#include <stdio.h>
#include <math.h>
-#include "glheader.h"
-#include "context.h"
-#include "mtypes.h"
-#include "macros.h"
-#include "colormac.h"
-#include "enums.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/mtypes.h"
+#include "main/macros.h"
+#include "main/colormac.h"
+#include "main/enums.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "via_state.h"
#include "via_span.h"
#include "via_ioctl.h"
+#include "via_3d_reg.h"
+#include "via_tex.h"
/***********************************************************************
* Emit primitives as inline vertices *
***********************************************************************/
+#define LINE_FALLBACK (0)
+#define POINT_FALLBACK (0)
+#define TRI_FALLBACK (0)
+#define ANY_FALLBACK_FLAGS (POINT_FALLBACK|LINE_FALLBACK|TRI_FALLBACK)
+#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET|DD_TRI_UNFILLED)
+
-#if 1
+#if 0
+#define COPY_DWORDS(vb, vertsize, v) \
+do { \
+ via_sse_memcpy(vb, v, vertsize * 4); \
+ vb += vertsize; \
+} while (0)
+#else
+#if defined( USE_X86_ASM )
#define COPY_DWORDS(vb, vertsize, v) \
do { \
int j; \
vb += vertsize; \
} while (0)
#endif
+#endif
-static void via_draw_triangle(viaContextPtr vmesa,
+static void via_draw_triangle(struct via_context *vmesa,
viaVertexPtr v0,
viaVertexPtr v1,
viaVertexPtr v2)
}
-static void via_draw_quad(viaContextPtr vmesa,
+static void via_draw_quad(struct via_context *vmesa,
viaVertexPtr v0,
viaVertexPtr v1,
viaVertexPtr v2,
COPY_DWORDS(vb, vertsize, v3);
}
-static void via_draw_line(viaContextPtr vmesa,
+static void via_draw_line(struct via_context *vmesa,
viaVertexPtr v0,
viaVertexPtr v1)
{
}
-static void via_draw_point(viaContextPtr vmesa,
+static void via_draw_point(struct via_context *vmesa,
viaVertexPtr v0)
{
GLuint vertsize = vmesa->vertexSize;
tmp.f[vertex_size-1] *= rhw; \
} while (0)
-static void via_ptex_tri (viaContextPtr vmesa,
+static void via_ptex_tri (struct via_context *vmesa,
viaVertexPtr v0,
viaVertexPtr v1,
viaVertexPtr v2)
PTEX_VERTEX(tmp, vertsize, v2); COPY_DWORDS(vb, vertsize, &tmp);
}
-static void via_ptex_line (viaContextPtr vmesa,
+static void via_ptex_line (struct via_context *vmesa,
viaVertexPtr v0,
viaVertexPtr v1)
{
PTEX_VERTEX(tmp, vertsize, v1); COPY_DWORDS(vb, vertsize, &tmp);
}
-static void via_ptex_point (viaContextPtr vmesa,
+static void via_ptex_point (struct via_context *vmesa,
viaVertexPtr v0)
{
GLuint vertsize = vmesa->hwVertexSize;
tnl_line_func line;
tnl_triangle_func triangle;
tnl_quad_func quad;
-} rast_tab[VIA_MAX_TRIFUNC];
+} rast_tab[VIA_MAX_TRIFUNC + 1];
#define DO_FALLBACK (IND & VIA_FALLBACK_BIT)
#define DO_POINTS 1
#define DO_FULL_QUAD 1
-#define HAVE_RGBA 1
#define HAVE_SPEC 1
#define HAVE_BACK_COLORS 0
#define HAVE_HW_FLATSHADE 1
#define VERT_COPY_RGBA( v0, v1 ) v0->ui[coloroffset] = v1->ui[coloroffset]
-#define VERT_SET_SPEC( v0, c ) \
+#define VERT_SET_SPEC( v, c ) \
do { \
if (specoffset) { \
- UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.red, (c)[0]); \
- UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.green, (c)[1]); \
- UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.blue, (c)[2]); \
+ via_color_t *color = (via_color_t *)&((v)->ui[specoffset]); \
+ UNCLAMPED_FLOAT_TO_UBYTE(color->red, (c)[0]); \
+ UNCLAMPED_FLOAT_TO_UBYTE(color->green, (c)[1]); \
+ UNCLAMPED_FLOAT_TO_UBYTE(color->blue, (c)[2]); \
} \
} while (0)
#define VERT_COPY_SPEC( v0, v1 ) \
do { \
if (specoffset) { \
- v0->v.specular.red = v1->v.specular.red; \
- v0->v.specular.green = v1->v.specular.green; \
- v0->v.specular.blue = v1->v.specular.blue; \
+ v0->ub4[specoffset][0] = v1->ub4[specoffset][0]; \
+ v0->ub4[specoffset][1] = v1->ub4[specoffset][1]; \
+ v0->ub4[specoffset][2] = v1->ub4[specoffset][2]; \
} \
} while (0)
#define LOCAL_VARS(n) \
- viaContextPtr vmesa = VIA_CONTEXT(ctx); \
- GLuint color[n], spec[n]; \
+ struct via_context *vmesa = VIA_CONTEXT(ctx); \
+ GLuint color[n] = { 0 }; \
+ GLuint spec[n] = { 0 }; \
GLuint coloroffset = vmesa->coloroffset; \
GLuint specoffset = vmesa->specoffset; \
(void)color; (void)spec; (void)coloroffset; (void)specoffset;
* Helpers for rendering unfilled primitives *
***********************************************************************/
-static const GLenum hwPrim[GL_POLYGON + 1] = {
+static const GLenum hwPrim[GL_POLYGON + 2] = {
GL_POINTS,
GL_LINES,
GL_LINES,
GL_TRIANGLES,
GL_TRIANGLES,
GL_TRIANGLES,
- GL_TRIANGLES
+ GL_TRIANGLES,
+ GL_POLYGON+1
};
#include "tnl_dd/t_dd_tritmp.h"
+/* Catchall case for flat, separate specular triangles (via has flat
+ * diffuse shading, but always does specular color with gouraud).
+ */
+#undef DO_FALLBACK
+#undef DO_OFFSET
+#undef DO_UNFILLED
+#undef DO_TWOSIDE
+#undef DO_FLAT
+#define DO_FALLBACK (0)
+#define DO_OFFSET (ctx->_TriangleCaps & DD_TRI_OFFSET)
+#define DO_UNFILLED (ctx->_TriangleCaps & DD_TRI_UNFILLED)
+#define DO_TWOSIDE (ctx->_TriangleCaps & DD_TRI_LIGHT_TWOSIDE)
+#define DO_FLAT 1
+#define TAG(x) x##_flat_specular
+#define IND VIA_MAX_TRIFUNC
+#include "tnl_dd/t_dd_tritmp.h"
+
+
static void init_rast_tab(void)
{
init();
init_offset_unfilled_fallback();
init_twoside_unfilled_fallback();
init_twoside_offset_unfilled_fallback();
+
+ init_flat_specular(); /* special! */
}
* primitives.
*/
static void
-via_fallback_tri(viaContextPtr vmesa,
+via_fallback_tri(struct via_context *vmesa,
viaVertex *v0,
viaVertex *v1,
viaVertex *v2)
{
- GLcontext *ctx = vmesa->glCtx;
+ struct gl_context *ctx = vmesa->glCtx;
SWvertex v[3];
_swsetup_Translate(ctx, v0, &v[0]);
_swsetup_Translate(ctx, v1, &v[1]);
static void
-via_fallback_line(viaContextPtr vmesa,
+via_fallback_line(struct via_context *vmesa,
viaVertex *v0,
viaVertex *v1)
{
- GLcontext *ctx = vmesa->glCtx;
+ struct gl_context *ctx = vmesa->glCtx;
SWvertex v[2];
_swsetup_Translate(ctx, v0, &v[0]);
_swsetup_Translate(ctx, v1, &v[1]);
static void
-via_fallback_point(viaContextPtr vmesa,
+via_fallback_point(struct via_context *vmesa,
viaVertex *v0)
{
- GLcontext *ctx = vmesa->glCtx;
+ struct gl_context *ctx = vmesa->glCtx;
SWvertex v[1];
_swsetup_Translate(ctx, v0, &v[0]);
viaSpanRenderStart( ctx );
viaSpanRenderFinish( ctx );
}
-static void viaResetLineStipple( GLcontext *ctx )
+static void viaResetLineStipple( struct gl_context *ctx )
{
- viaContextPtr vmesa = VIA_CONTEXT(ctx);
+ struct via_context *vmesa = VIA_CONTEXT(ctx);
vmesa->regCmdB |= HC_HLPrst_MASK;
}
#define INIT(x) viaRasterPrimitive(ctx, x, hwPrim[x])
#undef LOCAL_VARS
#define LOCAL_VARS \
- viaContextPtr vmesa = VIA_CONTEXT(ctx); \
+ struct via_context *vmesa = VIA_CONTEXT(ctx); \
GLubyte *vertptr = (GLubyte *)vmesa->verts; \
const GLuint vertsize = vmesa->vertexSize; \
const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \
const GLboolean stipple = ctx->Line.StippleFlag; \
(void) elt; (void) stipple;
-#define RESET_STIPPLE if ( stipple ) { printf("RESET\n"); viaResetLineStipple( ctx ); }
+#define RESET_STIPPLE if ( stipple ) viaResetLineStipple( ctx );
#define RESET_OCCLUSION
#define PRESERVE_VB_DEFS
#define ELT(x) x
-static void viaRenderClippedPoly(GLcontext *ctx, const GLuint *elts,
+static void viaRenderClippedPoly(struct gl_context *ctx, const GLuint *elts,
GLuint n)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
/* Restore the render primitive
*/
- if (prim != GL_POLYGON)
+ if (prim != GL_POLYGON &&
+ prim != GL_POLYGON + 1)
tnl->Driver.Render.PrimitiveNotify( ctx, prim );
}
-static void viaRenderClippedLine(GLcontext *ctx, GLuint ii, GLuint jj)
+static void viaRenderClippedLine(struct gl_context *ctx, GLuint ii, GLuint jj)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tnl->Driver.Render.Line(ctx, ii, jj);
}
-static void viaFastRenderClippedPoly(GLcontext *ctx, const GLuint *elts,
+static void viaFastRenderClippedPoly(struct gl_context *ctx, const GLuint *elts,
GLuint n)
{
- viaContextPtr vmesa = VIA_CONTEXT(ctx);
+ struct via_context *vmesa = VIA_CONTEXT(ctx);
GLuint vertsize = vmesa->vertexSize;
GLuint *vb = viaExtendPrimitive(vmesa, (n - 2) * 3 * 4 * vertsize);
GLubyte *vertptr = (GLubyte *)vmesa->verts;
}
}
+
/**********************************************************************/
/* Choose render functions */
/**********************************************************************/
-
-
#define _VIA_NEW_VERTEX (_NEW_TEXTURE | \
_DD_NEW_SEPARATE_SPECULAR | \
_DD_NEW_TRI_UNFILLED | \
_DD_NEW_TRI_STIPPLE | \
_NEW_POLYGONSTIPPLE)
-#define LINE_FALLBACK (0)
-#define POINT_FALLBACK (0)
-#define TRI_FALLBACK (0)
-#define ANY_FALLBACK_FLAGS (POINT_FALLBACK|LINE_FALLBACK|TRI_FALLBACK)
-#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET|DD_TRI_UNFILLED)
-static void viaChooseRenderState(GLcontext *ctx)
+static void viaChooseRenderState(struct gl_context *ctx)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
- viaContextPtr vmesa = VIA_CONTEXT(ctx);
+ struct via_context *vmesa = VIA_CONTEXT(ctx);
GLuint flags = ctx->_TriangleCaps;
GLuint index = 0;
vmesa->drawTri = via_draw_triangle;
}
- if (flags & (ANY_FALLBACK_FLAGS|ANY_RASTER_FLAGS)) {
- if (flags & DD_TRI_LIGHT_TWOSIDE) index |= VIA_TWOSIDE_BIT;
- if (flags & DD_TRI_OFFSET) index |= VIA_OFFSET_BIT;
- if (flags & DD_TRI_UNFILLED) index |= VIA_UNFILLED_BIT;
- if (flags & ANY_FALLBACK_FLAGS) index |= VIA_FALLBACK_BIT;
-
- /* Hook in fallbacks for specific primitives.
- */
+ if (flags & (ANY_FALLBACK_FLAGS | ANY_RASTER_FLAGS)) {
+ if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
+ index |= VIA_TWOSIDE_BIT;
+ if (ctx->Polygon.FrontMode != GL_FILL || ctx->Polygon.BackMode != GL_FILL)
+ index |= VIA_UNFILLED_BIT;
+ if (flags & DD_TRI_OFFSET)
+ index |= VIA_OFFSET_BIT;
+ if (flags & ANY_FALLBACK_FLAGS)
+ index |= VIA_FALLBACK_BIT;
+
+ /* Hook in fallbacks for specific primitives. */
if (flags & POINT_FALLBACK)
vmesa->drawPoint = via_fallback_point;
vmesa->drawTri = via_fallback_tri;
}
+ if ((flags & DD_SEPARATE_SPECULAR) && ctx->Light.ShadeModel == GL_FLAT)
+ index = VIA_MAX_TRIFUNC; /* flat specular */
+
if (vmesa->renderIndex != index) {
vmesa->renderIndex = index;
-static void viaChooseVertexState( GLcontext *ctx )
+static void viaChooseVertexState( struct gl_context *ctx )
{
- viaContextPtr vmesa = VIA_CONTEXT(ctx);
+ struct via_context *vmesa = VIA_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint index = tnl->render_inputs;
+ DECLARE_RENDERINPUTS(index_bitset);
GLuint regCmdB = HC_HVPMSK_X | HC_HVPMSK_Y | HC_HVPMSK_Z;
GLuint setupIndex = 0;
+ RENDERINPUTS_COPY( index_bitset, tnl->render_inputs_bitset );
vmesa->vertex_attr_count = 0;
/* EMIT_ATTR's must be in order as they tell t_vertex.c how to
* build up a hardware vertex.
*/
- if (index & (_TNL_BITS_TEX_ANY|_TNL_BIT_FOG)) {
+ if (RENDERINPUTS_TEST_RANGE( index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX ) ||
+ RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) {
EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, VIA_EMIT_W, HC_HVPMSK_W );
vmesa->coloroffset = 4;
}
}
/* t_context.c always includes a diffuse color */
- EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, VIA_EMIT_RGBA, HC_HVPMSK_Cd );
+ EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, VIA_EMIT_RGBA,
+ HC_HVPMSK_Cd );
vmesa->specoffset = 0;
- if (index & (_TNL_BIT_COLOR1|_TNL_BIT_FOG)) {
- if ((index & _TNL_BIT_COLOR1)) {
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 ) ||
+ RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) {
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 )) {
vmesa->specoffset = vmesa->coloroffset + 1;
- EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, VIA_EMIT_SPEC, HC_HVPMSK_Cs );
+ EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, VIA_EMIT_SPEC,
+ HC_HVPMSK_Cs );
}
else
EMIT_PAD( 3 );
- if ((index & _TNL_BIT_FOG))
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG ))
EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, VIA_EMIT_FOG, HC_HVPMSK_Cs );
else
EMIT_PAD( 1 );
}
- if (index & _TNL_BIT_TEX(0)) {
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX0 )) {
if (vmesa->ptexHack)
- EMIT_ATTR( _TNL_ATTRIB_TEX0, EMIT_3F_XYW, VIA_EMIT_PTEX0, (HC_HVPMSK_S | HC_HVPMSK_T) );
+ EMIT_ATTR( _TNL_ATTRIB_TEX0, EMIT_3F_XYW, VIA_EMIT_PTEX0,
+ (HC_HVPMSK_S | HC_HVPMSK_T) );
else
- EMIT_ATTR( _TNL_ATTRIB_TEX0, EMIT_2F, VIA_EMIT_TEX0, (HC_HVPMSK_S | HC_HVPMSK_T) );
+ EMIT_ATTR( _TNL_ATTRIB_TEX0, EMIT_2F, VIA_EMIT_TEX0,
+ (HC_HVPMSK_S | HC_HVPMSK_T) );
}
- if (index & _TNL_BIT_TEX(1)) {
- EMIT_ATTR( _TNL_ATTRIB_TEX1, EMIT_2F, VIA_EMIT_TEX1, (HC_HVPMSK_S | HC_HVPMSK_T) );
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX1 )) {
+ EMIT_ATTR( _TNL_ATTRIB_TEX1, EMIT_2F, VIA_EMIT_TEX1,
+ (HC_HVPMSK_S | HC_HVPMSK_T) );
}
if (setupIndex != vmesa->setupIndex) {
* them. Fallback to swrast if we can't. Returns GL_TRUE if projective
* texture coordinates must be faked, GL_FALSE otherwise.
*/
-static GLboolean viaCheckPTexHack( GLcontext *ctx )
+static GLboolean viaCheckPTexHack( struct gl_context *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
- GLuint index = tnl->render_inputs;
+ DECLARE_RENDERINPUTS(index_bitset);
GLboolean fallback = GL_FALSE;
GLboolean ptexHack = GL_FALSE;
- if (index & _TNL_BIT_TEX(0) && VB->TexCoordPtr[0]->size == 4) {
- if ((index & _TNL_BITS_TEX_ANY) == _TNL_BIT_TEX(0))
+ RENDERINPUTS_COPY( index_bitset, tnl->render_inputs_bitset );
+
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX0 ) && VB->AttribPtr[_TNL_ATTRIB_TEX0]->size == 4) {
+ if (!RENDERINPUTS_TEST_RANGE( index_bitset, _TNL_ATTRIB_TEX1, _TNL_LAST_TEX ))
ptexHack = GL_TRUE;
else
fallback = GL_TRUE;
}
- if ((index & _TNL_BIT_TEX(1)) && VB->TexCoordPtr[1]->size == 4)
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX1 ) && VB->AttribPtr[_TNL_ATTRIB_TEX1]->size == 4)
fallback = GL_TRUE;
FALLBACK(VIA_CONTEXT(ctx), VIA_FALLBACK_PROJ_TEXTURE, fallback);
/**********************************************************************/
-static void viaRenderStart(GLcontext *ctx)
+static void viaRenderStart(struct gl_context *ctx)
{
- viaContextPtr vmesa = VIA_CONTEXT(ctx);
+ struct via_context *vmesa = VIA_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
}
-static void viaRenderFinish(GLcontext *ctx)
+static void viaRenderFinish(struct gl_context *ctx)
{
VIA_FINISH_PRIM(VIA_CONTEXT(ctx));
}
/* System to flush dma and emit state changes based on the rasterized
* primitive.
*/
-void viaRasterPrimitive(GLcontext *ctx,
+void viaRasterPrimitive(struct gl_context *ctx,
GLenum glprim,
GLenum hwprim)
{
- viaContextPtr vmesa = VIA_CONTEXT(ctx);
+ struct via_context *vmesa = VIA_CONTEXT(ctx);
GLuint regCmdB;
RING_VARS;
- if (VIA_DEBUG)
- fprintf(stderr, "%s: %s/%s\n", __FUNCTION__, _mesa_lookup_enum_by_nr(glprim),
- _mesa_lookup_enum_by_nr(hwprim));
+ if (VIA_DEBUG & DEBUG_PRIMS)
+ fprintf(stderr, "%s: %s/%s/%s\n",
+ __FUNCTION__, _mesa_lookup_enum_by_nr(glprim),
+ _mesa_lookup_enum_by_nr(hwprim),
+ _mesa_lookup_enum_by_nr(ctx->Light.ShadeModel));
+
+ assert (!vmesa->newState);
vmesa->renderPrimitive = glprim;
- if (hwprim != vmesa->hwPrimitive) {
+ if (hwprim != vmesa->hwPrimitive ||
+ ctx->Light.ShadeModel != vmesa->hwShadeModel) {
+
VIA_FINISH_PRIM(vmesa);
-
- viaCheckDma( vmesa, 1024 ); /* Ensure no wrapping inside this function */
+
+ /* Ensure no wrapping inside this function */
+ viaCheckDma( vmesa, 1024 );
if (vmesa->newEmitState) {
viaEmitState(vmesa);
if (ctx->Light.ShadeModel == GL_SMOOTH) {
vmesa->regCmdA_End |= HC_HShading_Gouraud;
}
-
+
+ vmesa->hwShadeModel = ctx->Light.ShadeModel;
regCmdB = vmesa->regCmdB;
switch (hwprim) {
case GL_POINTS:
vmesa->regCmdA_End |= HC_HPMType_Point | HC_HVCycle_Full;
- vmesa->regCmdA_End |= HC_HShading_Gouraud; /* always Gouraud shade points?!? */
+ vmesa->regCmdA_End |= HC_HShading_Gouraud; /* always Gouraud
+ shade points?!? */
break;
case GL_LINES:
vmesa->regCmdA_End |= HC_HPMType_Line | HC_HVCycle_Full;
+ regCmdB |= HC_HLPrst_MASK;
if (ctx->Light.ShadeModel == GL_FLAT)
vmesa->regCmdA_End |= HC_HShading_FlatB;
break;
HC_HVCycle_AC | HC_HVCycle_BB | HC_HVCycle_NewC;
regCmdB |= HC_HVCycle_AA | HC_HVCycle_BC | HC_HVCycle_NewC;
if (ctx->Light.ShadeModel == GL_FLAT)
- vmesa->regCmdA_End |= HC_HShading_FlatB;
+ vmesa->regCmdA_End |= HC_HShading_FlatC;
break;
case GL_TRIANGLE_FAN:
vmesa->regCmdA_End |= HC_HPMType_Tri | HC_HVCycle_AFP |
/* assert((vmesa->dmaLow & 0x4) == 0); */
if (vmesa->dmaCliprectAddr == ~0) {
- if (VIA_DEBUG) fprintf(stderr, "reserve cliprect space at %x\n", vmesa->dmaLow);
+ if (VIA_DEBUG & DEBUG_DMA)
+ fprintf(stderr, "reserve cliprect space at %x\n", vmesa->dmaLow);
vmesa->dmaCliprectAddr = vmesa->dmaLow;
BEGIN_RING(8);
OUT_RING( HC_HEADER2 );
/* Callback for mesa:
*/
-static void viaRenderPrimitive( GLcontext *ctx, GLuint prim )
+static void viaRenderPrimitive( struct gl_context *ctx, GLuint prim )
{
viaRasterPrimitive( ctx, prim, hwPrim[prim] );
}
-void viaFinishPrimitive(viaContextPtr vmesa)
+void viaFinishPrimitive(struct via_context *vmesa)
{
- if (VIA_DEBUG)
+ if (VIA_DEBUG & (DEBUG_DMA|DEBUG_PRIMS))
fprintf(stderr, "%s\n", __FUNCTION__);
if (!vmesa->dmaLastPrim || vmesa->dmaCliprectAddr == ~0) {
assert(0);
}
else if (vmesa->dmaLow != vmesa->dmaLastPrim) {
- GLuint cmdA = vmesa->regCmdA_End | HC_HPLEND_MASK | HC_HPMValidN_MASK | HC_HE3Fire_MASK;
+ GLuint cmdA = (vmesa->regCmdA_End | HC_HPLEND_MASK |
+ HC_HPMValidN_MASK | HC_HE3Fire_MASK);
RING_VARS;
vmesa->dmaLastPrim = 0;
viaFlushDma( vmesa );
}
else {
- if (VIA_DEBUG)
+ if (VIA_DEBUG & (DEBUG_DMA|DEBUG_PRIMS))
fprintf(stderr, "remove empty primitive\n");
/* Remove the primitive header:
/**********************************************************************/
-void viaFallback(viaContextPtr vmesa, GLuint bit, GLboolean mode)
+void viaFallback(struct via_context *vmesa, GLuint bit, GLboolean mode)
{
- GLcontext *ctx = vmesa->glCtx;
+ struct gl_context *ctx = vmesa->glCtx;
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLuint oldfallback = vmesa->Fallback;
- if (VIA_DEBUG) fprintf(stderr, "%s old %x bit %x mode %d\n", __FUNCTION__,
- vmesa->Fallback, bit, mode);
if (mode) {
vmesa->Fallback |= bit;
if (oldfallback == 0) {
VIA_FLUSH_DMA(vmesa);
+
+ if (VIA_DEBUG & DEBUG_FALLBACKS)
+ fprintf(stderr, "ENTER FALLBACK %x\n", bit);
+
_swsetup_Wakeup(ctx);
vmesa->renderIndex = ~0;
}
if (oldfallback == bit) {
_swrast_flush( ctx );
+ if (VIA_DEBUG & DEBUG_FALLBACKS)
+ fprintf(stderr, "LEAVE FALLBACK %x\n", bit);
+
tnl->Driver.Render.Start = viaRenderStart;
tnl->Driver.Render.PrimitiveNotify = viaRenderPrimitive;
tnl->Driver.Render.Finish = viaRenderFinish;
}
}
+static void viaRunPipeline( struct gl_context *ctx )
+{
+ struct via_context *vmesa = VIA_CONTEXT(ctx);
+
+ if (vmesa->newState) {
+ vmesa->newRenderState |= vmesa->newState;
+ viaValidateState( ctx );
+ }
+
+ _tnl_run_pipeline( ctx );
+}
+
/**********************************************************************/
/* Initialization. */
/**********************************************************************/
-void viaInitTriFuncs(GLcontext *ctx)
+void viaInitTriFuncs(struct gl_context *ctx)
{
- viaContextPtr vmesa = VIA_CONTEXT(ctx);
+ struct via_context *vmesa = VIA_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
static int firsttime = 1;
firsttime = 0;
}
- tnl->Driver.RunPipeline = _tnl_run_pipeline;
+ tnl->Driver.RunPipeline = viaRunPipeline;
tnl->Driver.Render.Start = viaRenderStart;
tnl->Driver.Render.Finish = viaRenderFinish;
tnl->Driver.Render.PrimitiveNotify = viaRenderPrimitive;