if (!fb->SampleLocationTable) {
size_t size = MAX_SAMPLE_LOCATION_TABLE_SIZE * 2 * sizeof(GLfloat);
fb->SampleLocationTable = malloc(size);
- if (!fb->SampleLocationTable)
+ if (!fb->SampleLocationTable) {
_mesa_error(ctx, GL_OUT_OF_MEMORY,
"Cannot allocate sample location table");
+ return;
+ }
for (i = 0; i < MAX_SAMPLE_LOCATION_TABLE_SIZE * 2; i++)
fb->SampleLocationTable[i] = 0.5f;
}