#include "shader/prog_parameter.h"
#include "shader/prog_statevars.h"
#include "vbo/vbo.h"
-#include "main/texformat.h"
#include "r600_context.h"
}
}
- r700SelectVertexShader(ctx);
+ r700SelectVertexShader(ctx, 1);
+ r700UpdateStateParameters(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
+ context->radeon.NewGLState = 0;
+}
+
+void r700UpdateShaders2(GLcontext * ctx)
+{
+ context_t *context = R700_CONTEXT(ctx);
+
+ /* should only happenen once, just after context is created */
+ /* TODO: shouldn't we fallback to sw here? */
+ if (!ctx->FragmentProgram._Current) {
+ _mesa_fprintf(stderr, "No ctx->FragmentProgram._Current!!\n");
+ return;
+ }
+
+ r700SelectFragmentShader(ctx);
+
+ r700SelectVertexShader(ctx, 2);
r700UpdateStateParameters(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
context->radeon.NewGLState = 0;
}
R600_STATECHANGE(context, db_target);
}
+ if (new_state & (_NEW_LIGHT)) {
+ R600_STATECHANGE(context, su);
+ if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION)
+ SETbit(r700->PA_SU_SC_MODE_CNTL.u32All, PROVOKING_VTX_LAST_bit);
+ else
+ CLEARbit(r700->PA_SU_SC_MODE_CNTL.u32All, PROVOKING_VTX_LAST_bit);
+ }
+
r700UpdateStateParameters(ctx, new_state);
R600_STATECHANGE(context, cl);