void radeon_try_alloc_miptree(radeonContextPtr rmesa, radeonTexObj *t);
GLuint radeon_miptree_image_offset(radeon_mipmap_tree *mt,
GLuint face, GLuint level);
-void radeon_miptree_depth_offsets(radeon_mipmap_tree *mt, GLuint level, GLuint *offsets);
-
uint32_t get_base_teximage_offset(radeonTexObj *texObj);
+
+unsigned get_texture_image_row_stride(radeonContextPtr rmesa, gl_format format, unsigned width, unsigned tiling);
+
+unsigned get_texture_image_size(
+ gl_format format,
+ unsigned rowStride,
+ unsigned height,
+ unsigned depth,
+ unsigned tiling);
#endif /* __RADEON_MIPMAP_TREE_H_ */