Merge remote branch 'origin/7.8'
[mesa.git] / src / mesa / main / fbobject.c
index 7b3599f93227c8a97c92f55d9d8c3e02056b0ab9..8d44246618702de05c6eca96c694ffb224bf6806 100644 (file)
 #include "framebuffer.h"
 #include "hash.h"
 #include "macros.h"
-#include "mipmap.h"
 #include "renderbuffer.h"
 #include "state.h"
 #include "teximage.h"
 #include "texobj.h"
-#include "texstore.h"
-#include "texstate.h"
 
 
 /** Set this to 1 to help debug FBO incompleteness problems */
@@ -183,8 +180,12 @@ _mesa_get_attachment(GLcontext *ctx, struct gl_framebuffer *fb,
       return &fb->Attachment[BUFFER_COLOR0 + i];
    case GL_DEPTH_STENCIL_ATTACHMENT:
       /* fall-through */
+   case GL_DEPTH_BUFFER:
+      /* fall-through / new in GL 3.0 */
    case GL_DEPTH_ATTACHMENT_EXT:
       return &fb->Attachment[BUFFER_DEPTH];
+   case GL_STENCIL_BUFFER:
+      /* fall-through / new in GL 3.0 */
    case GL_STENCIL_ATTACHMENT_EXT:
       return &fb->Attachment[BUFFER_STENCIL];
    default:
@@ -377,8 +378,8 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format,
       }
       if (texImage->Width < 1 || texImage->Height < 1) {
          att_incomplete("teximage width/height=0");
-         _mesa_printf("texobj = %u\n", texObj->Name);
-         _mesa_printf("level = %d\n", att->TextureLevel);
+         printf("texobj = %u\n", texObj->Name);
+         printf("level = %d\n", att->TextureLevel);
          att->Complete = GL_FALSE;
          return;
       }
@@ -628,7 +629,7 @@ _mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb)
       }
    }
 
-#ifndef FEATURE_OES_framebuffer_object
+#if !FEATURE_OES_framebuffer_object
    /* Check that all DrawBuffers are present */
    for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
       if (fb->ColorDrawBuffer[j] != GL_NONE) {
@@ -861,6 +862,9 @@ _mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers)
  *
  * \return one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT
  *  GL_DEPTH_STENCIL_EXT or zero if error.
+ *
+ * XXX in the future when we support red-only and red-green formats
+ * we'll also return GL_RED and GL_RG.
  */
 GLenum
 _mesa_base_fbo_format(GLcontext *ctx, GLenum internalFormat)
@@ -954,7 +958,7 @@ renderbuffer_storage(GLenum target, GLenum internalFormat,
       /* NumSamples == 0 indicates non-multisampling */
       samples = 0;
    }
-   else if (samples > ctx->Const.MaxSamples) {
+   else if (samples > (GLsizei) ctx->Const.MaxSamples) {
       /* note: driver may choose to use more samples than what's requested */
       _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples)", func);
       return;
@@ -987,7 +991,7 @@ renderbuffer_storage(GLenum target, GLenum internalFormat,
       assert(rb->Width == (GLuint) width);
       assert(rb->Height == (GLuint) height);
       rb->InternalFormat = internalFormat;
-      rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
+      rb->_BaseFormat = baseFormat;
       assert(rb->_BaseFormat != 0);
    }
    else {
@@ -1008,6 +1012,36 @@ renderbuffer_storage(GLenum target, GLenum internalFormat,
     */
 }
 
+#if FEATURE_OES_EGL_image
+void GLAPIENTRY
+_mesa_EGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image)
+{
+   struct gl_renderbuffer *rb;
+   GET_CURRENT_CONTEXT(ctx);
+   ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+   if (!ctx->Extensions.OES_EGL_image) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glEGLImageTargetRenderbufferStorageOES(unsupported)");
+      return;
+   }
+
+   if (target != GL_RENDERBUFFER) {
+      _mesa_error(ctx, GL_INVALID_ENUM, "EGLImageTargetRenderbufferStorageOES");
+      return;
+   }
+
+   rb = ctx->CurrentRenderbuffer;
+   if (!rb) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "EGLImageTargetRenderbufferStorageOES");
+      return;
+   }
+
+   FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+
+   ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image);
+}
+#endif
 
 /**
  * Helper function for _mesa_GetRenderbufferParameterivEXT() and
@@ -1353,15 +1387,26 @@ _mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers)
             ASSERT(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
 
             /* check if deleting currently bound framebuffer object */
-            if (fb == ctx->DrawBuffer) {
-               /* bind default */
-               ASSERT(fb->RefCount >= 2);
-               _mesa_BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
+            if (ctx->Extensions.EXT_framebuffer_blit) {
+               /* separate draw/read binding points */
+               if (fb == ctx->DrawBuffer) {
+                  /* bind default */
+                  ASSERT(fb->RefCount >= 2);
+                  _mesa_BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
+               }
+               if (fb == ctx->ReadBuffer) {
+                  /* bind default */
+                  ASSERT(fb->RefCount >= 2);
+                  _mesa_BindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0);
+               }
             }
-            if (fb == ctx->ReadBuffer) {
-               /* bind default */
-               ASSERT(fb->RefCount >= 2);
-               _mesa_BindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0);
+            else {
+               /* only one binding point for read/draw buffers */
+               if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer) {
+                  /* bind default */
+                  ASSERT(fb->RefCount >= 2);
+                  _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+               }    
             }
 
            /* remove from hash table immediately, to free the ID */
@@ -1514,6 +1559,7 @@ framebuffer_texture(GLcontext *ctx, const char *caller, GLenum target,
       texObj = _mesa_lookup_texture(ctx, texture);
       if (texObj != NULL) {
          if (textarget == 0) {
+            /* XXX what's the purpose of this? */
             err = (texObj->Target != GL_TEXTURE_3D) &&
                 (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) &&
                 (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT);
@@ -1524,6 +1570,13 @@ framebuffer_texture(GLcontext *ctx, const char *caller, GLenum target,
                 : (texObj->Target != textarget);
          }
       }
+      else {
+         /* can't render to a non-existant texture */
+         _mesa_error(ctx, GL_INVALID_OPERATION,
+                     "glFramebufferTexture%sEXT(non existant texture)",
+                     caller);
+         return;
+      }
 
       if (err) {
          _mesa_error(ctx, GL_INVALID_OPERATION,
@@ -2128,39 +2181,39 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
 
    /* Debug code */
    if (DEBUG_BLIT) {
-      _mesa_printf("glBlitFramebuffer(%d, %d, %d, %d,  %d, %d, %d, %d,"
-                   " 0x%x, 0x%x)\n",
-                   srcX0, srcY0, srcX1, srcY1,
-                   dstX0, dstY0, dstX1, dstY1,
-                   mask, filter);
+      printf("glBlitFramebuffer(%d, %d, %d, %d,  %d, %d, %d, %d,"
+            " 0x%x, 0x%x)\n",
+            srcX0, srcY0, srcX1, srcY1,
+            dstX0, dstY0, dstX1, dstY1,
+            mask, filter);
       if (colorReadRb) {
          const struct gl_renderbuffer_attachment *att;
 
          att = find_attachment(readFb, colorReadRb);
-         _mesa_printf("  Src FBO %u  RB %u (%dx%d)  ",
-                      readFb->Name, colorReadRb->Name,
-                      colorReadRb->Width, colorReadRb->Height);
+         printf("  Src FBO %u  RB %u (%dx%d)  ",
+               readFb->Name, colorReadRb->Name,
+               colorReadRb->Width, colorReadRb->Height);
          if (att && att->Texture) {
-            _mesa_printf("Tex %u  tgt 0x%x  level %u  face %u",
-                         att->Texture->Name,
-                         att->Texture->Target,
-                         att->TextureLevel,
-                         att->CubeMapFace);
+            printf("Tex %u  tgt 0x%x  level %u  face %u",
+                  att->Texture->Name,
+                  att->Texture->Target,
+                  att->TextureLevel,
+                  att->CubeMapFace);
          }
-         _mesa_printf("\n");
+         printf("\n");
 
          att = find_attachment(drawFb, colorDrawRb);
-         _mesa_printf("  Dst FBO %u  RB %u (%dx%d)  ",
-                      drawFb->Name, colorDrawRb->Name,
-                      colorDrawRb->Width, colorDrawRb->Height);
+         printf("  Dst FBO %u  RB %u (%dx%d)  ",
+               drawFb->Name, colorDrawRb->Name,
+               colorDrawRb->Width, colorDrawRb->Height);
          if (att && att->Texture) {
-            _mesa_printf("Tex %u  tgt 0x%x  level %u  face %u",
-                         att->Texture->Name,
-                         att->Texture->Target,
-                         att->TextureLevel,
-                         att->CubeMapFace);
+            printf("Tex %u  tgt 0x%x  level %u  face %u",
+                  att->Texture->Name,
+                  att->Texture->Target,
+                  att->TextureLevel,
+                  att->CubeMapFace);
          }
-         _mesa_printf("\n");
+         printf("\n");
       }
    }