}
static struct gl_buffer_object *
-radeonNewBufferObject(GLcontext * ctx,
+radeonNewBufferObject(struct gl_context * ctx,
GLuint name,
GLenum target)
{
* Called via glDeleteBuffersARB().
*/
static void
-radeonDeleteBufferObject(GLcontext * ctx,
+radeonDeleteBufferObject(struct gl_context * ctx,
struct gl_buffer_object *obj)
{
struct radeon_buffer_object *radeon_obj = get_radeon_buffer_object(obj);
* \return GL_TRUE for success, GL_FALSE if out of memory
*/
static GLboolean
-radeonBufferData(GLcontext * ctx,
+radeonBufferData(struct gl_context * ctx,
GLenum target,
GLsizeiptrARB size,
const GLvoid * data,
* Called via glBufferSubDataARB().
*/
static void
-radeonBufferSubData(GLcontext * ctx,
+radeonBufferSubData(struct gl_context * ctx,
GLenum target,
GLintptrARB offset,
GLsizeiptrARB size,
* Called via glGetBufferSubDataARB()
*/
static void
-radeonGetBufferSubData(GLcontext * ctx,
+radeonGetBufferSubData(struct gl_context * ctx,
GLenum target,
GLintptrARB offset,
GLsizeiptrARB size,
* Called via glMapBufferARB()
*/
static void *
-radeonMapBuffer(GLcontext * ctx,
+radeonMapBuffer(struct gl_context * ctx,
GLenum target,
GLenum access,
struct gl_buffer_object *obj)
* Called via glUnmapBufferARB()
*/
static GLboolean
-radeonUnmapBuffer(GLcontext * ctx,
+radeonUnmapBuffer(struct gl_context * ctx,
GLenum target,
struct gl_buffer_object *obj)
{