#include "shader/prog_parameter.h"
#include "shader/prog_statevars.h"
#include "vbo/vbo.h"
-#include "main/texformat.h"
#include "r600_context.h"
}
}
- r700SelectVertexShader(ctx);
+ r700SelectVertexShader(ctx, 1);
+ r700UpdateStateParameters(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
+ context->radeon.NewGLState = 0;
+}
+
+void r700UpdateShaders2(GLcontext * ctx)
+{
+ context_t *context = R700_CONTEXT(ctx);
+
+ /* should only happenen once, just after context is created */
+ /* TODO: shouldn't we fallback to sw here? */
+ if (!ctx->FragmentProgram._Current) {
+ _mesa_fprintf(stderr, "No ctx->FragmentProgram._Current!!\n");
+ return;
+ }
+
+ r700SelectFragmentShader(ctx);
+
+ r700SelectVertexShader(ctx, 2);
r700UpdateStateParameters(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
context->radeon.NewGLState = 0;
}
return;
}
if (context->radeon.state.scissor.enabled) {
+ /* r600 has exclusive scissors */
x1 = context->radeon.state.scissor.rect.x1;
y1 = context->radeon.state.scissor.rect.y1;
- x2 = context->radeon.state.scissor.rect.x2;
- y2 = context->radeon.state.scissor.rect.y2;
+ x2 = context->radeon.state.scissor.rect.x2 + 1;
+ y2 = context->radeon.state.scissor.rect.y2 + 1;
} else {
if (context->radeon.radeonScreen->driScreen->dri2.enabled) {
x1 = 0;