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mesa: put gl_thread_state inside gl_context to remove pointer indirection
[mesa.git]
/
src
/
mesa
/
main
/
glthread.h
diff --git
a/src/mesa/main/glthread.h
b/src/mesa/main/glthread.h
index d8e9c3da84a77c4dd09153273d7d10adc2c93171..0d48438b9bdfb1bd5a48a5fc4a6289840c7300e4 100644
(file)
--- a/
src/mesa/main/glthread.h
+++ b/
src/mesa/main/glthread.h
@@
-86,6
+86,9
@@
struct glthread_state
/** This is sent to the driver for framebuffer overlay / HUD. */
struct util_queue_monitoring stats;
+ /** Whether GLThread is enabled. */
+ bool enabled;
+
/** The ring of batches in memory. */
struct glthread_batch batches[MARSHAL_MAX_BATCHES];