mesa: don't ever set NullBufferObj in gl_vertex_array_binding
[mesa.git] / src / mesa / main / bufferobj.c
index 881a9d3e00e0488434c15f761f97981ff5bd0894..9c4630bca12c5daa57c0da39bfba6b69631d33bf 100644 (file)
@@ -1171,7 +1171,7 @@ unbind(struct gl_context *ctx,
        struct gl_buffer_object *obj)
 {
    if (vao->BufferBinding[index].BufferObj == obj) {
-      _mesa_bind_vertex_buffer(ctx, vao, index, ctx->Shared->NullBufferObj,
+      _mesa_bind_vertex_buffer(ctx, vao, index, NULL,
                                vao->BufferBinding[index].Offset,
                                vao->BufferBinding[index].Stride);
    }