*/
GLint buffer[1];
- /* At this point a internalformat is valid if it is valid as a texture or
+ /* At this point an internalformat is valid if it is valid as a texture or
* as a renderbuffer format. The checks are different because those methods
* return different values when passing non supported internalformats */
if (_mesa_base_tex_format(ctx, internalformat) < 0 &&