headers: remove redundant GL token from GL wrapper
[mesa.git] / src / mesa / main / glheader.h
index e93ca30e7c158b31f777999de258fb27e1355fba..59ca1cbadfca51a9aec571b5867019042d0d0272 100644 (file)
@@ -1,6 +1,5 @@
 /*
  * Mesa 3-D graphics library
- * Version:  7.5
  *
  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
  *
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
  */
 
 
 #define GLHEADER_H
 
 
-#ifdef WGLAPI
-#undef WGLAPI
-#endif
-
-
-#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) && !defined(BUILD_FOR_SNAP)
-#  if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
-#    define WGLAPI __declspec(dllexport)
-#  elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
-#    define WGLAPI __declspec(dllimport)
-#  else /* for use with static link lib build of Win32 edition only */
-#    define WGLAPI __declspec(dllimport)
-#  endif /* _STATIC_MESA support */
-#endif /* WIN32 / CYGWIN bracket */
-
-
 #define GL_GLEXT_PROTOTYPES
 #include "GL/gl.h"
 #include "GL/glext.h"
@@ -59,17 +43,13 @@ extern "C" {
 #endif
 
 
-/**
- * GL_FIXED is defined in glext.h version 64 but these typedefs aren't (yet).
- */
-typedef int GLfixed;
-typedef int GLclampx;
-
-
-#ifndef GL_OES_EGL_image
-typedef void *GLeglImageOES;
-#endif
+/* Custom Mesa types to save space. */
+typedef unsigned short GLenum16;
+typedef unsigned char GLbitfield8;
+typedef unsigned short GLbitfield16;
+typedef GLuint64 GLbitfield64;
 
+/* Common GLES 1.0 and 2.0 tokens */
 
 #ifndef GL_OES_EGL_image_external
 #define GL_TEXTURE_EXTERNAL_OES                                 0x8D65
@@ -78,6 +58,14 @@ typedef void *GLeglImageOES;
 #define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES                     0x8D68
 #endif
 
+#ifndef GL_OES_compressed_ETC1_RGB8_texture
+#define GL_ETC1_RGB8_OES                                        0x8D64
+#endif
+
+
+/* GLES 1.0 only tokens */
+
+typedef int GLclampx;
 
 #ifndef GL_OES_point_size_array
 #define GL_POINT_SIZE_ARRAY_OES                                 0x8B9C
@@ -89,67 +77,72 @@ typedef void *GLeglImageOES;
 
 
 #ifndef GL_OES_draw_texture
-#define GL_TEXTURE_CROP_RECT_OES  0x8B9D
-#endif
-
-
-#ifndef GL_PROGRAM_BINARY_LENGTH_OES
-#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
-#endif
-
-/* GLES 2.0 tokens */
-#ifndef GL_RGB565
-#define GL_RGB565 0x8D62
+#define GL_TEXTURE_CROP_RECT_OES                                0x8B9D
 #endif
 
 #ifndef GL_TEXTURE_GEN_STR_OES
 #define GL_TEXTURE_GEN_STR_OES                                  0x8D60
 #endif
 
-#ifndef GL_OES_compressed_paletted_texture
-#define GL_PALETTE4_RGB8_OES                                    0x8B90
-#define GL_PALETTE4_RGBA8_OES                                   0x8B91
-#define GL_PALETTE4_R5_G6_B5_OES                                0x8B92
-#define GL_PALETTE4_RGBA4_OES                                   0x8B93
-#define GL_PALETTE4_RGB5_A1_OES                                 0x8B94
-#define GL_PALETTE8_RGB8_OES                                    0x8B95
-#define GL_PALETTE8_RGBA8_OES                                   0x8B96
-#define GL_PALETTE8_R5_G6_B5_OES                                0x8B97
-#define GL_PALETTE8_RGBA4_OES                                   0x8B98
-#define GL_PALETTE8_RGB5_A1_OES                                 0x8B99
-#endif
 
-#ifndef GL_OES_matrix_get
-#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES               0x898D
-#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES              0x898E
-#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES                 0x898F
-#endif
+/* GLES 2.0 only tokens */
 
-#ifndef GL_ES_VERSION_2_0
-#define GL_SHADER_BINARY_FORMATS            0x8DF8
-#define GL_NUM_SHADER_BINARY_FORMATS        0x8DF9
-#define GL_SHADER_COMPILER                  0x8DFA
-#define GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
-#define GL_MAX_VARYING_VECTORS              0x8DFC
-#define GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
+#ifndef GL_PROGRAM_BINARY_LENGTH_OES
+#define GL_PROGRAM_BINARY_LENGTH_OES                            0x8741
 #endif
 
-#ifndef GL_ATI_texture_compression_3dc
-#define GL_ATI_texture_compression_3dc 1
-#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
+#ifndef GL_OES_texture_compression_astc
+#define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES                       0x93C0
+#define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES                       0x93C1
+#define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES                       0x93C2
+#define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES                       0x93C3
+#define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES                       0x93C4
+#define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES                       0x93C5
+#define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES                       0x93C6
+#define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES                       0x93C7
+#define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES                       0x93C8
+#define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES                       0x93C9
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES               0x93E0
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES               0x93E1
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES               0x93E2
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES               0x93E3
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES               0x93E4
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES               0x93E5
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES               0x93E6
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES               0x93E7
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES               0x93E8
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES               0x93E9
 #endif
 
-#ifndef GL_OES_compressed_ETC1_RGB8_texture
-#define GL_ETC1_RGB8_OES                                        0x8D64
+#ifndef GL_EXT_shader_framebuffer_fetch
+#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT                 0x8A52
 #endif
 
+#ifndef GL_EXT_disjoint_timer_query
+#define GL_GPU_DISJOINT_EXT                                     0x8FBB
+#endif
 
 /* Inexplicably, GL_HALF_FLOAT_OES has a different value than GL_HALF_FLOAT.
  */
 #ifndef GL_HALF_FLOAT_OES
-#define GL_HALF_FLOAT_OES 0x8D61
+#define GL_HALF_FLOAT_OES                                       0x8D61
+#endif
+
+/* There is no formal spec for the following extension. */
+#ifndef GL_ATI_texture_compression_3dc
+#define GL_ATI_texture_compression_3dc                          1
+#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI                   0x8837
+#endif
+
+#ifndef GL_EXT_texture_sRGB_R8
+#define GL_SR8_EXT                                              0x8FBD
 #endif
 
+#ifndef GL_AMD_compressed_ATC_texture
+#define GL_ATC_RGB_AMD                                          0x8C92
+#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD                          0x8C93
+#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD                      0x87EE
+#endif
 
 /**
  * Internal token to represent a GLSL shader program (a collection of
@@ -158,36 +151,11 @@ typedef void *GLeglImageOES;
  * so we need a value that's different from any of the
  * GL_VERTEX/FRAGMENT/GEOMETRY_PROGRAM tokens.
  */
-#define GL_SHADER_PROGRAM_MESA 0x9999
-
-
-/**
- * Internal token for geometry programs.
- * Use the value for GL_GEOMETRY_PROGRAM_NV for now.
- */
-#define MESA_GEOMETRY_PROGRAM 0x8c26
-
-/* Several fields of struct gl_config can take these as values.  Since
- * GLX header files may not be available everywhere they need to be used,
- * redefine them here.
- */
-#define GLX_NONE                           0x8000
-#define GLX_SLOW_CONFIG                    0x8001
-#define GLX_TRUE_COLOR                     0x8002
-#define GLX_DIRECT_COLOR                   0x8003
-#define GLX_PSEUDO_COLOR                   0x8004
-#define GLX_STATIC_COLOR                   0x8005
-#define GLX_GRAY_SCALE                     0x8006
-#define GLX_STATIC_GRAY                    0x8007
-#define GLX_TRANSPARENT_RGB                0x8008
-#define GLX_TRANSPARENT_INDEX              0x8009
-#define GLX_NON_CONFORMANT_CONFIG          0x800D
-#define GLX_SWAP_EXCHANGE_OML              0x8061
-#define GLX_SWAP_COPY_OML                  0x8062
-#define GLX_SWAP_UNDEFINED_OML             0x8063
-
-#define GLX_DONT_CARE                      0xFFFFFFFF
+#define GL_SHADER_PROGRAM_MESA                                  0x9999
 
+#ifndef GL_EXT_multisampled_render_to_texture
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
+#endif
 
 #ifdef __cplusplus
 }