Merge branch 'mesa_7_7_branch'
[mesa.git] / src / mesa / main / fbobject.c
index 680fd22ba8f14deca7a24f3368b69fe6d5a81cdd..de1b524c0b5db57fbfcd4d023a2fa1bbb905083f 100644 (file)
 
 #include "buffers.h"
 #include "context.h"
+#include "enums.h"
 #include "fbobject.h"
+#include "formats.h"
 #include "framebuffer.h"
 #include "hash.h"
 #include "macros.h"
-#include "mipmap.h"
 #include "renderbuffer.h"
 #include "state.h"
 #include "teximage.h"
 #include "texobj.h"
-#include "texstore.h"
-#include "texstate.h"
 
 
 /** Set this to 1 to help debug FBO incompleteness problems */
 #define DEBUG_FBO 0
 
+/** Set this to 1 to debug/log glBlitFramebuffer() calls */
+#define DEBUG_BLIT 0
+
 
 /**
  * Notes:
@@ -228,9 +230,13 @@ _mesa_set_texture_attachment(GLcontext *ctx,
    if (att->Texture == texObj) {
       /* re-attaching same texture */
       ASSERT(att->Type == GL_TEXTURE);
+      if (ctx->Driver.FinishRenderTexture)
+        ctx->Driver.FinishRenderTexture(ctx, att);
    }
    else {
       /* new attachment */
+      if (ctx->Driver.FinishRenderTexture && att->Texture)
+        ctx->Driver.FinishRenderTexture(ctx, att);
       _mesa_remove_attachment(ctx, att);
       att->Type = GL_TEXTURE;
       assert(!att->Texture);
@@ -239,12 +245,7 @@ _mesa_set_texture_attachment(GLcontext *ctx,
 
    /* always update these fields */
    att->TextureLevel = level;
-   if (IS_CUBE_FACE(texTarget)) {
-      att->CubeMapFace = texTarget - GL_TEXTURE_CUBE_MAP_POSITIVE_X;
-   }
-   else {
-      att->CubeMapFace = 0;
-   }
+   att->CubeMapFace = _mesa_tex_target_to_face(texTarget);
    att->Zoffset = zoffset;
    att->Complete = GL_FALSE;
 
@@ -357,6 +358,7 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format,
    if (att->Type == GL_TEXTURE) {
       const struct gl_texture_object *texObj = att->Texture;
       struct gl_texture_image *texImage;
+      GLenum baseFormat;
 
       if (!texObj) {
          att_incomplete("no texobj");
@@ -383,26 +385,28 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format,
          return;
       }
 
+      baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
+
       if (format == GL_COLOR) {
-         if (texImage->TexFormat->BaseFormat != GL_RGB &&
-             texImage->TexFormat->BaseFormat != GL_RGBA) {
+         if (baseFormat != GL_RGB &&
+             baseFormat != GL_RGBA) {
             att_incomplete("bad format");
             att->Complete = GL_FALSE;
             return;
          }
-         if (texImage->TexFormat->TexelBytes == 0) {
+         if (_mesa_is_format_compressed(texImage->TexFormat)) {
             att_incomplete("compressed internalformat");
             att->Complete = GL_FALSE;
             return;
          }
       }
       else if (format == GL_DEPTH) {
-         if (texImage->TexFormat->BaseFormat == GL_DEPTH_COMPONENT) {
+         if (baseFormat == GL_DEPTH_COMPONENT) {
             /* OK */
          }
          else if (ctx->Extensions.EXT_packed_depth_stencil &&
                   ctx->Extensions.ARB_depth_texture &&
-                  texImage->TexFormat->BaseFormat == GL_DEPTH_STENCIL_EXT) {
+                  baseFormat == GL_DEPTH_STENCIL_EXT) {
             /* OK */
          }
          else {
@@ -413,10 +417,9 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format,
       }
       else {
          ASSERT(format == GL_STENCIL);
-         ASSERT(att->Renderbuffer->StencilBits);
          if (ctx->Extensions.EXT_packed_depth_stencil &&
              ctx->Extensions.ARB_depth_texture &&
-             att->Renderbuffer->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
+             baseFormat == GL_DEPTH_STENCIL_EXT) {
             /* OK */
          }
          else {
@@ -428,6 +431,9 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format,
       }
    }
    else if (att->Type == GL_RENDERBUFFER_EXT) {
+      const GLenum baseFormat =
+         _mesa_get_format_base_format(att->Renderbuffer->Format);
+
       ASSERT(att->Renderbuffer);
       if (!att->Renderbuffer->InternalFormat ||
           att->Renderbuffer->Width < 1 ||
@@ -437,24 +443,19 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format,
          return;
       }
       if (format == GL_COLOR) {
-         if (att->Renderbuffer->_BaseFormat != GL_RGB &&
-             att->Renderbuffer->_BaseFormat != GL_RGBA) {
+         if (baseFormat != GL_RGB &&
+             baseFormat != GL_RGBA) {
             att_incomplete("bad renderbuffer color format");
             att->Complete = GL_FALSE;
             return;
          }
-         ASSERT(att->Renderbuffer->RedBits);
-         ASSERT(att->Renderbuffer->GreenBits);
-         ASSERT(att->Renderbuffer->BlueBits);
       }
       else if (format == GL_DEPTH) {
-         if (att->Renderbuffer->_BaseFormat == GL_DEPTH_COMPONENT) {
-            ASSERT(att->Renderbuffer->DepthBits);
+         if (baseFormat == GL_DEPTH_COMPONENT) {
             /* OK */
          }
          else if (ctx->Extensions.EXT_packed_depth_stencil &&
-                  att->Renderbuffer->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
-            ASSERT(att->Renderbuffer->DepthBits);
+                  baseFormat == GL_DEPTH_STENCIL_EXT) {
             /* OK */
          }
          else {
@@ -465,13 +466,11 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format,
       }
       else {
          assert(format == GL_STENCIL);
-         if (att->Renderbuffer->_BaseFormat == GL_STENCIL_INDEX) {
-            ASSERT(att->Renderbuffer->StencilBits);
+         if (baseFormat == GL_STENCIL_INDEX) {
             /* OK */
          }
          else if (ctx->Extensions.EXT_packed_depth_stencil &&
-                  att->Renderbuffer->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
-            ASSERT(att->Renderbuffer->StencilBits);
+                  baseFormat == GL_DEPTH_STENCIL_EXT) {
             /* OK */
          }
          else {
@@ -652,6 +651,8 @@ _mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb)
          return;
       }
    }
+#else
+   (void) j;
 #endif
 
    if (numImages == 0) {
@@ -712,18 +713,13 @@ _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
    ASSERT_OUTSIDE_BEGIN_END(ctx);
 
    if (target != GL_RENDERBUFFER_EXT) {
-         _mesa_error(ctx, GL_INVALID_ENUM,
-                  "glBindRenderbufferEXT(target)");
+      _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
       return;
    }
 
-   FLUSH_CURRENT(ctx, _NEW_BUFFERS);
-   /* The above doesn't fully flush the drivers in the way that a
-    * glFlush does, but that is required here:
+   /* No need to flush here since the render buffer binding has no
+    * effect on rendering state.
     */
-   if (ctx->Driver.Flush)
-      ctx->Driver.Flush(ctx);
-
 
    if (renderbuffer) {
       newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
@@ -862,6 +858,9 @@ _mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers)
  *
  * \return one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT
  *  GL_DEPTH_STENCIL_EXT or zero if error.
+ *
+ * XXX in the future when we support red-only and red-green formats
+ * we'll also return GL_RED and GL_RG.
  */
 GLenum
 _mesa_base_fbo_format(GLcontext *ctx, GLenum internalFormat)
@@ -977,42 +976,27 @@ renderbuffer_storage(GLenum target, GLenum internalFormat,
    }
 
    /* These MUST get set by the AllocStorage func */
-   rb->_ActualFormat = 0;
-   rb->RedBits =
-   rb->GreenBits =
-   rb->BlueBits =
-   rb->AlphaBits =
-   rb->IndexBits =
-   rb->DepthBits =
-   rb->StencilBits = 0;
+   rb->Format = MESA_FORMAT_NONE;
    rb->NumSamples = samples;
 
    /* Now allocate the storage */
    ASSERT(rb->AllocStorage);
    if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
       /* No error - check/set fields now */
-      assert(rb->_ActualFormat);
+      assert(rb->Format != MESA_FORMAT_NONE);
       assert(rb->Width == (GLuint) width);
       assert(rb->Height == (GLuint) height);
-      assert(rb->RedBits || rb->GreenBits || rb->BlueBits || rb->AlphaBits ||
-             rb->DepthBits || rb->StencilBits || rb->IndexBits);
       rb->InternalFormat = internalFormat;
-      rb->_BaseFormat = baseFormat;
+      rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
+      assert(rb->_BaseFormat != 0);
    }
    else {
       /* Probably ran out of memory - clear the fields */
       rb->Width = 0;
       rb->Height = 0;
+      rb->Format = MESA_FORMAT_NONE;
       rb->InternalFormat = GL_NONE;
-      rb->_ActualFormat = GL_NONE;
       rb->_BaseFormat = GL_NONE;
-      rb->RedBits =
-      rb->GreenBits =
-      rb->BlueBits =
-      rb->AlphaBits =
-      rb->IndexBits =
-      rb->DepthBits =
-      rb->StencilBits =
       rb->NumSamples = 0;
    }
 
@@ -1025,6 +1009,53 @@ renderbuffer_storage(GLenum target, GLenum internalFormat,
 }
 
 
+/**
+ * Helper function for _mesa_GetRenderbufferParameterivEXT() and
+ * _mesa_GetFramebufferAttachmentParameterivEXT()
+ * We have to be careful to respect the base format.  For example, if a
+ * renderbuffer/texture was created with internalFormat=GL_RGB but the
+ * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE
+ * we need to return zero.
+ */
+static GLint
+get_component_bits(GLenum pname, GLenum baseFormat, gl_format format)
+{
+   switch (pname) {
+   case GL_RENDERBUFFER_RED_SIZE_EXT:
+   case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
+   case GL_RENDERBUFFER_GREEN_SIZE_EXT:
+   case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
+   case GL_RENDERBUFFER_BLUE_SIZE_EXT:
+   case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
+      if (baseFormat == GL_RGB || baseFormat == GL_RGBA)
+         return _mesa_get_format_bits(format, pname);
+      else
+         return 0;
+   case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
+   case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
+      if (baseFormat == GL_RGBA || baseFormat == GL_ALPHA)
+         return _mesa_get_format_bits(format, pname);
+      else
+         return 0;
+   case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
+   case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
+      if (baseFormat == GL_DEPTH_COMPONENT || baseFormat == GL_DEPTH_STENCIL)
+         return _mesa_get_format_bits(format, pname);
+      else
+         return 0;
+   case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
+   case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
+      if (baseFormat == GL_STENCIL_INDEX || baseFormat == GL_DEPTH_STENCIL)
+         return _mesa_get_format_bits(format, pname);
+      else
+         return 0;
+   default:
+      return 0;
+   }
+}
+
+
+
 void GLAPIENTRY
 _mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
                              GLsizei width, GLsizei height)
@@ -1068,7 +1099,9 @@ _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
       return;
    }
 
-   FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+   /* No need to flush here since we're just quering state which is
+    * not effected by rendering.
+    */
 
    switch (pname) {
    case GL_RENDERBUFFER_WIDTH_EXT:
@@ -1081,22 +1114,12 @@ _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
       *params = rb->InternalFormat;
       return;
    case GL_RENDERBUFFER_RED_SIZE_EXT:
-      *params = rb->RedBits;
-      break;
    case GL_RENDERBUFFER_GREEN_SIZE_EXT:
-      *params = rb->GreenBits;
-      break;
    case GL_RENDERBUFFER_BLUE_SIZE_EXT:
-      *params = rb->BlueBits;
-      break;
    case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
-      *params = rb->AlphaBits;
-      break;
    case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
-      *params = rb->DepthBits;
-      break;
    case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
-      *params = rb->StencilBits;
+      *params = get_component_bits(pname, rb->_BaseFormat, rb->Format);
       break;
    case GL_RENDERBUFFER_SAMPLES:
       if (ctx->Extensions.ARB_framebuffer_object) {
@@ -1126,16 +1149,25 @@ _mesa_IsFramebufferEXT(GLuint framebuffer)
 }
 
 
+/**
+ * Check if any of the attachments of the given framebuffer are textures
+ * (render to texture).  Call ctx->Driver.RenderTexture() for such
+ * attachments.
+ */
 static void
 check_begin_texture_render(GLcontext *ctx, struct gl_framebuffer *fb)
 {
    GLuint i;
    ASSERT(ctx->Driver.RenderTexture);
+
+   if (fb->Name == 0)
+      return; /* can't render to texture with winsys framebuffers */
+
    for (i = 0; i < BUFFER_COUNT; i++) {
       struct gl_renderbuffer_attachment *att = fb->Attachment + i;
       struct gl_texture_object *texObj = att->Texture;
       if (texObj
-          && att->Texture->Image[att->CubeMapFace][att->TextureLevel]) {
+          && texObj->Image[att->CubeMapFace][att->TextureLevel]) {
          ctx->Driver.RenderTexture(ctx, fb, att);
       }
    }
@@ -1150,6 +1182,9 @@ check_begin_texture_render(GLcontext *ctx, struct gl_framebuffer *fb)
 static void
 check_end_texture_render(GLcontext *ctx, struct gl_framebuffer *fb)
 {
+   if (fb->Name == 0)
+      return; /* can't render to texture with winsys framebuffers */
+
    if (ctx->Driver.FinishRenderTexture) {
       GLuint i;
       for (i = 0; i < BUFFER_COUNT; i++) {
@@ -1165,7 +1200,8 @@ check_end_texture_render(GLcontext *ctx, struct gl_framebuffer *fb)
 void GLAPIENTRY
 _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
 {
-   struct gl_framebuffer *newFb, *newFbread;
+   struct gl_framebuffer *newDrawFb, *newReadFb;
+   struct gl_framebuffer *oldDrawFb, *oldReadFb;
    GLboolean bindReadBuf, bindDrawBuf;
    GET_CURRENT_CONTEXT(ctx);
 
@@ -1212,76 +1248,90 @@ _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
       return;
    }
 
-   FLUSH_CURRENT(ctx, _NEW_BUFFERS);
-   if (ctx->Driver.Flush) {  
-      ctx->Driver.Flush(ctx);
-   }
-
    if (framebuffer) {
       /* Binding a user-created framebuffer object */
-      newFb = _mesa_lookup_framebuffer(ctx, framebuffer);
-      if (newFb == &DummyFramebuffer) {
+      newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer);
+      if (newDrawFb == &DummyFramebuffer) {
          /* ID was reserved, but no real framebuffer object made yet */
-         newFb = NULL;
+         newDrawFb = NULL;
       }
-      else if (!newFb && ctx->Extensions.ARB_framebuffer_object) {
+      else if (!newDrawFb && ctx->Extensions.ARB_framebuffer_object) {
          /* All FBO IDs must be Gen'd */
          _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)");
          return;
       }
 
-      if (!newFb) {
+      if (!newDrawFb) {
         /* create new framebuffer object */
-        newFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
-        if (!newFb) {
+        newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
+        if (!newDrawFb) {
            _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
            return;
         }
-         _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newFb);
+         _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb);
       }
-      newFbread = newFb;
+      newReadFb = newDrawFb;
    }
    else {
       /* Binding the window system framebuffer (which was originally set
        * with MakeCurrent).
        */
-      newFb = ctx->WinSysDrawBuffer;
-      newFbread = ctx->WinSysReadBuffer;
+      newDrawFb = ctx->WinSysDrawBuffer;
+      newReadFb = ctx->WinSysReadBuffer;
    }
 
-   ASSERT(newFb);
-   ASSERT(newFb != &DummyFramebuffer);
+   ASSERT(newDrawFb);
+   ASSERT(newDrawFb != &DummyFramebuffer);
+
+   /* save pointers to current/old framebuffers */
+   oldDrawFb = ctx->DrawBuffer;
+   oldReadFb = ctx->ReadBuffer;
+
+   /* check if really changing bindings */
+   if (oldDrawFb == newDrawFb)
+      bindDrawBuf = GL_FALSE;
+   if (oldReadFb == newReadFb)
+      bindReadBuf = GL_FALSE;
 
    /*
     * OK, now bind the new Draw/Read framebuffers, if they're changing.
+    *
+    * We also check if we're beginning and/or ending render-to-texture.
+    * When a framebuffer with texture attachments is unbound, call
+    * ctx->Driver.FinishRenderTexture().
+    * When a framebuffer with texture attachments is bound, call
+    * ctx->Driver.RenderTexture().
+    *
+    * Note that if the ReadBuffer has texture attachments we don't consider
+    * that a render-to-texture case.
     */
-
    if (bindReadBuf) {
-      if (ctx->ReadBuffer == newFbread)
-         bindReadBuf = GL_FALSE; /* no change */
-      else
-         _mesa_reference_framebuffer(&ctx->ReadBuffer, newFbread);
+      FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+
+      /* check if old readbuffer was render-to-texture */
+      check_end_texture_render(ctx, oldReadFb);
+
+      _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb);
    }
 
    if (bindDrawBuf) {
-      /* check if old FB had any texture attachments */
-      if (ctx->DrawBuffer->Name != 0) {
-         check_end_texture_render(ctx, ctx->DrawBuffer);
-      }
+      FLUSH_VERTICES(ctx, _NEW_BUFFERS);
 
-      if (ctx->DrawBuffer == newFb)
-         bindDrawBuf = GL_FALSE; /* no change */
-      else
-         _mesa_reference_framebuffer(&ctx->DrawBuffer, newFb);
+      /* check if old read/draw buffers were render-to-texture */
+      if (!bindReadBuf)
+         check_end_texture_render(ctx, oldReadFb);
 
-      if (newFb->Name != 0) {
-         /* check if newly bound framebuffer has any texture attachments */
-         check_begin_texture_render(ctx, newFb);
-      }
+      if (oldDrawFb != oldReadFb)
+         check_end_texture_render(ctx, oldDrawFb);
+
+      /* check if newly bound framebuffer has any texture attachments */
+      check_begin_texture_render(ctx, newDrawFb);
+
+      _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb);
    }
 
    if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) {
-      ctx->Driver.BindFramebuffer(ctx, target, newFb, newFbread);
+      ctx->Driver.BindFramebuffer(ctx, target, newDrawFb, newReadFb);
    }
 }
 
@@ -1293,12 +1343,7 @@ _mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers)
    GET_CURRENT_CONTEXT(ctx);
 
    ASSERT_OUTSIDE_BEGIN_END(ctx);
-   FLUSH_CURRENT(ctx, _NEW_BUFFERS);
-   /* The above doesn't fully flush the drivers in the way that a
-    * glFlush does, but that is required here:
-    */
-   if (ctx->Driver.Flush)
-      ctx->Driver.Flush(ctx);
+   FLUSH_VERTICES(ctx, _NEW_BUFFERS);
 
    for (i = 0; i < n; i++) {
       if (framebuffers[i] > 0) {
@@ -1308,15 +1353,26 @@ _mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers)
             ASSERT(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
 
             /* check if deleting currently bound framebuffer object */
-            if (fb == ctx->DrawBuffer) {
-               /* bind default */
-               ASSERT(fb->RefCount >= 2);
-               _mesa_BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
+            if (ctx->Extensions.EXT_framebuffer_blit) {
+               /* separate draw/read binding points */
+               if (fb == ctx->DrawBuffer) {
+                  /* bind default */
+                  ASSERT(fb->RefCount >= 2);
+                  _mesa_BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
+               }
+               if (fb == ctx->ReadBuffer) {
+                  /* bind default */
+                  ASSERT(fb->RefCount >= 2);
+                  _mesa_BindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0);
+               }
             }
-            if (fb == ctx->ReadBuffer) {
-               /* bind default */
-               ASSERT(fb->RefCount >= 2);
-               _mesa_BindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0);
+            else {
+               /* only one binding point for read/draw buffers */
+               if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer) {
+                  /* bind default */
+                  ASSERT(fb->RefCount >= 2);
+                  _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+               }    
             }
 
            /* remove from hash table immediately, to free the ID */
@@ -1403,7 +1459,7 @@ _mesa_CheckFramebufferStatusEXT(GLenum target)
       return GL_FRAMEBUFFER_COMPLETE_EXT;
    }
 
-   FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+   /* No need to flush here */
 
    if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
       _mesa_test_framebuffer_completeness(ctx, buffer);
@@ -1519,24 +1575,7 @@ framebuffer_texture(GLcontext *ctx, const char *caller, GLenum target,
       return;
    }
 
-   if (texObj && attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
-      /* the texture format must be depth+stencil */
-      const struct gl_texture_image *texImg;
-      texImg = texObj->Image[0][texObj->BaseLevel];
-      if (!texImg || texImg->_BaseFormat != GL_DEPTH_STENCIL) {
-         _mesa_error(ctx, GL_INVALID_OPERATION,
-                     "glFramebufferTexture%sEXT(texture is not"
-                     " DEPTH_STENCIL format)", caller);
-         return;
-      }
-   }
-
-   FLUSH_CURRENT(ctx, _NEW_BUFFERS);
-   /* The above doesn't fully flush the drivers in the way that a
-    * glFlush does, but that is required here:
-    */
-   if (ctx->Driver.Flush)
-      ctx->Driver.Flush(ctx);
+   FLUSH_VERTICES(ctx, _NEW_BUFFERS);
 
    _glthread_LOCK_MUTEX(fb->Mutex);
    if (texObj) {
@@ -1684,7 +1723,8 @@ _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
    att = _mesa_get_attachment(ctx, fb, attachment);
    if (att == NULL) {
       _mesa_error(ctx, GL_INVALID_ENUM,
-                 "glFramebufferRenderbufferEXT(attachment)");
+                  "glFramebufferRenderbufferEXT(invalid attachment %s)",
+                  _mesa_lookup_enum_by_nr(attachment));
       return;
    }
 
@@ -1692,7 +1732,8 @@ _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
       rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
       if (!rb) {
         _mesa_error(ctx, GL_INVALID_OPERATION,
-                    "glFramebufferRenderbufferEXT(renderbuffer)");
+                    "glFramebufferRenderbufferEXT(non-existant"
+                     " renderbuffer %u)", renderbuffer);
         return;
       }
    }
@@ -1703,7 +1744,9 @@ _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
 
    if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
       /* make sure the renderbuffer is a depth/stencil format */
-      if (rb->_BaseFormat != GL_DEPTH_STENCIL) {
+      const GLenum baseFormat =
+         _mesa_get_format_base_format(att->Renderbuffer->Format);
+      if (baseFormat != GL_DEPTH_STENCIL) {
          _mesa_error(ctx, GL_INVALID_OPERATION,
                      "glFramebufferRenderbufferEXT(renderbuffer"
                      " is not DEPTH_STENCIL format)");
@@ -1712,12 +1755,7 @@ _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
    }
 
 
-   FLUSH_CURRENT(ctx, _NEW_BUFFERS);
-   /* The above doesn't fully flush the drivers in the way that a
-    * glFlush does, but that is required here:
-    */
-   if (ctx->Driver.Flush)
-      ctx->Driver.Flush(ctx);
+   FLUSH_VERTICES(ctx, _NEW_BUFFERS);
 
    assert(ctx->Driver.FramebufferRenderbuffer);
    ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
@@ -1793,12 +1831,7 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
       }
    }
 
-   FLUSH_CURRENT(ctx, _NEW_BUFFERS);
-   /* The above doesn't fully flush the drivers in the way that a
-    * glFlush does, but that is required here:
-    */
-   if (ctx->Driver.Flush)
-      ctx->Driver.Flush(ctx);
+   /* No need to flush here */
 
    switch (pname) {
    case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
@@ -1859,7 +1892,7 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
                      "glGetFramebufferAttachmentParameterivEXT(pname)");
       }
       else {
-         *params = att->Renderbuffer->ColorEncoding;
+         *params = _mesa_get_format_color_encoding(att->Renderbuffer->Format);
       }
       return;
    case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
@@ -1869,61 +1902,44 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
          return;
       }
       else {
-         *params = att->Renderbuffer->ComponentType;
+         gl_format format = att->Renderbuffer->Format;
+         if (format == MESA_FORMAT_CI8 || format == MESA_FORMAT_S8) {
+            /* special cases */
+            *params = GL_INDEX;
+         }
+         else {
+            *params = _mesa_get_format_datatype(format);
+         }
       }
       return;
    case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
-      if (!ctx->Extensions.ARB_framebuffer_object) {
-         _mesa_error(ctx, GL_INVALID_ENUM,
-                     "glGetFramebufferAttachmentParameterivEXT(pname)");
-      }
-      else {
-         *params = att->Renderbuffer->RedBits;
-      }
-      return;
    case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
-      if (!ctx->Extensions.ARB_framebuffer_object) {
-         _mesa_error(ctx, GL_INVALID_ENUM,
-                     "glGetFramebufferAttachmentParameterivEXT(pname)");
-      }
-      else {
-         *params = att->Renderbuffer->GreenBits;
-      }
-      return;
    case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
-      if (!ctx->Extensions.ARB_framebuffer_object) {
-         _mesa_error(ctx, GL_INVALID_ENUM,
-                     "glGetFramebufferAttachmentParameterivEXT(pname)");
-      }
-      else {
-         *params = att->Renderbuffer->BlueBits;
-      }
-      return;
    case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
-      if (!ctx->Extensions.ARB_framebuffer_object) {
-         _mesa_error(ctx, GL_INVALID_ENUM,
-                     "glGetFramebufferAttachmentParameterivEXT(pname)");
-      }
-      else {
-         *params = att->Renderbuffer->AlphaBits;
-      }
-      return;
    case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
+   case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
       if (!ctx->Extensions.ARB_framebuffer_object) {
          _mesa_error(ctx, GL_INVALID_ENUM,
                      "glGetFramebufferAttachmentParameterivEXT(pname)");
       }
-      else {
-         *params = att->Renderbuffer->DepthBits;
+      else if (att->Texture) {
+         const struct gl_texture_image *texImage =
+            _mesa_select_tex_image(ctx, att->Texture, att->Texture->Target,
+                                   att->TextureLevel);
+         if (texImage) {
+            *params = get_component_bits(pname, texImage->_BaseFormat,
+                                         texImage->TexFormat);
+         }
+         else {
+            *params = 0;
+         }
       }
-      return;
-   case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
-      if (!ctx->Extensions.ARB_framebuffer_object) {
-         _mesa_error(ctx, GL_INVALID_ENUM,
-                     "glGetFramebufferAttachmentParameterivEXT(pname)");
+      else if (att->Renderbuffer) {
+         *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat,
+                                      att->Renderbuffer->Format);
       }
       else {
-         *params = att->Renderbuffer->StencilBits;
+         *params = 0;
       }
       return;
    default:
@@ -1937,7 +1953,6 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
 void GLAPIENTRY
 _mesa_GenerateMipmapEXT(GLenum target)
 {
-   struct gl_texture_unit *texUnit;
    struct gl_texture_object *texObj;
    GET_CURRENT_CONTEXT(ctx);
 
@@ -1956,8 +1971,12 @@ _mesa_GenerateMipmapEXT(GLenum target)
       return;
    }
 
-   texUnit = _mesa_get_current_tex_unit(ctx);
-   texObj = _mesa_select_tex_object(ctx, texUnit, target);
+   texObj = _mesa_get_current_tex_object(ctx, target);
+
+   if (texObj->BaseLevel >= texObj->MaxLevel) {
+      /* nothing to do */
+      return;
+   }
 
    _mesa_lock_texture(ctx, texObj);
    if (target == GL_TEXTURE_CUBE_MAP) {
@@ -1975,6 +1994,20 @@ _mesa_GenerateMipmapEXT(GLenum target)
 
 
 #if FEATURE_EXT_framebuffer_blit
+
+static const struct gl_renderbuffer_attachment *
+find_attachment(const struct gl_framebuffer *fb, const struct gl_renderbuffer *rb)
+{
+   GLuint i;
+   for (i = 0; i < Elements(fb->Attachment); i++) {
+      if (fb->Attachment[i].Renderbuffer == rb)
+         return &fb->Attachment[i];
+   }
+   return NULL;
+}
+
+
+
 /**
  * Blit rectangular region, optionally from one framebuffer to another.
  *
@@ -2050,7 +2083,8 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
       struct gl_renderbuffer *drawRb = drawFb->_StencilBuffer;
       if (!readRb ||
           !drawRb ||
-          readRb->StencilBits != drawRb->StencilBits) {
+          _mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) != 
+          _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) {
          _mesa_error(ctx, GL_INVALID_OPERATION,
                      "glBlitFramebufferEXT(stencil buffer size mismatch");
          return;
@@ -2062,7 +2096,8 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
       struct gl_renderbuffer *drawRb = drawFb->_DepthBuffer;
       if (!readRb ||
           !drawRb ||
-          readRb->DepthBits != drawRb->DepthBits) {
+          _mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) != 
+          _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) {
          _mesa_error(ctx, GL_INVALID_OPERATION,
                      "glBlitFramebufferEXT(depth buffer size mismatch");
          return;
@@ -2090,7 +2125,7 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
       /* color formats must match */
       if (colorReadRb &&
           colorDrawRb &&
-          colorReadRb->_ActualFormat != colorDrawRb->_ActualFormat) {
+          colorReadRb->Format != colorDrawRb->Format) {
          _mesa_error(ctx, GL_INVALID_OPERATION,
                 "glBlitFramebufferEXT(bad src/dst multisample pixel formats");
          return;
@@ -2102,6 +2137,44 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
       return;
    }
 
+   /* Debug code */
+   if (DEBUG_BLIT) {
+      _mesa_printf("glBlitFramebuffer(%d, %d, %d, %d,  %d, %d, %d, %d,"
+                   " 0x%x, 0x%x)\n",
+                   srcX0, srcY0, srcX1, srcY1,
+                   dstX0, dstY0, dstX1, dstY1,
+                   mask, filter);
+      if (colorReadRb) {
+         const struct gl_renderbuffer_attachment *att;
+
+         att = find_attachment(readFb, colorReadRb);
+         _mesa_printf("  Src FBO %u  RB %u (%dx%d)  ",
+                      readFb->Name, colorReadRb->Name,
+                      colorReadRb->Width, colorReadRb->Height);
+         if (att && att->Texture) {
+            _mesa_printf("Tex %u  tgt 0x%x  level %u  face %u",
+                         att->Texture->Name,
+                         att->Texture->Target,
+                         att->TextureLevel,
+                         att->CubeMapFace);
+         }
+         _mesa_printf("\n");
+
+         att = find_attachment(drawFb, colorDrawRb);
+         _mesa_printf("  Dst FBO %u  RB %u (%dx%d)  ",
+                      drawFb->Name, colorDrawRb->Name,
+                      colorDrawRb->Width, colorDrawRb->Height);
+         if (att && att->Texture) {
+            _mesa_printf("Tex %u  tgt 0x%x  level %u  face %u",
+                         att->Texture->Name,
+                         att->Texture->Target,
+                         att->TextureLevel,
+                         att->CubeMapFace);
+         }
+         _mesa_printf("\n");
+      }
+   }
+
    ASSERT(ctx->Driver.BlitFramebuffer);
    ctx->Driver.BlitFramebuffer(ctx,
                                srcX0, srcY0, srcX1, srcY1,