#include <X11/Xlibint.h>
#include <stdio.h>
-#include "savagecontext.h"
-#include "context.h"
-#include "matrix.h"
-
-#include "simple_list.h"
+#include "main/context.h"
+#include "main/context.h"
+#include "main/matrix.h"
+#include "main/framebuffer.h"
+#include "main/renderbuffer.h"
+#include "main/simple_list.h"
#include "utils.h"
+#include "main/extensions.h"
+
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
-#include "array_cache/acache.h"
+#include "vbo/vbo.h"
#include "tnl/t_pipeline.h"
#include "savage_dri.h"
+#include "drirenderbuffer.h"
#include "texmem.h"
+#define need_GL_EXT_secondary_color
+#include "extension_helper.h"
+
#include "xmlpool.h"
/* Driver-specific options
SAVAGE_SYNC_FRAMES(false)
DRI_CONF_MAX_TEXTURE_UNITS(2,1,2)
DRI_CONF_TEXTURE_HEAPS(DRI_CONF_TEXTURE_HEAPS_ALL)
+ DRI_CONF_FORCE_S3TC_ENABLE(false)
DRI_CONF_SECTION_END
DRI_CONF_SECTION_DEBUG
DRI_CONF_NO_RAST(false)
DRI_CONF_SECTION_END
DRI_CONF_END;
-static const GLuint __driNConfigOptions = 9;
+static const GLuint __driNConfigOptions = 10;
-#ifdef USE_NEW_INTERFACE
-static PFNGLXCREATECONTEXTMODES create_context_modes = NULL;
-#endif /* USE_NEW_INTERFACE */
static const struct dri_debug_control debug_control[] =
{
struct timeval tv_s1,tv_f1;
#endif
-static const char *const card_extensions[] =
+static const struct dri_extension card_extensions[] =
{
- "GL_ARB_multitexture",
- "GL_EXT_texture_lod_bias",
- "GL_EXT_texture_env_add",
- NULL
+ { "GL_ARB_multitexture", NULL },
+ { "GL_EXT_stencil_wrap", NULL },
+ { "GL_EXT_texture_lod_bias", NULL },
+ { "GL_EXT_secondary_color", GL_EXT_secondary_color_functions },
+ { NULL, NULL }
+};
+
+static const struct dri_extension s4_extensions[] =
+{
+ { "GL_ARB_texture_env_add", NULL },
+ { "GL_ARB_texture_mirrored_repeat", NULL },
+ { NULL, NULL }
};
extern struct tnl_pipeline_stage _savage_texnorm_stage;
};
-/* this is first function called in dirver*/
+PUBLIC const __DRIextension *savageScreenExtensions[] = {
+ &driCoreExtension.base,
+ &driLegacyExtension.base,
+ &driReadDrawableExtension,
+};
static GLboolean
savageInitDriver(__DRIscreenPrivate *sPriv)
savageScreenPrivate *savageScreen;
SAVAGEDRIPtr gDRIPriv = (SAVAGEDRIPtr)sPriv->pDevPriv;
+ if (sPriv->devPrivSize != sizeof(SAVAGEDRIRec)) {
+ fprintf(stderr,"\nERROR! sizeof(SAVAGEDRIRec) does not match passed size from device driver\n");
+ return GL_FALSE;
+ }
+
/* Allocate the private area */
savageScreen = (savageScreenPrivate *)Xmalloc(sizeof(savageScreenPrivate));
if (!savageScreen)
driParseOptionInfo (&savageScreen->optionCache,
__driConfigOptions, __driNConfigOptions);
+ sPriv->extensions = savageScreenExtensions;
+
#if 0
savageDDFastPathInit();
savageDDTrifuncInit();
sPriv->private = NULL;
}
-#if 0
-GLvisual *XMesaCreateVisual(Display *dpy,
- __DRIscreenPrivate *driScrnPriv,
- const XVisualInfo *visinfo,
- const __GLXvisualConfig *config)
-{
- /* Drivers may change the args to _mesa_create_visual() in order to
- * setup special visuals.
- */
- return _mesa_create_visual( config->rgba,
- config->doubleBuffer,
- config->stereo,
- _mesa_bitcount(visinfo->red_mask),
- _mesa_bitcount(visinfo->green_mask),
- _mesa_bitcount(visinfo->blue_mask),
- config->alphaSize,
- 0, /* index bits */
- config->depthSize,
- config->stencilSize,
- config->accumRedSize,
- config->accumGreenSize,
- config->accumBlueSize,
- config->accumAlphaSize,
- 0 /* num samples */ );
-}
-#endif
-
-
static GLboolean
savageCreateContext( const __GLcontextModes *mesaVis,
__DRIcontextPrivate *driContextPriv,
ctx->Const.MaxLineWidthAA = 3.0;
ctx->Const.LineWidthGranularity = 1.0;
#endif
-
+
+ ctx->Const.MaxDrawBuffers = 1;
+
/* Dri stuff
*/
imesa->hHWContext = driContextPriv->hHWContext;
0, /* cube textures unsupported. */
0, /* texture rectangles unsupported. */
12,
- GL_FALSE );
+ GL_FALSE,
+ 0 );
if (ctx->Const.MaxTextureLevels <= 6) { /*spec requires at least 64x64*/
__driUtilMessage("Not enough texture memory. "
"Falling back to indirect rendering.");
imesa->clientVtxBuf.total = imesa->bufferSize / 4;
imesa->clientVtxBuf.used = 0;
imesa->clientVtxBuf.flushed = 0;
- imesa->clientVtxBuf.buf = (u_int32_t *)malloc(imesa->bufferSize);
+ imesa->clientVtxBuf.buf = (uint32_t *)malloc(imesa->bufferSize);
imesa->vtxBuf = &imesa->clientVtxBuf;
/* Initialize the software rasterizer and helper modules.
*/
_swrast_CreateContext( ctx );
- _ac_CreateContext( ctx );
+ _vbo_CreateContext( ctx );
_tnl_CreateContext( ctx );
_swsetup_CreateContext( ctx );
"enable_fastpath");
/* DRM versions before 2.1.3 would only render triangle lists. ELTS
* support was added in 2.2.0. */
- if (imesa->enable_fastpath && sPriv->drmMinor < 2) {
+ if (imesa->enable_fastpath && sPriv->drm_version.minor < 2) {
fprintf (stderr,
"*** Disabling fast path because your DRM version is buggy "
"or doesn't\n*** support ELTS. You need at least Savage DRM "
#endif
driInitExtensions( ctx, card_extensions, GL_TRUE );
+ if (savageScreen->chipset >= S3_SAVAGE4)
+ driInitExtensions( ctx, s4_extensions, GL_FALSE );
+ if (ctx->Mesa_DXTn ||
+ driQueryOptionb (&imesa->optionCache, "force_s3tc_enable")) {
+ _mesa_enable_extension( ctx, "GL_S3_s3tc" );
+ if (savageScreen->chipset >= S3_SAVAGE4)
+ /* This extension needs DXT3 and DTX5 support in hardware.
+ * Not available on Savage3D/MX/IX. */
+ _mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" );
+ }
savageDDInitStateFuncs( ctx );
savageDDInitSpanFuncs( ctx );
_swsetup_DestroyContext(imesa->glCtx );
_tnl_DestroyContext( imesa->glCtx );
- _ac_DestroyContext( imesa->glCtx );
+ _vbo_DestroyContext( imesa->glCtx );
_swrast_DestroyContext( imesa->glCtx );
/* free the Mesa context */
}
}
+
static GLboolean
savageCreateBuffer( __DRIscreenPrivate *driScrnPriv,
__DRIdrawablePrivate *driDrawPriv,
const __GLcontextModes *mesaVis,
GLboolean isPixmap)
{
+ savageScreenPrivate *screen = (savageScreenPrivate *) driScrnPriv->private;
+
if (isPixmap) {
return GL_FALSE; /* not implemented */
}
else {
- GLboolean swStencil = mesaVis->stencilBits > 0 && mesaVis->depthBits != 24;
- driDrawPriv->driverPrivate = (void *)
- _mesa_create_framebuffer(mesaVis,
- GL_FALSE, /* software depth buffer? */
- swStencil,
- mesaVis->accumRedBits > 0,
- mesaVis->alphaBits > 0 );
+ GLboolean swStencil = mesaVis->stencilBits > 0 && mesaVis->depthBits != 24;
+ struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis);
+ /*
+ * XXX: this value needs to be set according to the config file
+ * setting. But we don't get that until we create a rendering
+ * context!!!!
+ */
+ GLboolean float_depth = GL_FALSE;
+
+ {
+ driRenderbuffer *frontRb
+ = driNewRenderbuffer(GL_RGBA,
+ (GLubyte *) screen->aperture.map
+ + 0x01000000 * TARGET_FRONT,
+ screen->cpp,
+ screen->frontOffset, screen->aperturePitch,
+ driDrawPriv);
+ savageSetSpanFunctions(frontRb, mesaVis, float_depth);
+ assert(frontRb->Base.Data);
+ _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);
+ }
+
+ if (mesaVis->doubleBufferMode) {
+ driRenderbuffer *backRb
+ = driNewRenderbuffer(GL_RGBA,
+ (GLubyte *) screen->aperture.map
+ + 0x01000000 * TARGET_BACK,
+ screen->cpp,
+ screen->backOffset, screen->aperturePitch,
+ driDrawPriv);
+ savageSetSpanFunctions(backRb, mesaVis, float_depth);
+ assert(backRb->Base.Data);
+ _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);
+ }
+
+ if (mesaVis->depthBits == 16) {
+ driRenderbuffer *depthRb
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT16,
+ (GLubyte *) screen->aperture.map
+ + 0x01000000 * TARGET_DEPTH,
+ screen->zpp,
+ screen->depthOffset, screen->aperturePitch,
+ driDrawPriv);
+ savageSetSpanFunctions(depthRb, mesaVis, float_depth);
+ _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
+ }
+ else if (mesaVis->depthBits == 24) {
+ driRenderbuffer *depthRb
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT24,
+ (GLubyte *) screen->aperture.map
+ + 0x01000000 * TARGET_DEPTH,
+ screen->zpp,
+ screen->depthOffset, screen->aperturePitch,
+ driDrawPriv);
+ savageSetSpanFunctions(depthRb, mesaVis, float_depth);
+ _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
+ }
+
+ if (mesaVis->stencilBits > 0 && !swStencil) {
+ driRenderbuffer *stencilRb
+ = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT,
+ (GLubyte *) screen->aperture.map
+ + 0x01000000 * TARGET_DEPTH,
+ screen->zpp,
+ screen->depthOffset, screen->aperturePitch,
+ driDrawPriv);
+ savageSetSpanFunctions(stencilRb, mesaVis, float_depth);
+ _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base);
+ }
+
+ _mesa_add_soft_renderbuffers(fb,
+ GL_FALSE, /* color */
+ GL_FALSE, /* depth */
+ swStencil,
+ mesaVis->accumRedBits > 0,
+ GL_FALSE, /* alpha */
+ GL_FALSE /* aux */);
+ driDrawPriv->driverPrivate = (void *) fb;
return (driDrawPriv->driverPrivate != NULL);
}
static void
savageDestroyBuffer(__DRIdrawablePrivate *driDrawPriv)
{
- _mesa_destroy_framebuffer((GLframebuffer *) (driDrawPriv->driverPrivate));
+ _mesa_unreference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)));
}
#if 0
}
#endif
-void savageXMesaSetFrontClipRects( savageContextPtr imesa )
-{
- __DRIdrawablePrivate *dPriv = imesa->driDrawable;
-
- imesa->numClipRects = dPriv->numClipRects;
- imesa->pClipRects = dPriv->pClipRects;
- imesa->drawX = dPriv->x;
- imesa->drawY = dPriv->y;
- savageCalcViewport( imesa->glCtx );
-}
-
-
-void savageXMesaSetBackClipRects( savageContextPtr imesa )
+void savageXMesaSetClipRects(savageContextPtr imesa)
{
__DRIdrawablePrivate *dPriv = imesa->driDrawable;
- if (dPriv->numBackClipRects == 0)
- {
-
-
+ if ((dPriv->numBackClipRects == 0)
+ || (imesa->glCtx->DrawBuffer->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT)) {
imesa->numClipRects = dPriv->numClipRects;
imesa->pClipRects = dPriv->pClipRects;
imesa->drawX = dPriv->x;
imesa->drawY = dPriv->y;
} else {
-
-
imesa->numClipRects = dPriv->numBackClipRects;
imesa->pClipRects = dPriv->pBackClipRects;
imesa->drawX = dPriv->backX;
static void savageXMesaWindowMoved( savageContextPtr imesa )
{
+ __DRIdrawablePrivate *const drawable = imesa->driDrawable;
+ __DRIdrawablePrivate *const readable = imesa->driReadable;
+
if (0)
fprintf(stderr, "savageXMesaWindowMoved\n\n");
- switch (imesa->glCtx->Color._DrawDestMask[0]) {
- case DD_FRONT_LEFT_BIT:
- savageXMesaSetFrontClipRects( imesa );
- break;
- case DD_BACK_LEFT_BIT:
- savageXMesaSetBackClipRects( imesa );
- break;
- default:
- break;
+ savageXMesaSetClipRects(imesa);
+
+ driUpdateFramebufferSize(imesa->glCtx, drawable);
+ if (drawable != readable) {
+ driUpdateFramebufferSize(imesa->glCtx, readable);
}
}
__DRIdrawablePrivate *driReadPriv)
{
if (driContextPriv) {
- savageContextPtr imesa = (savageContextPtr) driContextPriv->driverPrivate;
-
+ savageContextPtr imesa
+ = (savageContextPtr) driContextPriv->driverPrivate;
+ struct gl_framebuffer *drawBuffer
+ = (GLframebuffer *) driDrawPriv->driverPrivate;
+ struct gl_framebuffer *readBuffer
+ = (GLframebuffer *) driReadPriv->driverPrivate;
+ driRenderbuffer *frontRb = (driRenderbuffer *)
+ drawBuffer->Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
+ driRenderbuffer *backRb = (driRenderbuffer *)
+ drawBuffer->Attachment[BUFFER_BACK_LEFT].Renderbuffer;
+
+ assert(frontRb->Base.Data);
+ if (imesa->glCtx->Visual.doubleBufferMode) {
+ assert(backRb->Base.Data);
+ }
+
imesa->driReadable = driReadPriv;
imesa->driDrawable = driDrawPriv;
- imesa->mesa_drawable = driDrawPriv;
imesa->dirty = ~0;
- _mesa_make_current2(imesa->glCtx,
- (GLframebuffer *) driDrawPriv->driverPrivate,
- (GLframebuffer *) driReadPriv->driverPrivate);
+ _mesa_make_current(imesa->glCtx, drawBuffer, readBuffer);
savageXMesaWindowMoved( imesa );
}
else
{
- _mesa_make_current(NULL, NULL);
+ _mesa_make_current(NULL, NULL, NULL);
}
return GL_TRUE;
}
void savageGetLock( savageContextPtr imesa, GLuint flags )
{
- __DRIdrawablePrivate *dPriv = imesa->driDrawable;
+ __DRIdrawablePrivate *const drawable = imesa->driDrawable;
+ __DRIdrawablePrivate *const readable = imesa->driReadable;
__DRIscreenPrivate *sPriv = imesa->driScreen;
drm_savage_sarea_t *sarea = imesa->sarea;
int me = imesa->hHWContext;
- int stamp = dPriv->lastStamp;
+ int stamp = drawable->lastStamp;
int heap;
unsigned int timestamp = 0;
* NOTE: This releases and regains the hw lock, so all state
* checking must be done *after* this call:
*/
- DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv);
-
+ DRI_VALIDATE_DRAWABLE_INFO(sPriv, drawable);
+ if (drawable != readable) {
+ DRI_VALIDATE_DRAWABLE_INFO(sPriv, readable);
+ }
-
/* If we lost context, need to dump all registers to hardware.
* Note that we don't care about 2d contexts, even if they perform
DRI_AGE_TEXTURES( imesa->textureHeaps[heap] );
}
- if (dPriv->lastStamp != stamp)
+ if (drawable->lastStamp != stamp) {
+ driUpdateFramebufferSize(imesa->glCtx, drawable);
savageXMesaWindowMoved( imesa );
-
-
-
-}
-
-
-
-static const struct __DriverAPIRec savageAPI = {
- savageInitDriver,
- savageDestroyScreen,
- savageCreateContext,
- savageDestroyContext,
- savageCreateBuffer,
- savageDestroyBuffer,
- savageSwapBuffers,
- savageMakeCurrent,
- savageUnbindContext
-};
-
-
-
-#ifndef DRI_NEW_INTERFACE_ONLY
-/*
- * This is the (old) bootstrap function for the driver.
- * The __driCreateScreen name is the symbol that libGL.so fetches.
- * Return: pointer to a __DRIscreenPrivate.
- */
-void *__driCreateScreen(Display *dpy, int scrn, __DRIscreen *psc,
- int numConfigs, __GLXvisualConfig *config)
-{
- __DRIscreenPrivate *psp;
- psp = __driUtilCreateScreen(dpy, scrn, psc, numConfigs, config, &savageAPI);
- return (void *) psp;
+ }
}
-#endif /* DRI_NEW_INTERFACE_ONLY */
-
-
-#ifdef USE_NEW_INTERFACE
-static __GLcontextModes *
-savageFillInModes( unsigned pixel_bits, unsigned depth_bits,
+static const __DRIconfig **
+savageFillInModes( __DRIscreenPrivate *psp,
+ unsigned pixel_bits, unsigned depth_bits,
unsigned stencil_bits, GLboolean have_back_buffer )
{
- __GLcontextModes * modes;
+ __DRIconfig **configs;
__GLcontextModes * m;
- unsigned num_modes;
unsigned depth_buffer_factor;
unsigned back_buffer_factor;
GLenum fb_format;
GLenum fb_type;
+ int i;
/* Right now GLX_SWAP_COPY_OML isn't supported, but it would be easy
* enough to add support. Basically, if a context is created with an
GLX_NONE, GLX_SWAP_UNDEFINED_OML /*, GLX_SWAP_COPY_OML */
};
- u_int8_t depth_bits_array[2];
- u_int8_t stencil_bits_array[2];
-
+ uint8_t depth_bits_array[2];
+ uint8_t stencil_bits_array[2];
+ uint8_t msaa_samples_array[1];
depth_bits_array[0] = depth_bits;
depth_bits_array[1] = depth_bits;
stencil_bits_array[0] = 0;
stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits;
+ msaa_samples_array[0] = 0;
+
depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 2 : 1;
back_buffer_factor = (have_back_buffer) ? 2 : 1;
- num_modes = depth_buffer_factor * back_buffer_factor * 4;
-
if ( pixel_bits == 16 ) {
fb_format = GL_RGB;
fb_type = GL_UNSIGNED_SHORT_5_6_5;
fb_type = GL_UNSIGNED_INT_8_8_8_8_REV;
}
- modes = (*create_context_modes)( num_modes, sizeof( __GLcontextModes ) );
- m = modes;
- if ( ! driFillInModes( & m, fb_format, fb_type,
- depth_bits_array, stencil_bits_array, depth_buffer_factor,
- back_buffer_modes, back_buffer_factor,
- GLX_TRUE_COLOR ) ) {
- fprintf( stderr, "[%s:%u] Error creating FBConfig!\n",
- __func__, __LINE__ );
- return NULL;
- }
-
- if ( ! driFillInModes( & m, fb_format, fb_type,
- depth_bits_array, stencil_bits_array, depth_buffer_factor,
- back_buffer_modes, back_buffer_factor,
- GLX_DIRECT_COLOR ) ) {
+ configs = driCreateConfigs(fb_format, fb_type,
+ depth_bits_array, stencil_bits_array,
+ depth_buffer_factor,
+ back_buffer_modes, back_buffer_factor,
+ msaa_samples_array, 1);
+ if (configs == NULL) {
fprintf( stderr, "[%s:%u] Error creating FBConfig!\n",
__func__, __LINE__ );
return NULL;
/* Mark the visual as slow if there are "fake" stencil bits.
*/
- for ( m = modes ; m != NULL ; m = m->next ) {
- if ( (m->stencilBits != 0) && (m->stencilBits != stencil_bits) ) {
+ for (i = 0; configs[i]; i++) {
+ m = &configs[i]->modes;
+ if ((m->stencilBits != 0) && (m->stencilBits != stencil_bits)) {
m->visualRating = GLX_SLOW_CONFIG;
}
}
- return modes;
+ return (const __DRIconfig **) configs;
}
/**
- * This is the bootstrap function for the driver. libGL supplies all of the
- * requisite information about the system, and the driver initializes itself.
- * This routine also fills in the linked list pointed to by \c driver_modes
- * with the \c __GLcontextModes that the driver can support for windows or
- * pbuffers.
+ * This is the driver specific part of the createNewScreen entry point.
*
- * \return A pointer to a \c __DRIscreenPrivate on success, or \c NULL on
- * failure.
+ * \todo maybe fold this into intelInitDriver
+ *
+ * \return the __GLcontextModes supported by this driver
*/
-PUBLIC
-void * __driCreateNewScreen( __DRInativeDisplay *dpy, int scrn, __DRIscreen *psc,
- const __GLcontextModes * modes,
- const __DRIversion * ddx_version,
- const __DRIversion * dri_version,
- const __DRIversion * drm_version,
- const __DRIframebuffer * frame_buffer,
- drmAddress pSAREA, int fd,
- int internal_api_version,
- __GLcontextModes ** driver_modes )
-
+static const __DRIconfig **
+savageInitScreen(__DRIscreenPrivate *psp)
{
- __DRIscreenPrivate *psp;
static const __DRIversion ddx_expected = { 2, 0, 0 };
static const __DRIversion dri_expected = { 4, 0, 0 };
static const __DRIversion drm_expected = { 2, 1, 0 };
+ SAVAGEDRIPtr dri_priv = (SAVAGEDRIPtr)psp->pDevPriv;
if ( ! driCheckDriDdxDrmVersions2( "Savage",
- dri_version, & dri_expected,
- ddx_version, & ddx_expected,
- drm_version, & drm_expected ) ) {
+ &psp->dri_version, & dri_expected,
+ &psp->ddx_version, & ddx_expected,
+ &psp->drm_version, & drm_expected ) )
return NULL;
- }
-
- psp = __driUtilCreateNewScreen(dpy, scrn, psc, NULL,
- ddx_version, dri_version, drm_version,
- frame_buffer, pSAREA, fd,
- internal_api_version, &savageAPI);
- if ( psp != NULL ) {
- create_context_modes = (PFNGLXCREATECONTEXTMODES)
- glXGetProcAddress( (const GLubyte *) "__glXCreateContextModes" );
- if ( create_context_modes != NULL ) {
- SAVAGEDRIPtr dri_priv = (SAVAGEDRIPtr)psp->pDevPriv;
- *driver_modes = savageFillInModes( dri_priv->cpp*8,
- (dri_priv->cpp == 2) ? 16 : 24,
- (dri_priv->cpp == 2) ? 0 : 8,
- (dri_priv->backOffset != dri_priv->depthOffset) );
- }
- }
- return (void *) psp;
+ /* Calling driInitExtensions here, with a NULL context pointer,
+ * does not actually enable the extensions. It just makes sure
+ * that all the dispatch offsets for all the extensions that
+ * *might* be enables are known. This is needed because the
+ * dispatch offsets need to be known when _mesa_context_create is
+ * called, but we can't enable the extensions until we have a
+ * context pointer.
+ *
+ * Hello chicken. Hello egg. How are you two today?
+ */
+ driInitExtensions( NULL, card_extensions, GL_FALSE );
+
+ if (!savageInitDriver(psp))
+ return NULL;
+
+ return savageFillInModes( psp,
+ dri_priv->cpp*8,
+ (dri_priv->cpp == 2) ? 16 : 24,
+ (dri_priv->cpp == 2) ? 0 : 8,
+ (dri_priv->backOffset != dri_priv->depthOffset) );
}
-#endif /* USE_NEW_INTERFACE */
+
+const struct __DriverAPIRec driDriverAPI = {
+ savageInitScreen,
+ savageDestroyScreen,
+ savageCreateContext,
+ savageDestroyContext,
+ savageCreateBuffer,
+ savageDestroyBuffer,
+ savageSwapBuffers,
+ savageMakeCurrent,
+ savageUnbindContext
+};