struct r300_vertex_program_compiler compiler;
struct rc_instruction *inst;
+ memset(&compiler, 0, sizeof(compiler));
rc_init(&compiler.Base);
inst = rc_insert_new_instruction(&compiler.Base, compiler.Base.Program.Instructions.Prev);
compiler.RequiredOutputs = compiler.Base.Program.OutputsWritten = (1 << VERT_RESULT_HPOS) | (1 << VERT_RESULT_TEX0);
compiler.SetHwInputOutput = vp_ins_outs;
compiler.code = &r300->blit.vp_code;
+ compiler.Base.is_r500 = r300->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515;
+ compiler.Base.disable_optimizations = 0;
+ compiler.Base.has_half_swizzles = 0;
+ compiler.Base.max_temp_regs = 32;
+ compiler.Base.max_constants = 256;
+ compiler.Base.max_alu_insts = compiler.Base.is_r500 ? 1024 : 256;
r3xx_compile_vertex_program(&compiler);
}
compiler.OutputDepth = FRAG_RESULT_DEPTH;
compiler.enable_shadow_ambient = GL_TRUE;
compiler.Base.is_r500 = (r300->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515);
+ compiler.Base.disable_optimizations = 0;
+ compiler.Base.has_half_swizzles = 1;
compiler.Base.max_temp_regs = (compiler.Base.is_r500) ? 128 : 32;
+ compiler.Base.max_constants = compiler.Base.is_r500 ? 256 : 32;
+ compiler.Base.max_alu_insts = compiler.Base.is_r500 ? 512 : 64;
compiler.code = &r300->blit.fp_code;
compiler.AllocateHwInputs = fp_allocate_hw_inputs;
* @param[in] height region height
* @param[in] flip_y set if y coords of the source image need to be flipped
*/
-unsigned r300_blit(GLcontext *ctx,
+unsigned r300_blit(struct gl_context *ctx,
struct radeon_bo *src_bo,
intptr_t src_offset,
gl_format src_mesaformat,