#include "marshal.h"
#include "dispatch.h"
+static inline void
+_mesa_post_marshal_hook(struct gl_context *ctx)
+{
+ /* This can be enabled for debugging whether a failure is a synchronization
+ * problem between the main thread and the worker thread, or a failure in
+ * how we actually marshal.
+ */
+ if (false)
+ _mesa_glthread_finish(ctx);
+}
+
struct marshal_cmd_Flush
{
struct marshal_cmd_base cmd_base;