#include "main/mtypes.h"
#include "main/glthread.h"
#include "main/marshal.h"
+#include "main/hash.h"
#include "util/u_atomic.h"
#include "util/u_thread.h"
return;
}
+ glthread->VAOs = _mesa_NewHashTable();
+ if (!glthread->VAOs) {
+ util_queue_destroy(&glthread->queue);
+ free(glthread);
+ return;
+ }
+ glthread->CurrentVAO = &glthread->DefaultVAO;
+
ctx->MarshalExec = _mesa_create_marshal_table(ctx);
if (!ctx->MarshalExec) {
+ _mesa_DeleteHashTable(glthread->VAOs);
util_queue_destroy(&glthread->queue);
free(glthread);
return;
util_queue_fence_destroy(&fence);
}
+static void
+free_vao(GLuint key, void *data, void *userData)
+{
+ free(data);
+}
+
void
_mesa_glthread_destroy(struct gl_context *ctx)
{
for (unsigned i = 0; i < MARSHAL_MAX_BATCHES; i++)
util_queue_fence_destroy(&glthread->batches[i].fence);
+ _mesa_HashDeleteAll(glthread->VAOs, free_vao, NULL);
+ _mesa_DeleteHashTable(glthread->VAOs);
+
free(glthread);
ctx->GLThread = NULL;