#ifndef _GLTHREAD_H
#define _GLTHREAD_H
-#ifdef HAVE_PTHREAD
+#include "main/mtypes.h"
+
+/* Command size is a number of bytes stored in a short. */
+#define MARSHAL_MAX_CMD_SIZE 65535
#include <inttypes.h>
#include <stdbool.h>
#include <pthread.h>
-#include "main/mtypes.h"
enum marshal_dispatch_cmd_id;
-/* Command size is a number of bytes stored in a short. */
-#define MARSHAL_MAX_CMD_SIZE 65535
-
struct glthread_state
{
/** The worker thread that asynchronously processes our GL commands. */
void _mesa_glthread_init(struct gl_context *ctx);
void _mesa_glthread_destroy(struct gl_context *ctx);
+void _mesa_glthread_restore_dispatch(struct gl_context *ctx);
void _mesa_glthread_flush_batch(struct gl_context *ctx);
void _mesa_glthread_finish(struct gl_context *ctx);
-#else /* HAVE_PTHREAD */
-
-static inline void
-_mesa_glthread_init(struct gl_context *ctx)
-{
-}
-
-static inline void
-_mesa_glthread_destroy(struct gl_context *ctx)
-{
-}
-
-static inline void
-_mesa_glthread_finish(struct gl_context *ctx)
-{
-}
-#endif /* !HAVE_PTHREAD */
#endif /* _GLTHREAD_H*/