//---------------------------------------------------------------------------
void _gld_mesa_warning(
- __GLcontext *gc,
+ __struct gl_context *gc,
char *str)
{
// Intercept Mesa's internal warning mechanism
//---------------------------------------------------------------------------
void _gld_mesa_fatal(
- __GLcontext *gc,
+ __struct gl_context *gc,
char *str)
{
// Intercept Mesa's internal fatal-message mechanism
//---------------------------------------------------------------------------
void gld_Noop_DX9(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
#ifdef _DEBUG
gldLogMessage(GLDLOG_ERROR, "gld_Noop called!\n");
//---------------------------------------------------------------------------
void gld_Error_DX9(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
#ifdef _DEBUG
// Quite useless.
//---------------------------------------------------------------------------
static GLboolean gld_set_draw_buffer_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum mode)
{
(void) ctx;
//---------------------------------------------------------------------------
static void gld_set_read_buffer_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
struct gl_framebuffer *buffer,
GLenum mode)
{
//---------------------------------------------------------------------------
void gld_Clear_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLbitfield mask,
GLboolean all,
GLint x,
// Mesa 5: Parameter change
static void gld_buffer_size_DX9(
-// GLcontext *ctx,
+// struct gl_context *ctx,
struct gl_framebuffer *fb,
GLuint *width,
GLuint *height)
//---------------------------------------------------------------------------
static void gld_Finish_DX9(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
}
//---------------------------------------------------------------------------
static void gld_Flush_DX9(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gld = GLD_GET_CONTEXT(ctx);
//---------------------------------------------------------------------------
void gld_NEW_STENCIL(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
//---------------------------------------------------------------------------
void gld_NEW_COLOR(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
//---------------------------------------------------------------------------
void gld_NEW_DEPTH(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
//---------------------------------------------------------------------------
void gld_NEW_POLYGON(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
//---------------------------------------------------------------------------
void gld_NEW_FOG(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
//---------------------------------------------------------------------------
void gld_NEW_LIGHT(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
//---------------------------------------------------------------------------
void gld_NEW_MODELVIEW(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
//---------------------------------------------------------------------------
void gld_NEW_PROJECTION(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
//---------------------------------------------------------------------------
void gld_NEW_VIEWPORT(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
//---------------------------------------------------------------------------
void gld_NEW_SCISSOR(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
//---------------------------------------------------------------------------
__inline BOOL _gldAnyEvalEnabled(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
struct gl_eval_attrib *eval = &ctx->Eval;
//---------------------------------------------------------------------------
BOOL _gldChooseInternalPipeline(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLD_driver_dx9 *gld)
{
// return TRUE; // DEBUGGING: ALWAYS USE MESA
//---------------------------------------------------------------------------
void gld_update_state_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint new_state)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
//---------------------------------------------------------------------------
void gld_Viewport_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLint x,
GLint y,
GLsizei w,
//---------------------------------------------------------------------------
-extern BOOL dglWglResizeBuffers(GLcontext *ctx, BOOL bDefaultDriver);
+extern BOOL dglWglResizeBuffers(struct gl_context *ctx, BOOL bDefaultDriver);
// Mesa 5: Parameter change
void gldResizeBuffers_DX9(
-// GLcontext *ctx)
+// struct gl_context *ctx)
struct gl_framebuffer *fb)
{
GET_CURRENT_CONTEXT(ctx);
// This is only for debugging.
// To use, plug into ctx->Driver.Enable pointer below.
void gld_Enable(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum e,
GLboolean b)
{
// Driver pointer setup
//---------------------------------------------------------------------------
-extern const GLubyte* _gldGetStringGeneric(GLcontext*, GLenum);
+extern const GLubyte* _gldGetStringGeneric(struct gl_context*, GLenum);
void gldSetupDriverPointers_DX9(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);