* calls (deprecated and removed in GL core), we just disable threading.
*/
static inline bool
-_mesa_glthread_is_non_vbo_draw_elements(const struct gl_context *ctx)
+_mesa_glthread_has_non_vbo_vertices_or_indices(const struct gl_context *ctx)
{
const struct glthread_state *glthread = &ctx->GLThread;
struct glthread_vao *vao = glthread->CurrentVAO;
}
static inline bool
-_mesa_glthread_is_non_vbo_draw_arrays(const struct gl_context *ctx)
+_mesa_glthread_has_non_vbo_vertices(const struct gl_context *ctx)
{
const struct glthread_state *glthread = &ctx->GLThread;
}
static inline bool
-_mesa_glthread_is_non_vbo_draw_arrays_indirect(const struct gl_context *ctx)
+_mesa_glthread_has_non_vbo_vertices_or_indirect(const struct gl_context *ctx)
{
const struct glthread_state *glthread = &ctx->GLThread;
}
static inline bool
-_mesa_glthread_is_non_vbo_draw_elements_indirect(const struct gl_context *ctx)
+_mesa_glthread_has_non_vbo_vertices_or_indices_or_indirect(const struct gl_context *ctx)
{
const struct glthread_state *glthread = &ctx->GLThread;
struct glthread_vao *vao = glthread->CurrentVAO;