'#src/mapi',
'#src/mesa',
Dir('../../../mapi'), # src/mapi build path for python-generated GL API files/headers
+ Dir('../../../mapi/glapi'), # src/mapi/glapi build path
+ Dir('../../../mapi/glapi/gen'), # src/mapi/glapi build path
])
env.Prepend(LIBS = [
+ mesautil,
glapi,
+ compiler,
mesa,
+ spirv,
+ nir,
glsl,
])
if env['platform'] == 'windows':
env.AppendUnique(CPPDEFINES = [
'_GDI32_', # prevent wgl* being declared __declspec(dllimport)
- 'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers
+ 'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers
+ '_GLAPI_NO_EXPORTS', # prevent _glapi_* from being declared __declspec(dllimport)
])
- if not env['gles']:
- # prevent _glapi_* from being declared __declspec(dllimport)
- env.Append(CPPDEFINES = ['_GLAPI_NO_EXPORTS'])
sources += ['osmesa.def']
-
+
osmesa = env.SharedLibrary(
target ='osmesa',
source = sources,