#include "framebuffer.h"
#include "samplerobj.h"
#include "stencil.h"
+#include "version.h"
/* This is a table driven implemetation of the glGet*v() functions.
* The basic idea is that most getters just look up an int somewhere
ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
break;
+ /* GL_EXT_external_objects */
+ case GL_DRIVER_UUID_EXT:
+ _mesa_get_driver_uuid(ctx, v->value_int_4);
+ break;
+ case GL_DEVICE_UUID_EXT:
+ _mesa_get_device_uuid(ctx, v->value_int_4);
+ break;
+
/* GL_EXT_packed_float */
case GL_RGBA_SIGNED_COMPONENTS_EXT:
{
goto invalid_value;
v->value_int = ctx->Const.MaxComputeVariableGroupSize[index];
return TYPE_INT;
+
+ /* GL_EXT_external_objects */
+ case GL_DRIVER_UUID_EXT:
+ _mesa_get_driver_uuid(ctx, v->value_int_4);
+ return TYPE_INT_4;
+ case GL_DEVICE_UUID_EXT:
+ _mesa_get_device_uuid(ctx, v->value_int_4);
+ return TYPE_INT_4;
}
invalid_enum: