# GL_ARB_draw_buffers
[ "MAX_DRAW_BUFFERS_ARB", "CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA" ],
+# GL_ARB_parallel_shader_compile
+ [ "MAX_SHADER_COMPILER_THREADS_ARB", "CONTEXT_INT(Hint.MaxShaderCompilerThreads), NO_EXTRA" ],
+
# GL_EXT_framebuffer_object / GL_NV_fbo_color_attachments
[ "MAX_COLOR_ATTACHMENTS", "CONTEXT_INT(Const.MaxColorAttachments), NO_EXTRA" ],