mesa: move max texture image unit constants to gl_program_constants
[mesa.git] / src / mesa / drivers / dri / r200 / r200_state.c
index 6f79610f85b67acf0dcf220c985649639cf79c8c..f812a15c62a0b8345255c7690b3dba89e17d9b01 100644 (file)
@@ -2237,7 +2237,7 @@ static GLboolean r200ValidateBuffers(struct gl_context *ctx)
                                       0, RADEON_GEM_DOMAIN_VRAM);
    }
 
-   for (i = 0; i < ctx->Const.MaxTextureImageUnits; ++i) {
+   for (i = 0; i < ctx->Const.FragmentProgram.MaxTextureImageUnits; ++i) {
       radeonTexObj *t;
 
       if (!ctx->Texture.Unit[i]._ReallyEnabled)