#include "main/macros.h"
#include "marshal.h"
#include "dispatch.h"
-#include "marshal_generated.h"
-
-#ifdef HAVE_PTHREAD
-
-struct marshal_cmd_Flush
-{
- struct marshal_cmd_base cmd_base;
-};
-
-
-void
-_mesa_unmarshal_Flush(struct gl_context *ctx,
- const struct marshal_cmd_Flush *cmd)
-{
- CALL_Flush(ctx->CurrentServerDispatch, ());
-}
-
-
-void GLAPIENTRY
-_mesa_marshal_Flush(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct marshal_cmd_Flush *cmd =
- _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_Flush,
- sizeof(struct marshal_cmd_Flush));
- (void) cmd;
- _mesa_post_marshal_hook(ctx);
-
- /* Flush() needs to be handled specially. In addition to telling the
- * background thread to flush, we need to ensure that our own buffer is
- * submitted to the background thread so that it will complete in a finite
- * amount of time.
- */
- _mesa_glthread_flush_batch(ctx);
-}
-
-/* Enable: marshalled asynchronously */
-struct marshal_cmd_Enable
-{
- struct marshal_cmd_base cmd_base;
- GLenum cap;
-};
-
-void
-_mesa_unmarshal_Enable(struct gl_context *ctx,
- const struct marshal_cmd_Enable *cmd)
-{
- const GLenum cap = cmd->cap;
- CALL_Enable(ctx->CurrentServerDispatch, (cap));
-}
-
-void GLAPIENTRY
-_mesa_marshal_Enable(GLenum cap)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct marshal_cmd_Enable *cmd;
- debug_print_marshal("Enable");
-
- if (cap == GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB) {
- _mesa_glthread_finish(ctx);
- _mesa_glthread_restore_dispatch(ctx);
- } else {
- cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_Enable,
- sizeof(*cmd));
- cmd->cap = cap;
- _mesa_post_marshal_hook(ctx);
- return;
- }
-
- _mesa_glthread_finish(ctx);
- debug_print_sync_fallback("Enable");
- CALL_Enable(ctx->CurrentServerDispatch, (cap));
-}
struct marshal_cmd_ShaderSource
{
}
CALL_ShaderSource(ctx->CurrentServerDispatch,
(cmd->shader, cmd->count, string, cmd_length));
- free(string);
+ free((void *)string);
}
measure_ShaderSource_strings(count, string, length, length_tmp);
size_t total_cmd_size = fixed_cmd_size + length_size + total_string_length;
- if (total_cmd_size <= MARSHAL_MAX_CMD_SIZE) {
+ if (total_cmd_size <= MARSHAL_MAX_CMD_SIZE && count > 0) {
struct marshal_cmd_ShaderSource *cmd =
_mesa_glthread_allocate_command(ctx, DISPATCH_CMD_ShaderSource,
total_cmd_size);
memcpy(cmd_strings, string[i], cmd_length[i]);
cmd_strings += cmd_length[i];
}
- _mesa_post_marshal_hook(ctx);
} else {
_mesa_glthread_finish(ctx);
CALL_ShaderSource(ctx->CurrentServerDispatch,
}
free(length_tmp);
}
-
-
-/* BindBufferBase: marshalled asynchronously */
-struct marshal_cmd_BindBufferBase
-{
- struct marshal_cmd_base cmd_base;
- GLenum target;
- GLuint index;
- GLuint buffer;
-};
-static inline void
-_mesa_unmarshal_BindBufferBase(struct gl_context *ctx, const struct marshal_cmd_BindBufferBase *cmd)
-{
- const GLenum target = cmd->target;
- const GLuint index = cmd->index;
- const GLuint buffer = cmd->buffer;
- CALL_BindBufferBase(ctx->CurrentServerDispatch, (target, index, buffer));
-}
-
-/** Tracks the current bindings for the vertex array and index array buffers.
- *
- * This is part of what we need to enable glthread on compat-GL contexts that
- * happen to use VBOs, without also supporting the full tracking of VBO vs
- * user vertex array bindings per attribute on each vertex array for
- * determining what to upload at draw call time.
- *
- * Note that GL core makes it so that a buffer binding with an invalid handle
- * in the "buffer" parameter will throw an error, and then a
- * glVertexAttribPointer() that followsmight not end up pointing at a VBO.
- * However, in GL core the draw call would throw an error as well, so we don't
- * really care if our tracking is wrong for this case -- we never need to
- * marshal user data for draw calls, and the unmarshal will just generate an
- * error or not as appropriate.
- *
- * For compatibility GL, we do need to accurately know whether the draw call
- * on the unmarshal side will dereference a user pointer or load data from a
- * VBO per vertex. That would make it seem like we need to track whether a
- * "buffer" is valid, so that we can know when an error will be generated
- * instead of updating the binding. However, compat GL has the ridiculous
- * feature that if you pass a bad name, it just gens a buffer object for you,
- * so we escape without having to know if things are valid or not.
- */
-static void
-track_vbo_binding(struct gl_context *ctx, GLenum target, GLuint buffer)
-{
- struct glthread_state *glthread = ctx->GLThread;
-
- switch (target) {
- case GL_ARRAY_BUFFER:
- glthread->vertex_array_is_vbo = (buffer != 0);
- break;
- case GL_ELEMENT_ARRAY_BUFFER:
- /* The current element array buffer binding is actually tracked in the
- * vertex array object instead of the context, so this would need to
- * change on vertex array object updates.
- */
- glthread->element_array_is_vbo = (buffer != 0);
- break;
- }
-}
-
-
-struct marshal_cmd_BindBuffer
-{
- struct marshal_cmd_base cmd_base;
- GLenum target;
- GLuint buffer;
-};
-
-/**
- * This is just like the code-generated glBindBuffer() support, except that we
- * call track_vbo_binding().
- */
-void
-_mesa_unmarshal_BindBuffer(struct gl_context *ctx,
- const struct marshal_cmd_BindBuffer *cmd)
-{
- const GLenum target = cmd->target;
- const GLuint buffer = cmd->buffer;
- CALL_BindBuffer(ctx->CurrentServerDispatch, (target, buffer));
-}
-void GLAPIENTRY
-_mesa_marshal_BindBuffer(GLenum target, GLuint buffer)
-{
- GET_CURRENT_CONTEXT(ctx);
- size_t cmd_size = sizeof(struct marshal_cmd_BindBuffer);
- struct marshal_cmd_BindBuffer *cmd;
- debug_print_marshal("BindBuffer");
-
- track_vbo_binding(ctx, target, buffer);
-
- if (cmd_size <= MARSHAL_MAX_CMD_SIZE) {
- cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_BindBuffer,
- cmd_size);
- cmd->target = target;
- cmd->buffer = buffer;
- _mesa_post_marshal_hook(ctx);
- } else {
- _mesa_glthread_finish(ctx);
- CALL_BindBuffer(ctx->CurrentServerDispatch, (target, buffer));
- }
-}
-
-/* BufferData: marshalled asynchronously */
-struct marshal_cmd_BufferData
-{
- struct marshal_cmd_base cmd_base;
- GLenum target;
- GLsizeiptr size;
- GLenum usage;
- bool data_null; /* If set, no data follows for "data" */
- /* Next size bytes are GLubyte data[size] */
-};
-
-void
-_mesa_unmarshal_BufferData(struct gl_context *ctx,
- const struct marshal_cmd_BufferData *cmd)
-{
- const GLenum target = cmd->target;
- const GLsizeiptr size = cmd->size;
- const GLenum usage = cmd->usage;
- const void *data;
-
- if (cmd->data_null)
- data = NULL;
- else
- data = (const void *) (cmd + 1);
-
- CALL_BufferData(ctx->CurrentServerDispatch, (target, size, data, usage));
-}
-
-void GLAPIENTRY
-_mesa_marshal_BufferData(GLenum target, GLsizeiptr size, const GLvoid * data,
- GLenum usage)
-{
- GET_CURRENT_CONTEXT(ctx);
- size_t cmd_size =
- sizeof(struct marshal_cmd_BufferData) + (data ? size : 0);
- debug_print_marshal("BufferData");
-
- if (unlikely(size < 0)) {
- _mesa_glthread_finish(ctx);
- _mesa_error(ctx, GL_INVALID_VALUE, "BufferData(size < 0)");
- return;
- }
-
- if (target != GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD &&
- cmd_size <= MARSHAL_MAX_CMD_SIZE) {
- struct marshal_cmd_BufferData *cmd =
- _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_BufferData,
- cmd_size);
-
- cmd->target = target;
- cmd->size = size;
- cmd->usage = usage;
- cmd->data_null = !data;
- if (data) {
- char *variable_data = (char *) (cmd + 1);
- memcpy(variable_data, data, size);
- }
- _mesa_post_marshal_hook(ctx);
- } else {
- _mesa_glthread_finish(ctx);
- CALL_BufferData(ctx->CurrentServerDispatch,
- (target, size, data, usage));
- }
-}
-
-/* BufferSubData: marshalled asynchronously */
-struct marshal_cmd_BufferSubData
-{
- struct marshal_cmd_base cmd_base;
- GLenum target;
- GLintptr offset;
- GLsizeiptr size;
- /* Next size bytes are GLubyte data[size] */
-};
-
-void
-_mesa_unmarshal_BufferSubData(struct gl_context *ctx,
- const struct marshal_cmd_BufferSubData *cmd)
-{
- const GLenum target = cmd->target;
- const GLintptr offset = cmd->offset;
- const GLsizeiptr size = cmd->size;
- const void *data = (const void *) (cmd + 1);
-
- CALL_BufferSubData(ctx->CurrentServerDispatch,
- (target, offset, size, data));
-}
-
-void GLAPIENTRY
-_mesa_marshal_BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
- const GLvoid * data)
-{
- GET_CURRENT_CONTEXT(ctx);
- size_t cmd_size = sizeof(struct marshal_cmd_BufferSubData) + size;
-
- debug_print_marshal("BufferSubData");
- if (unlikely(size < 0)) {
- _mesa_glthread_finish(ctx);
- _mesa_error(ctx, GL_INVALID_VALUE, "BufferSubData(size < 0)");
- return;
- }
-
- if (target != GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD &&
- cmd_size <= MARSHAL_MAX_CMD_SIZE) {
- struct marshal_cmd_BufferSubData *cmd =
- _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_BufferSubData,
- cmd_size);
- cmd->target = target;
- cmd->offset = offset;
- cmd->size = size;
- char *variable_data = (char *) (cmd + 1);
- memcpy(variable_data, data, size);
- _mesa_post_marshal_hook(ctx);
- } else {
- _mesa_glthread_finish(ctx);
- CALL_BufferSubData(ctx->CurrentServerDispatch,
- (target, offset, size, data));
- }
-}
-
-/* ClearBufferfv: marshalled asynchronously */
-struct marshal_cmd_ClearBufferfv
-{
- struct marshal_cmd_base cmd_base;
- GLenum buffer;
- GLint drawbuffer;
-};
-
-void
-_mesa_unmarshal_ClearBufferfv(struct gl_context *ctx,
- const struct marshal_cmd_ClearBufferfv *cmd)
-{
- const GLenum buffer = cmd->buffer;
- const GLint drawbuffer = cmd->drawbuffer;
- const char *variable_data = (const char *) (cmd + 1);
- const GLfloat *value = (const GLfloat *) variable_data;
-
- CALL_ClearBufferfv(ctx->CurrentServerDispatch,
- (buffer, drawbuffer, value));
-}
-
-void GLAPIENTRY
-_mesa_marshal_ClearBufferfv(GLenum buffer, GLint drawbuffer,
- const GLfloat *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- debug_print_marshal("ClearBufferfv");
-
- size_t size;
- switch (buffer) {
- case GL_DEPTH:
- size = sizeof(GLfloat);
- break;
- case GL_COLOR:
- size = sizeof(GLfloat) * 4;
- break;
- default:
- _mesa_glthread_finish(ctx);
-
- /* Page 498 of the PDF, section '17.4.3.1 Clearing Individual Buffers'
- * of the OpenGL 4.5 spec states:
- *
- * "An INVALID_ENUM error is generated by ClearBufferfv and
- * ClearNamedFramebufferfv if buffer is not COLOR or DEPTH."
- */
- _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfv(buffer=%s)",
- _mesa_enum_to_string(buffer));
- return;
- }
-
- size_t cmd_size = sizeof(struct marshal_cmd_ClearBufferfv) + size;
- if (cmd_size <= MARSHAL_MAX_CMD_SIZE) {
- struct marshal_cmd_ClearBufferfv *cmd =
- _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_ClearBufferfv,
- cmd_size);
- cmd->buffer = buffer;
- cmd->drawbuffer = drawbuffer;
- GLfloat *variable_data = (GLfloat *) (cmd + 1);
- if (buffer == GL_COLOR)
- COPY_4V(variable_data, value);
- else
- *variable_data = *value;
-
- _mesa_post_marshal_hook(ctx);
- } else {
- debug_print_sync("ClearBufferfv");
- _mesa_glthread_finish(ctx);
- CALL_ClearBufferfv(ctx->CurrentServerDispatch,
- (buffer, drawbuffer, value));
- }
-}
-
-#endif