#include "compiler/shader_enums.h"
struct gl_context;
+struct gl_buffer_object;
struct _mesa_HashTable;
+struct glthread_attrib_binding {
+ struct gl_buffer_object *buffer; /**< where non-VBO data was uploaded */
+ int offset; /**< offset to uploaded non-VBO data */
+ const void *original_pointer; /**< restore this pointer after the draw */
+};
+
struct glthread_vao {
GLuint Name;
GLuint CurrentElementBufferName;
GLbitfield Enabled;
GLbitfield UserPointerMask;
+ GLbitfield NonZeroDivisorMask;
+
+ struct {
+ GLuint ElementSize;
+ GLsizei Stride;
+ GLuint Divisor;
+ const void *Pointer;
+ } Attrib[VERT_ATTRIB_MAX];
};
/** A single batch of commands queued up for execution. */
/** Index of the batch being filled and about to be submitted. */
unsigned next;
+ /** Upload buffer. */
+ struct gl_buffer_object *upload_buffer;
+ uint8_t *upload_ptr;
+ unsigned upload_offset;
+ int upload_buffer_private_refcount;
+
+ /** Caps. */
+ GLboolean SupportsBufferUploads;
+
/** Vertex Array objects tracked by glthread independently of Mesa. */
struct _mesa_HashTable *VAOs;
struct glthread_vao *CurrentVAO;
void _mesa_glthread_flush_batch(struct gl_context *ctx);
void _mesa_glthread_finish(struct gl_context *ctx);
void _mesa_glthread_finish_before(struct gl_context *ctx, const char *func);
+void _mesa_glthread_upload(struct gl_context *ctx, const void *data,
+ GLsizeiptr size, unsigned *out_offset,
+ struct gl_buffer_object **out_buffer,
+ uint8_t **out_ptr);
void _mesa_glthread_BindBuffer(struct gl_context *ctx, GLenum target,
GLuint buffer);
GLsizei n, GLuint *arrays);
void _mesa_glthread_ClientState(struct gl_context *ctx, GLuint *vaobj,
gl_vert_attrib attrib, bool enable);
-void _mesa_glthread_AttribPointer(struct gl_context *ctx,
- gl_vert_attrib attrib);
+void _mesa_glthread_AttribDivisor(struct gl_context *ctx, const GLuint *vaobj,
+ gl_vert_attrib attrib, GLuint divisor);
+void _mesa_glthread_AttribPointer(struct gl_context *ctx, gl_vert_attrib attrib,
+ GLint size, GLenum type, GLsizei stride,
+ const void *pointer);
+void _mesa_glthread_DSAAttribPointer(struct gl_context *ctx, GLuint vao,
+ GLuint buffer, gl_vert_attrib attrib,
+ GLint size, GLenum type, GLsizei stride,
+ GLintptr offset);
#endif /* _GLTHREAD_H*/