struct gl_renderbuffer *rb,
GLuint x, GLuint y, GLuint w, GLuint h,
GLbitfield mode,
- GLubyte **mapOut, GLint *rowStrideOut);
+ GLubyte **mapOut, GLint *rowStrideOut,
+ bool flip_y);
void (*UnmapRenderbuffer)(struct gl_context *ctx,
struct gl_renderbuffer *rb);
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter);
- void (*DiscardFramebuffer)(struct gl_context *ctx,
- GLenum target, GLsizei numAttachments,
- const GLenum *attachments);
+ void (*DiscardFramebuffer)(struct gl_context *ctx, struct gl_framebuffer *fb,
+ struct gl_renderbuffer_attachment *att);
/**
* \name Functions for GL_ARB_sample_locations
struct gl_renderbuffer *rb,
void *image_handle);
+ /**
+ * \name GL_EXT_EGL_image_storage interface
+ */
+ void (*EGLImageTargetTexStorage)(struct gl_context *ctx, GLenum target,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage,
+ GLeglImageOES image_handle);
/**
* \name GL_EXT_transform_feedback interface
*/
void (*ShaderCacheSerializeDriverBlob)(struct gl_context *ctx,
struct gl_program *prog);
/*@}*/
+
+ /**
+ * \name Set the number of compiler threads for ARB_parallel_shader_compile
+ */
+ void (*SetMaxShaderCompilerThreads)(struct gl_context *ctx, unsigned count);
+ bool (*GetShaderProgramCompletionStatus)(struct gl_context *ctx,
+ struct gl_shader_program *shprog);
};