-/**
- * \file feedback.h
- * Selection and feedback modes functions.
- */
-
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 7.5
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-
#ifndef FEEDBACK_H
#define FEEDBACK_H
-#include "mtypes.h"
-
+#include "main/mtypes.h"
-#define FEEDBACK_TOKEN( CTX, T ) \
- if (CTX->Feedback.Count < CTX->Feedback.BufferSize) { \
- CTX->Feedback.Buffer[CTX->Feedback.Count] = (GLfloat) (T); \
- } \
- CTX->Feedback.Count++;
+#if FEATURE_feedback
-extern void _mesa_init_feedback( GLcontext * ctx );
+#define _MESA_INIT_FEEDBACK_FUNCTIONS(driver, impl) \
+ do { \
+ (driver)->RenderMode = impl ## RenderMode; \
+ } while (0)
-extern void _mesa_feedback_vertex( GLcontext *ctx,
- const GLfloat win[4],
- const GLfloat color[4],
- GLuint index,
- const GLfloat texcoord[4] );
+extern void
+_mesa_feedback_vertex( GLcontext *ctx,
+ const GLfloat win[4],
+ const GLfloat color[4],
+ const GLfloat texcoord[4] );
-extern void _mesa_update_hitflag( GLcontext *ctx, GLfloat z );
+static INLINE void
+_mesa_feedback_token( GLcontext *ctx, GLfloat token )
+{
+ if (ctx->Feedback.Count < ctx->Feedback.BufferSize) {
+ ctx->Feedback.Buffer[ctx->Feedback.Count] = token;
+ }
+ ctx->Feedback.Count++;
+}
extern void
-_mesa_PassThrough( GLfloat token );
+_mesa_update_hitflag( GLcontext *ctx, GLfloat z );
-extern void
-_mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
extern void
-_mesa_SelectBuffer( GLsizei size, GLuint *buffer );
+_mesa_init_feedback_dispatch(struct _glapi_table *disp);
-extern void
-_mesa_InitNames( void );
+#else /* FEATURE_feedback */
-extern void
-_mesa_LoadName( GLuint name );
+#include "main/compiler.h"
-extern void
-_mesa_PushName( GLuint name );
+#define _MESA_INIT_FEEDBACK_FUNCTIONS(driver, impl) do { } while (0)
-extern void
-_mesa_PopName( void );
+static INLINE void
+_mesa_feedback_vertex( GLcontext *ctx,
+ const GLfloat win[4],
+ const GLfloat color[4],
+ const GLfloat texcoord[4] )
+{
+ /* render mode is always GL_RENDER */
+ ASSERT_NO_FEATURE();
+}
+
+
+static INLINE void
+_mesa_feedback_token( GLcontext *ctx, GLfloat token )
+{
+ /* render mode is always GL_RENDER */
+ ASSERT_NO_FEATURE();
+}
-extern GLint
-_mesa_RenderMode( GLenum mode );
+static INLINE void
+_mesa_update_hitflag( GLcontext *ctx, GLfloat z )
+{
+ /* render mode is always GL_RENDER */
+ ASSERT_NO_FEATURE();
+}
+static INLINE void
+_mesa_init_feedback_dispatch(struct _glapi_table *disp)
+{
+}
+
+#endif /* FEATURE_feedback */
+
+extern void
+_mesa_init_feedback( GLcontext *ctx );
-#endif
+#endif /* FEEDBACK_H */