glthread->enabled = true;
glthread->stats.queue = &glthread->queue;
+
+ glthread->SupportsBufferUploads =
+ ctx->Const.BufferCreateMapUnsynchronizedThreadSafe &&
+ ctx->Const.AllowMappedBuffersDuringExecution;
+
ctx->CurrentClientDispatch = ctx->MarshalExec;
/* Execute the thread initialization function in the thread. */