struct via_context {
GLint refcount;
- GLcontext *glCtx;
- GLcontext *shareCtx;
+ struct gl_context *glCtx;
+ struct gl_context *shareCtx;
/* XXX These don't belong here. They should be per-drawable state. */
struct via_renderbuffer front;
extern void viaEmitScissorValues(struct via_context *vmesa, int box_nr, int emit);
extern void viaXMesaSetBackClipRects(struct via_context *vmesa);
extern void viaXMesaSetFrontClipRects(struct via_context *vmesa);
-extern void viaReAllocateBuffers(GLcontext *ctx, struct gl_framebuffer *drawbuffer, GLuint width, GLuint height);
+extern void viaReAllocateBuffers(struct gl_context *ctx, struct gl_framebuffer *drawbuffer, GLuint width, GLuint height);
extern void viaXMesaWindowMoved(struct via_context *vmesa);
extern GLboolean viaTexCombineState(struct via_context *vmesa,