Drop GLcontext typedef and use struct gl_context instead
[mesa.git] / src / mesa / main / api_validate.h
index cd27d58aa7d76ead42c6e3d769bfe9aeafc51cd2..b232a90843ee7980bd10b2260d98e3756e065c4a 100644 (file)
 
 
 extern GLuint
-_mesa_max_buffer_index(GLcontext *ctx, GLuint count, GLenum type,
+_mesa_max_buffer_index(struct gl_context *ctx, GLuint count, GLenum type,
                        const void *indices,
                        struct gl_buffer_object *elementBuf);
 
 extern GLboolean
-_mesa_validate_DrawArrays(GLcontext *ctx,
+_mesa_validate_DrawArrays(struct gl_context *ctx,
                          GLenum mode, GLint start, GLsizei count);
 
 extern GLboolean
-_mesa_validate_DrawElements(GLcontext *ctx,
+_mesa_validate_DrawElements(struct gl_context *ctx,
                            GLenum mode, GLsizei count, GLenum type,
                            const GLvoid *indices, GLint basevertex);
 
 extern GLboolean
-_mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
+_mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode,
                                 GLuint start, GLuint end,
                                 GLsizei count, GLenum type,
                                 const GLvoid *indices, GLint basevertex);
 
 
 extern GLboolean
-_mesa_validate_DrawArraysInstanced(GLcontext *ctx, GLenum mode, GLint first,
+_mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint first,
                                    GLsizei count, GLsizei primcount);
 
 extern GLboolean
-_mesa_validate_DrawElementsInstanced(GLcontext *ctx,
+_mesa_validate_DrawElementsInstanced(struct gl_context *ctx,
                                      GLenum mode, GLsizei count, GLenum type,
                                      const GLvoid *indices, GLsizei primcount);