glthread: don't execute any custom VAO and BindBuffer code in the Core profile
[mesa.git] / src / mesa / main / glthread_varray.c
index 8786f0f2d09124841ed0dd0066a58315664b2c61..7a261552202f8653e33f1b3811d64104b92baf9f 100644 (file)
@@ -139,6 +139,6 @@ _mesa_glthread_AttribPointer(struct gl_context *ctx)
 {
    struct glthread_state *glthread = ctx->GLThread;
 
-   if (ctx->API != API_OPENGL_CORE && !glthread->vertex_array_is_vbo)
+   if (!glthread->vertex_array_is_vbo)
       glthread->CurrentVAO->HasUserPointer = true;
 }