anv,turnip,radv,clover,glspirv: Run nir_copy_prop before nir_opt_deref
[mesa.git] / src / mesa / main / glspirv.c
index 04e46ba571e237698995250ceb3d78a4949a5889..dc0a0d29dd36b401871eeb4b3f0cadd952a2577f 100644 (file)
@@ -148,9 +148,7 @@ _mesa_spirv_link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
 
       /* Create program and attach it to the linked shader */
       struct gl_program *gl_prog =
-         ctx->Driver.NewProgram(ctx,
-                                _mesa_shader_stage_to_program(shader_type),
-                                prog->Name, false);
+         ctx->Driver.NewProgram(ctx, shader_type, prog->Name, false);
       if (!gl_prog) {
          prog->data->LinkStatus = LINKING_FAILURE;
          _mesa_delete_linked_shader(ctx, linked);
@@ -178,6 +176,41 @@ _mesa_spirv_link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
 
    if (last_vert_stage)
       prog->last_vert_prog = prog->_LinkedShaders[last_vert_stage - 1]->Program;
+
+   /* Some shaders have to be linked with some other shaders present. */
+   if (!prog->SeparateShader) {
+      static const struct {
+         gl_shader_stage a, b;
+      } stage_pairs[] = {
+         { MESA_SHADER_GEOMETRY, MESA_SHADER_VERTEX },
+         { MESA_SHADER_TESS_EVAL, MESA_SHADER_VERTEX },
+         { MESA_SHADER_TESS_CTRL, MESA_SHADER_VERTEX },
+         { MESA_SHADER_TESS_CTRL, MESA_SHADER_TESS_EVAL },
+      };
+
+      for (unsigned i = 0; i < ARRAY_SIZE(stage_pairs); i++) {
+         gl_shader_stage a = stage_pairs[i].a;
+         gl_shader_stage b = stage_pairs[i].b;
+         if ((prog->data->linked_stages & ((1 << a) | (1 << b))) == (1 << a)) {
+            ralloc_asprintf_append(&prog->data->InfoLog,
+                                   "%s shader must be linked with %s shader\n",
+                                   _mesa_shader_stage_to_string(a),
+                                   _mesa_shader_stage_to_string(b));
+            prog->data->LinkStatus = LINKING_FAILURE;
+            return;
+         }
+      }
+   }
+
+   /* Compute shaders have additional restrictions. */
+   if ((prog->data->linked_stages & (1 << MESA_SHADER_COMPUTE)) &&
+       (prog->data->linked_stages & ~(1 << MESA_SHADER_COMPUTE))) {
+      ralloc_asprintf_append(&prog->data->InfoLog,
+                             "Compute shaders may not be linked with any other "
+                             "type of shader\n");
+      prog->data->LinkStatus = LINKING_FAILURE;
+      return;
+   }
 }
 
 nir_shader *
@@ -186,8 +219,6 @@ _mesa_spirv_to_nir(struct gl_context *ctx,
                    gl_shader_stage stage,
                    const nir_shader_compiler_options *options)
 {
-   nir_shader *nir = NULL;
-
    struct gl_linked_shader *linked_shader = prog->_LinkedShaders[stage];
    assert (linked_shader);
 
@@ -206,16 +237,26 @@ _mesa_spirv_to_nir(struct gl_context *ctx,
 
    for (unsigned i = 0; i < spirv_data->NumSpecializationConstants; ++i) {
       spec_entries[i].id = spirv_data->SpecializationConstantsIndex[i];
-      spec_entries[i].data32 = spirv_data->SpecializationConstantsValue[i];
+      spec_entries[i].value.u32 = spirv_data->SpecializationConstantsValue[i];
       spec_entries[i].defined_on_module = false;
    }
 
    const struct spirv_to_nir_options spirv_options = {
-      .lower_workgroup_access_to_offsets = true,
-      .caps = ctx->Const.SpirVCapabilities
+      .environment = NIR_SPIRV_OPENGL,
+      .frag_coord_is_sysval = ctx->Const.GLSLFragCoordIsSysVal,
+      .caps = ctx->Const.SpirVCapabilities,
+      .ubo_addr_format = nir_address_format_32bit_index_offset,
+      .ssbo_addr_format = nir_address_format_32bit_index_offset,
+
+      /* TODO: Consider changing this to an address format that has the NULL
+       * pointer equals to 0.  That might be a better format to play nice
+       * with certain code / code generators.
+       */
+      .shared_addr_format = nir_address_format_32bit_offset,
+
    };
 
-   nir_function *entry_point =
+   nir_shader *nir =
       spirv_to_nir((const uint32_t *) &spirv_module->Binary[0],
                    spirv_module->Length / 4,
                    spec_entries, spirv_data->NumSpecializationConstants,
@@ -224,8 +265,7 @@ _mesa_spirv_to_nir(struct gl_context *ctx,
                    options);
    free(spec_entries);
 
-   assert (entry_point);
-   nir = entry_point->shader;
+   assert(nir);
    assert(nir->info.stage == stage);
 
    nir->options = options;
@@ -242,14 +282,15 @@ _mesa_spirv_to_nir(struct gl_context *ctx,
     * inline functions.  That way they get properly initialized at the top
     * of the function and not at the top of its caller.
     */
-   NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_local);
+   NIR_PASS_V(nir, nir_lower_variable_initializers, nir_var_function_temp);
    NIR_PASS_V(nir, nir_lower_returns);
    NIR_PASS_V(nir, nir_inline_functions);
    NIR_PASS_V(nir, nir_copy_prop);
+   NIR_PASS_V(nir, nir_opt_deref);
 
    /* Pick off the single entrypoint that we want */
    foreach_list_typed_safe(nir_function, func, node, &nir->functions) {
-      if (func != entry_point)
+      if (!func->is_entrypoint)
          exec_node_remove(&func->node);
    }
    assert(exec_list_length(&nir->functions) == 1);
@@ -263,6 +304,8 @@ _mesa_spirv_to_nir(struct gl_context *ctx,
    if (nir->info.stage == MESA_SHADER_VERTEX)
       nir_remap_dual_slot_attributes(nir, &linked_shader->Program->DualSlotInputs);
 
+   NIR_PASS_V(nir, nir_lower_frexp);
+
    return nir;
 }
 
@@ -326,7 +369,7 @@ _mesa_SpecializeShaderARB(GLuint shader,
 
    for (unsigned i = 0; i < numSpecializationConstants; ++i) {
       spec_entries[i].id = pConstantIndex[i];
-      spec_entries[i].data32 = pConstantValue[i];
+      spec_entries[i].value.u32 = pConstantValue[i];
       spec_entries[i].defined_on_module = false;
    }