}
-static inline void eg_load_shaders(GLcontext * ctx)
+static inline void eg_load_shaders(struct gl_context * ctx)
{
radeonContextPtr radeonctx = RADEON_CONTEXT(ctx);
return GL_TRUE;
}
-unsigned evergreen_blit(GLcontext *ctx,
+unsigned evergreen_blit(struct gl_context *ctx,
struct radeon_bo *src_bo,
intptr_t src_offset,
gl_format src_mesaformat,