Drop GLcontext typedef and use struct gl_context instead
[mesa.git] / src / mesa / drivers / dri / r300 / r300_tex.h
index 6ede0fe25c9047241a2bea540403b6f4e050f55d..c44a39cb4605c85b9661a76b22bfce760088dd87 100644 (file)
@@ -47,10 +47,13 @@ extern void r300SetTexOffset(__DRIcontext *pDRICtx, GLint texname,
                             unsigned long long offset, GLint depth,
                             GLuint pitch);
 
-extern GLboolean r300ValidateBuffers(GLcontext * ctx);
+extern GLboolean r300ValidateBuffers(struct gl_context * ctx);
 
-extern void r300InitTextureFuncs(struct dd_function_table *functions);
+extern void r300InitTextureFuncs(radeonContextPtr radeon, struct dd_function_table *functions);
 
 int32_t r300TranslateTexFormat(gl_format mesaFormat);
 
+unsigned r300IsFormatRenderable(gl_format mesaFormat);
+unsigned r500IsFormatRenderable(gl_format mesaFormat);
+
 #endif                         /* __r300_TEX_H__ */