#include <X11/Xlibint.h>
#include <stdio.h>
-#include "savagecontext.h"
-#include "context.h"
-#include "matrix.h"
-#include "framebuffer.h"
-#include "renderbuffer.h"
-#include "simple_list.h"
+#include "main/context.h"
+#include "main/context.h"
+#include "main/matrix.h"
+#include "main/framebuffer.h"
+#include "main/renderbuffer.h"
+#include "main/simple_list.h"
#include "utils.h"
-#include "extensions.h"
+#include "main/extensions.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "drirenderbuffer.h"
#include "texmem.h"
-#define need_GL_ARB_multisample
-#define need_GL_ARB_texture_compression
-#define need_GL_ARB_vertex_buffer_object
#define need_GL_EXT_secondary_color
#include "extension_helper.h"
static const struct dri_extension card_extensions[] =
{
- { "GL_ARB_multisample", GL_ARB_multisample_functions },
{ "GL_ARB_multitexture", NULL },
- { "GL_ARB_texture_compression", GL_ARB_texture_compression_functions },
- { "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions },
{ "GL_EXT_stencil_wrap", NULL },
{ "GL_EXT_texture_lod_bias", NULL },
{ "GL_EXT_secondary_color", GL_EXT_secondary_color_functions },
ctx->Const.MaxLineWidthAA = 3.0;
ctx->Const.LineWidthGranularity = 1.0;
#endif
-
+
+ ctx->Const.MaxDrawBuffers = 1;
+
/* Dri stuff
*/
imesa->hHWContext = driContextPriv->hHWContext;
uint8_t depth_bits_array[2];
uint8_t stencil_bits_array[2];
-
+ uint8_t msaa_samples_array[1];
depth_bits_array[0] = depth_bits;
depth_bits_array[1] = depth_bits;
stencil_bits_array[0] = 0;
stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits;
+ msaa_samples_array[0] = 0;
+
depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 2 : 1;
back_buffer_factor = (have_back_buffer) ? 2 : 1;
configs = driCreateConfigs(fb_format, fb_type,
depth_bits_array, stencil_bits_array,
depth_buffer_factor,
- back_buffer_modes, back_buffer_factor);
+ back_buffer_modes, back_buffer_factor,
+ msaa_samples_array, 1);
if (configs == NULL) {
fprintf( stderr, "[%s:%u] Error creating FBConfig!\n",
__func__, __LINE__ );