#include "bufferobj.h"
+#ifdef FEATURE_OES_mapbuffer
+#define DEFAULT_ACCESS GL_WRITE_ONLY;
+#else
+#define DEFAULT_ACCESS GL_READ_WRITE;
+#endif
+
+
/**
* Get the buffer object bound to the specified target in a GL context.
*
obj->RefCount = 1;
obj->Name = name;
obj->Usage = GL_STATIC_DRAW_ARB;
- obj->Access = GL_READ_WRITE_ARB;
+ obj->Access = DEFAULT_ACCESS;
}
* \sa _mesa_unmap_bitmap_pbo
*/
void
-_mesa_unmap_drapix_pbo(GLcontext *ctx,
- const struct gl_pixelstore_attrib *unpack)
+_mesa_unmap_drawpix_pbo(GLcontext *ctx,
+ const struct gl_pixelstore_attrib *unpack)
{
if (unpack->BufferObj->Name) {
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
status = ctx->Driver.UnmapBuffer( ctx, target, bufObj );
}
- bufObj->Access = GL_READ_WRITE_ARB; /* initial value, OK? */
+ bufObj->Access = DEFAULT_ACCESS;
bufObj->Pointer = NULL;
return status;