#include "glheader.h"
+extern void GLAPIENTRY
+_mesa_DispatchCompute_no_error(GLuint num_groups_x, GLuint num_groups_y,
+ GLuint num_groups_z);
extern void GLAPIENTRY
_mesa_DispatchCompute(GLuint num_groups_x,
GLuint num_groups_y,
GLuint num_groups_z);
+extern void GLAPIENTRY
+_mesa_DispatchComputeIndirect_no_error(GLintptr indirect);
extern void GLAPIENTRY
_mesa_DispatchComputeIndirect(GLintptr indirect);
+extern void GLAPIENTRY
+_mesa_DispatchComputeGroupSizeARB_no_error(GLuint num_groups_x,
+ GLuint num_groups_y,
+ GLuint num_groups_z,
+ GLuint group_size_x,
+ GLuint group_size_y,
+ GLuint group_size_z);
+extern void GLAPIENTRY
+_mesa_DispatchComputeGroupSizeARB(GLuint num_groups_x, GLuint num_groups_y,
+ GLuint num_groups_z, GLuint group_size_x,
+ GLuint group_size_y, GLuint group_size_z);
+
#endif