struct gl_renderbuffer *rb,
void *image_handle);
+ /**
+ * \name GL_EXT_EGL_image_storage interface
+ */
+ void (*EGLImageTargetTexStorage)(struct gl_context *ctx, GLenum target,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage,
+ GLeglImageOES image_handle);
/**
* \name GL_EXT_transform_feedback interface
*/
void (*ShaderCacheSerializeDriverBlob)(struct gl_context *ctx,
struct gl_program *prog);
/*@}*/
+
+ /**
+ * \name Set the number of compiler threads for ARB_parallel_shader_compile
+ */
+ void (*SetMaxShaderCompilerThreads)(struct gl_context *ctx, unsigned count);
+ bool (*GetShaderProgramCompletionStatus)(struct gl_context *ctx,
+ struct gl_shader_program *shprog);
};