#ifndef DD_INCLUDED
#define DD_INCLUDED
-/* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */
-
#include "glheader.h"
+#include "formats.h"
+#include "menums.h"
struct gl_bitmap_atlas;
struct gl_buffer_object;
struct gl_texture_image;
struct gl_texture_object;
struct gl_memory_info;
+struct gl_transform_feedback_object;
+struct ati_fragment_shader;
struct util_queue_monitoring;
+struct _mesa_prim;
+struct _mesa_index_buffer;
/* GL_ARB_vertex_buffer_object */
/* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return
struct gl_renderbuffer *rb,
GLuint x, GLuint y, GLuint w, GLuint h,
GLbitfield mode,
- GLubyte **mapOut, GLint *rowStrideOut);
+ GLubyte **mapOut, GLint *rowStrideOut,
+ bool flip_y);
void (*UnmapRenderbuffer)(struct gl_context *ctx,
struct gl_renderbuffer *rb);
struct gl_shader_program *shader);
/*@}*/
+
+ /**
+ * \name Draw functions.
+ */
+ /*@{*/
+ /**
+ * For indirect array drawing:
+ *
+ * typedef struct {
+ * GLuint count;
+ * GLuint primCount;
+ * GLuint first;
+ * GLuint baseInstance; // in GL 4.2 and later, must be zero otherwise
+ * } DrawArraysIndirectCommand;
+ *
+ * For indirect indexed drawing:
+ *
+ * typedef struct {
+ * GLuint count;
+ * GLuint primCount;
+ * GLuint firstIndex;
+ * GLint baseVertex;
+ * GLuint baseInstance; // in GL 4.2 and later, must be zero otherwise
+ * } DrawElementsIndirectCommand;
+ */
+
+ /**
+ * Draw a number of primitives.
+ * \param prims array [nr_prims] describing what to draw (prim type,
+ * vertex count, first index, instance count, etc).
+ * \param ib index buffer for indexed drawing, NULL for array drawing
+ * \param index_bounds_valid are min_index and max_index valid?
+ * \param min_index lowest vertex index used
+ * \param max_index highest vertex index used
+ * \param tfb_vertcount if non-null, indicates which transform feedback
+ * object has the vertex count.
+ * \param tfb_stream If called via DrawTransformFeedbackStream, specifies
+ * the vertex stream buffer from which to get the vertex
+ * count.
+ * \param indirect If any prims are indirect, this specifies the buffer
+ * to find the "DrawArrays/ElementsIndirectCommand" data.
+ * This may be deprecated in the future
+ */
+ void (*Draw)(struct gl_context *ctx,
+ const struct _mesa_prim *prims, GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLboolean index_bounds_valid,
+ GLuint min_index, GLuint max_index,
+ struct gl_transform_feedback_object *tfb_vertcount,
+ unsigned tfb_stream, struct gl_buffer_object *indirect);
+
+
+ /**
+ * Draw a primitive, getting the vertex count, instance count, start
+ * vertex, etc. from a buffer object.
+ * \param mode GL_POINTS, GL_LINES, GL_TRIANGLE_STRIP, etc.
+ * \param indirect_data buffer to get "DrawArrays/ElementsIndirectCommand"
+ * data
+ * \param indirect_offset offset of first primitive in indrect_data buffer
+ * \param draw_count number of primitives to draw
+ * \param stride stride, in bytes, between
+ * "DrawArrays/ElementsIndirectCommand" objects
+ * \param indirect_draw_count_buffer if non-NULL specifies a buffer to get
+ * the real draw_count value. Used for
+ * GL_ARB_indirect_parameters.
+ * \param indirect_draw_count_offset offset to the draw_count value in
+ * indirect_draw_count_buffer
+ * \param ib index buffer for indexed drawing, NULL otherwise.
+ */
+ void (*DrawIndirect)(struct gl_context *ctx, GLuint mode,
+ struct gl_buffer_object *indirect_data,
+ GLsizeiptr indirect_offset, unsigned draw_count,
+ unsigned stride,
+ struct gl_buffer_object *indirect_draw_count_buffer,
+ GLsizeiptr indirect_draw_count_offset,
+ const struct _mesa_index_buffer *ib);
+ /*@}*/
+
+
/**
* \name State-changing functions.
*
/** Specify mapping of depth values from NDC to window coordinates */
void (*DepthRange)(struct gl_context *ctx);
/** Specify the current buffer for writing */
- void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer );
- /** Specify the buffers for writing for fragment programs*/
- void (*DrawBuffers)(struct gl_context *ctx, GLsizei n, const GLenum *buffers);
+ void (*DrawBuffer)(struct gl_context *ctx);
+ /** Used to allocated any buffers with on-demand creation */
+ void (*DrawBufferAllocate)(struct gl_context *ctx);
/** Enable or disable server-side gl capabilities */
void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state);
/** Specify fog parameters */
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter);
- void (*DiscardFramebuffer)(struct gl_context *ctx,
- GLenum target, GLsizei numAttachments,
- const GLenum *attachments);
+ void (*DiscardFramebuffer)(struct gl_context *ctx, struct gl_framebuffer *fb,
+ struct gl_renderbuffer_attachment *att);
+
+ /**
+ * \name Functions for GL_ARB_sample_locations
+ */
+ void (*GetProgrammableSampleCaps)(struct gl_context *ctx,
+ const struct gl_framebuffer *fb,
+ GLuint *bits, GLuint *width, GLuint *height);
+ void (*EvaluateDepthValues)(struct gl_context *ctx);
/**
* \name Query objects
struct gl_renderbuffer *rb,
void *image_handle);
+ /**
+ * \name GL_EXT_EGL_image_storage interface
+ */
+ void (*EGLImageTargetTexStorage)(struct gl_context *ctx, GLenum target,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage,
+ GLeglImageOES image_handle);
/**
* \name GL_EXT_transform_feedback interface
*/
/** @} */
/**
- * GL_MESA_shader_framebuffer_fetch_non_coherent rendering barrier.
+ * GL_EXT_shader_framebuffer_fetch_non_coherent rendering barrier.
*
* On return from this function any framebuffer contents written by
* previous draw commands are guaranteed to be visible from subsequent
* fragment shader invocations using the
- * MESA_shader_framebuffer_fetch_non_coherent interface.
+ * EXT_shader_framebuffer_fetch_non_coherent interface.
*/
/** @{ */
- void (*BlendBarrier)(struct gl_context *ctx);
+ void (*FramebufferFetchBarrier)(struct gl_context *ctx);
/** @} */
/**
void (*GetProgramBinaryDriverSHA1)(struct gl_context *ctx, uint8_t *sha1);
void (*ProgramBinarySerializeDriverBlob)(struct gl_context *ctx,
+ struct gl_shader_program *shProg,
struct gl_program *prog);
void (*ProgramBinaryDeserializeDriverBlob)(struct gl_context *ctx,
struct gl_shader_program *shProg,
struct gl_program *prog);
/*@}*/
+
+ /**
+ * \name GL_EXT_semaphore interface
+ */
+ /*@{*/
+ /**
+ * Called to allocate a new semaphore object. Drivers will usually
+ * allocate/return a subclass of gl_semaphore_object.
+ */
+ struct gl_semaphore_object * (*NewSemaphoreObject)(struct gl_context *ctx,
+ GLuint name);
+ /**
+ * Called to delete/free a semaphore object. Drivers should free the
+ * object and any associated resources.
+ */
+ void (*DeleteSemaphoreObject)(struct gl_context *ctx,
+ struct gl_semaphore_object *semObj);
+
+ /**
+ * Introduce an operation to wait for the semaphore object in the GL
+ * server's command stream
+ */
+ void (*ServerWaitSemaphoreObject)(struct gl_context *ctx,
+ struct gl_semaphore_object *semObj,
+ GLuint numBufferBarriers,
+ struct gl_buffer_object **bufObjs,
+ GLuint numTextureBarriers,
+ struct gl_texture_object **texObjs,
+ const GLenum *srcLayouts);
+
+ /**
+ * Introduce an operation to signal the semaphore object in the GL
+ * server's command stream
+ */
+ void (*ServerSignalSemaphoreObject)(struct gl_context *ctx,
+ struct gl_semaphore_object *semObj,
+ GLuint numBufferBarriers,
+ struct gl_buffer_object **bufObjs,
+ GLuint numTextureBarriers,
+ struct gl_texture_object **texObjs,
+ const GLenum *dstLayouts);
+ /*@}*/
+
+ /**
+ * \name GL_EXT_semaphore_fd interface
+ */
+ /*@{*/
+ /**
+ * Called to import a semaphore object. The caller relinquishes ownership
+ * of fd after the call returns.
+ *
+ * Accessing fd after ImportSemaphoreFd returns results in undefined
+ * behaviour. This is consistent with EXT_semaphore_fd.
+ */
+ void (*ImportSemaphoreFd)(struct gl_context *ctx,
+ struct gl_semaphore_object *semObj,
+ int fd);
+ /*@}*/
+
+ /**
+ * \name Disk shader cache functions
+ */
+ /*@{*/
+ /**
+ * Called to initialize gl_program::driver_cache_blob (and size) with a
+ * ralloc allocated buffer.
+ *
+ * This buffer will be saved and restored as part of the gl_program
+ * serialization and deserialization.
+ */
+ void (*ShaderCacheSerializeDriverBlob)(struct gl_context *ctx,
+ struct gl_program *prog);
+ /*@}*/
+
+ /**
+ * \name Set the number of compiler threads for ARB_parallel_shader_compile
+ */
+ void (*SetMaxShaderCompilerThreads)(struct gl_context *ctx, unsigned count);
+ bool (*GetShaderProgramCompletionStatus)(struct gl_context *ctx,
+ struct gl_shader_program *shprog);
};