAW_BUFFERS];
- nouveau_renderbuffer_t *depth;
-
- _mesa_update_framebuffer(ctx);
- _mesa_update_draw_buffer_bounds(ctx);
+ struct gl_renderbuffer *rb;
- color[0] = (nouveau_renderbuffer_t *) fb->_ColorDrawBuffers[0];
- if (fb->_DepthBuffer && fb->_DepthBuffer->Wrapped)
- depth = (nouveau_renderbuffer_t *) fb->_DepthBuffer->Wrapped;
- else
- depth = (nouveau_renderbuffer_t *) fb->_DepthBuffer;
+ rb = nouveau_renderbuffer_new(NULL, 0);
+ if (!rb)
+ return NULL;
- if (!nmesa->hw_func.BindBuffers(nmesa, 1, color, depth))
- return GL_FALSE;
- nouveau_window_moved(ctx);
+ rb->AllocStorage = nouveau_renderbuffer_dri_storage;
- return GL_TRUE;
-}
+ if (!set_renderbuffer_format(rb, format)) {
+ nouveau_renderbuffer_del(rb);
+ return NULL;
+ }
-static void
-nouveauDrawBuffer(GLcontext *ctx, GLenum buffer)
-{
- nouveau_build_framebuffer(ctx, ctx->DrawBuffer);
+ return rb;
}
static struct gl_framebuffer *
-nouveauNewFramebuffer(GLcontext *ctx, GLuint name)
+nouveau_framebuffer_new(GLcontext *ctx, GLuint name)
{
- return _mesa_new_framebuffer(ctx, name);
+ struct nouveau_framebuffer *nfb;
+
+ nfb = CALLOC_STRUCT(nouveau_framebuffer);
+ if (!nfb)
+ return NULL;
+
+ _mesa_initialize_user_framebuffer(&nfb->base, name);
+
+ return &nfb->base;
}
-static struct gl_renderbuffer *
-nouveauNewRenderbuffer(GLcontext *ctx, GLuint name)
+struct gl_framebuffer *
+nouveau_framebuffer_dri_new(const GLvisual *visual)
{
- nouveau_renderbuffer_t *nrb;
+ struct nouveau_framebuffer *nfb;
- nrb = CALLOC_STRUCT(nouveau_renderbuffer);
- if (!nrb)
+ nfb = CALLOC_STRUCT(nouveau_framebuffer);
+ if (!nfb)
return NULL;
- _mesa_init_renderbuffer(&nrb->mesa, name);
+ _mesa_initialize_window_framebuffer(&nfb->base, visual);
- nrb->mesa.AllocStorage = nouveau_renderbuffer_storage;
- nrb->mesa.Delete = nouveau_renderbuffer_delete;
- return &nrb->mesa;
+ return &nfb->base;
}
static void
-nouveauBindFramebuffer(GLcontext *ctx, GLenum target,
- struct gl_framebuffer *fb,
- struct gl_framebuffer *fbread)
+nouveau_bind_framebuffer(GLcontext *ctx, GLenum target,
+ struct gl_framebuffer *dfb,
+ struct gl_framebuffer *rfb)
{
- if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
- nouveau_build_framebuffer(ctx, fb);
- }
+ context_dirty(ctx, FRAMEBUFFER);
}
static void
-nouveauFramebufferRenderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
- GLenum attachment, struct gl_renderbuffer *rb)
+nouveau_framebuffer_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
+ GLenum attachment, struct gl_renderbuffer *rb)
{
_mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
- nouveau_build_framebuffer(ctx, fb);
+
+ context_dirty(ctx, FRAMEBUFFER);
+}
+
+static GLenum
+get_tex_format(struct gl_texture_image *ti)
+{
+ switch (ti->TexFormat) {
+ case MESA_FORMAT_ARGB8888:
+ return GL_RGBA8;
+ case MESA_FORMAT_XRGB8888:
+ return GL_RGB8;
+ case MESA_FORMAT_RGB565:
+ return GL_RGB5;
+ default:
+ assert(0);
+ }
}
static void
-nouveauRenderTexture(GLcontext * ctx, struct gl_framebuffer *fb,
- struct gl_renderbuffer_attachment *att)
+nouveau_render_texture(GLcontext *ctx, struct gl_framebuffer *fb,
+ struct gl_renderbuffer_attachment *att)
{
+ struct gl_renderbuffer *rb = att->Renderbuffer;
+ struct gl_texture_image *ti =
+ att->Texture->Image[att->CubeMapFace][att->TextureLevel];
+ int ret;
+
+ /* Allocate a renderbuffer object for the texture if we
+ * haven't already done so. */
+ if (!rb) {
+ rb = nouveau_renderbuffer_new(ctx, ~0);
+ assert(rb);
+
+ rb->AllocStorage = NULL;
+ _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
+ }
+
+ /* Update the renderbuffer fields from the texture. */
+ ret = set_renderbuffer_format(rb, get_tex_format(ti));
+ assert(ret);
+
+ rb->Width = ti->Width;
+ rb->Height = ti->Height;
+ nouveau_surface_ref(&to_nouveau_teximage(ti)->surface,
+ &to_nouveau_renderbuffer(rb)->surface);
+
+ context_dirty(ctx, FRAMEBUFFER);
}
static void
-nouveauFinishRenderTexture(GLcontext * ctx,
- struct gl_renderbuffer_attachment *att)
+nouveau_finish_render_texture(GLcontext *ctx,
+ struct gl_renderbuffer_attachment *att)
{
+ texture_dirty(att->Texture);
}
void
-nouveauInitBufferFuncs(struct dd_function_table *func)
+nouveau_fbo_functions_init(struct dd_function_table *functions)
{
- func->DrawBuffer = nouveauDrawBuffer;
-
- func->NewFramebuffer = nouveauNewFramebuffer;
- func->NewRenderbuffer = nouveauNewRenderbuffer;
- func->BindFramebuffer = nouveauBindFramebuffer;
- func->FramebufferRenderbuffer = nouveauFramebufferRenderbuffer;
- func->RenderTexture = nouveauRenderTexture;
- func->FinishRenderTexture = nouveauFinishRenderTexture;
+ functions->NewFramebuffer = nouveau_framebuffer_new;
+ functions->NewRenderbuffer = nouveau_renderbuffer_new;
+ functions->BindFramebuffer = nouveau_bind_framebuffer;
+ functions->FramebufferRenderbuffer = nouveau_framebuffer_renderbuffer;
+ functions->RenderTexture = nouveau_render_texture;
+ functions->FinishRenderTexture = nouveau_finish_render_texture;
}
-