struct gl_buffer_object *obj)
{
if (vao->BufferBinding[index].BufferObj == obj) {
- _mesa_bind_vertex_buffer(ctx, vao, index, ctx->Shared->NullBufferObj,
+ _mesa_bind_vertex_buffer(ctx, vao, index, NULL,
vao->BufferBinding[index].Offset,
vao->BufferBinding[index].Stride);
}