}
GLboolean evergreen_Process_Vertex_Program_Vfetch_Instructions2(
- GLcontext *ctx,
+ struct gl_context *ctx,
struct evergreen_vertex_program *vp,
struct gl_vertex_program *mesa_vp)
{
return GL_TRUE;
}
-void evergreen_Map_Vertex_Program(GLcontext *ctx,
+void evergreen_Map_Vertex_Program(struct gl_context *ctx,
struct evergreen_vertex_program *vp,
struct gl_vertex_program *mesa_vp)
{
return GL_TRUE;
}
-struct evergreen_vertex_program* evergreenTranslateVertexShader(GLcontext *ctx,
+struct evergreen_vertex_program* evergreenTranslateVertexShader(struct gl_context *ctx,
struct gl_vertex_program *mesa_vp)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
return vp;
}
-void evergreenSelectVertexShader(GLcontext *ctx)
+void evergreenSelectVertexShader(struct gl_context *ctx)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
struct evergreen_vertex_program_cont *vpc;
}
}
-static void evergreenTranslateAttrib(GLcontext *ctx, GLuint unLoc, int count, const struct gl_client_array *input)
+static void evergreenTranslateAttrib(struct gl_context *ctx, GLuint unLoc, int count, const struct gl_client_array *input)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
context->nNumActiveAos++;
}
-void evergreenSetVertexFormat(GLcontext *ctx, const struct gl_client_array *arrays[], int count)
+void evergreenSetVertexFormat(struct gl_context *ctx, const struct gl_client_array *arrays[], int count)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
struct evergreen_vertex_program *vpc
context->radeon.tcl.aos_count = context->nNumActiveAos;
}
-void * evergreenGetActiveVpShaderBo(GLcontext * ctx)
+void * evergreenGetActiveVpShaderBo(struct gl_context * ctx)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
struct evergreen_vertex_program *vp = context->selected_vp;;
return NULL;
}
-void * evergreenGetActiveVpShaderConstBo(GLcontext * ctx)
+void * evergreenGetActiveVpShaderConstBo(struct gl_context * ctx)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
struct evergreen_vertex_program *vp = context->selected_vp;;
return NULL;
}
-GLboolean evergreenSetupVertexProgram(GLcontext * ctx)
+GLboolean evergreenSetupVertexProgram(struct gl_context * ctx)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);
return GL_TRUE;
}
-GLboolean evergreenSetupVPconstants(GLcontext * ctx)
+GLboolean evergreenSetupVPconstants(struct gl_context * ctx)
{
context_t *context = EVERGREEN_CONTEXT(ctx);
EVERGREEN_CHIP_CONTEXT *evergreen = GET_EVERGREEN_CHIP(context);