{ OFF, "GL_EXT_blend_logic_op", F(EXT_blend_logic_op) },
{ OFF, "GL_EXT_blend_minmax", F(EXT_blend_minmax) },
{ OFF, "GL_EXT_blend_subtract", F(EXT_blend_subtract) },
- { ON, "GL_EXT_clip_volume_hint", F(EXT_clip_volume_hint) },
+ { OFF, "GL_EXT_clip_volume_hint", F(EXT_clip_volume_hint) },
{ OFF, "GL_EXT_cull_vertex", F(EXT_cull_vertex) },
{ ON, "GL_EXT_compiled_vertex_array", F(EXT_compiled_vertex_array) },
{ OFF, "GL_EXT_convolution", F(EXT_convolution) },