glthread: move buffer functions into glthread_bufferobj.c
[mesa.git] / src / mesa / main / marshal.c
index d4c46a2717547288ea6d6daaee2033d5e1dbce60..a6610095783a3510cf19b1f236215557785d9164 100644 (file)
 #include "main/macros.h"
 #include "marshal.h"
 #include "dispatch.h"
-#include "marshal_generated.h"
-
-#ifdef HAVE_PTHREAD
-
-struct marshal_cmd_Flush
-{
-   struct marshal_cmd_base cmd_base;
-};
-
-
-void
-_mesa_unmarshal_Flush(struct gl_context *ctx,
-                      const struct marshal_cmd_Flush *cmd)
-{
-   CALL_Flush(ctx->CurrentServerDispatch, ());
-}
-
-
-void GLAPIENTRY
-_mesa_marshal_Flush(void)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   struct marshal_cmd_Flush *cmd =
-      _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_Flush,
-                                      sizeof(struct marshal_cmd_Flush));
-   (void) cmd;
-   _mesa_post_marshal_hook(ctx);
-
-   /* Flush() needs to be handled specially.  In addition to telling the
-    * background thread to flush, we need to ensure that our own buffer is
-    * submitted to the background thread so that it will complete in a finite
-    * amount of time.
-    */
-   _mesa_glthread_flush_batch(ctx);
-}
-
-/* Enable: marshalled asynchronously */
-struct marshal_cmd_Enable
-{
-   struct marshal_cmd_base cmd_base;
-   GLenum cap;
-};
-
-void
-_mesa_unmarshal_Enable(struct gl_context *ctx,
-                       const struct marshal_cmd_Enable *cmd)
-{
-   const GLenum cap = cmd->cap;
-   CALL_Enable(ctx->CurrentServerDispatch, (cap));
-}
-
-void GLAPIENTRY
-_mesa_marshal_Enable(GLenum cap)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   struct marshal_cmd_Enable *cmd;
-   debug_print_marshal("Enable");
-
-   if (cap == GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB) {
-      _mesa_glthread_finish(ctx);
-      _mesa_glthread_restore_dispatch(ctx);
-   } else {
-      cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_Enable,
-                                            sizeof(*cmd));
-      cmd->cap = cap;
-      _mesa_post_marshal_hook(ctx);
-      return;
-   }
-
-   _mesa_glthread_finish(ctx);
-   debug_print_sync_fallback("Enable");
-   CALL_Enable(ctx->CurrentServerDispatch, (cap));
-}
 
 struct marshal_cmd_ShaderSource
 {
@@ -132,7 +59,7 @@ _mesa_unmarshal_ShaderSource(struct gl_context *ctx,
    }
    CALL_ShaderSource(ctx->CurrentServerDispatch,
                      (cmd->shader, cmd->count, string, cmd_length));
-   free(string);
+   free((void *)string);
 }
 
 
@@ -172,7 +99,7 @@ _mesa_marshal_ShaderSource(GLuint shader, GLsizei count,
       measure_ShaderSource_strings(count, string, length, length_tmp);
    size_t total_cmd_size = fixed_cmd_size + length_size + total_string_length;
 
-   if (total_cmd_size <= MARSHAL_MAX_CMD_SIZE) {
+   if (total_cmd_size <= MARSHAL_MAX_CMD_SIZE && count > 0) {
       struct marshal_cmd_ShaderSource *cmd =
          _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_ShaderSource,
                                          total_cmd_size);
@@ -187,7 +114,6 @@ _mesa_marshal_ShaderSource(GLuint shader, GLsizei count,
          memcpy(cmd_strings, string[i], cmd_length[i]);
          cmd_strings += cmd_length[i];
       }
-      _mesa_post_marshal_hook(ctx);
    } else {
       _mesa_glthread_finish(ctx);
       CALL_ShaderSource(ctx->CurrentServerDispatch,
@@ -195,399 +121,3 @@ _mesa_marshal_ShaderSource(GLuint shader, GLsizei count,
    }
    free(length_tmp);
 }
-
-
-/* BindBufferBase: marshalled asynchronously */
-struct marshal_cmd_BindBufferBase
-{
-   struct marshal_cmd_base cmd_base;
-   GLenum target;
-   GLuint index;
-   GLuint buffer;
-};
-
-/** Tracks the current bindings for the vertex array and index array buffers.
- *
- * This is part of what we need to enable glthread on compat-GL contexts that
- * happen to use VBOs, without also supporting the full tracking of VBO vs
- * user vertex array bindings per attribute on each vertex array for
- * determining what to upload at draw call time.
- *
- * Note that GL core makes it so that a buffer binding with an invalid handle
- * in the "buffer" parameter will throw an error, and then a
- * glVertexAttribPointer() that followsmight not end up pointing at a VBO.
- * However, in GL core the draw call would throw an error as well, so we don't
- * really care if our tracking is wrong for this case -- we never need to
- * marshal user data for draw calls, and the unmarshal will just generate an
- * error or not as appropriate.
- *
- * For compatibility GL, we do need to accurately know whether the draw call
- * on the unmarshal side will dereference a user pointer or load data from a
- * VBO per vertex.  That would make it seem like we need to track whether a
- * "buffer" is valid, so that we can know when an error will be generated
- * instead of updating the binding.  However, compat GL has the ridiculous
- * feature that if you pass a bad name, it just gens a buffer object for you,
- * so we escape without having to know if things are valid or not.
- */
-static void
-track_vbo_binding(struct gl_context *ctx, GLenum target, GLuint buffer)
-{
-   struct glthread_state *glthread = ctx->GLThread;
-
-   switch (target) {
-   case GL_ARRAY_BUFFER:
-      glthread->vertex_array_is_vbo = (buffer != 0);
-      break;
-   case GL_ELEMENT_ARRAY_BUFFER:
-      /* The current element array buffer binding is actually tracked in the
-       * vertex array object instead of the context, so this would need to
-       * change on vertex array object updates.
-       */
-      glthread->element_array_is_vbo = (buffer != 0);
-      break;
-   }
-}
-
-
-struct marshal_cmd_BindBuffer
-{
-   struct marshal_cmd_base cmd_base;
-   GLenum target;
-   GLuint buffer;
-};
-
-/**
- * This is just like the code-generated glBindBuffer() support, except that we
- * call track_vbo_binding().
- */
-void
-_mesa_unmarshal_BindBuffer(struct gl_context *ctx,
-                           const struct marshal_cmd_BindBuffer *cmd)
-{
-   const GLenum target = cmd->target;
-   const GLuint buffer = cmd->buffer;
-   CALL_BindBuffer(ctx->CurrentServerDispatch, (target, buffer));
-}
-void GLAPIENTRY
-_mesa_marshal_BindBuffer(GLenum target, GLuint buffer)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   size_t cmd_size = sizeof(struct marshal_cmd_BindBuffer);
-   struct marshal_cmd_BindBuffer *cmd;
-   debug_print_marshal("BindBuffer");
-
-   track_vbo_binding(ctx, target, buffer);
-
-   if (cmd_size <= MARSHAL_MAX_CMD_SIZE) {
-      cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_BindBuffer,
-                                            cmd_size);
-      cmd->target = target;
-      cmd->buffer = buffer;
-      _mesa_post_marshal_hook(ctx);
-   } else {
-      _mesa_glthread_finish(ctx);
-      CALL_BindBuffer(ctx->CurrentServerDispatch, (target, buffer));
-   }
-}
-
-/* BufferData: marshalled asynchronously */
-struct marshal_cmd_BufferData
-{
-   struct marshal_cmd_base cmd_base;
-   GLenum target;
-   GLsizeiptr size;
-   GLenum usage;
-   bool data_null; /* If set, no data follows for "data" */
-   /* Next size bytes are GLubyte data[size] */
-};
-
-void
-_mesa_unmarshal_BufferData(struct gl_context *ctx,
-                           const struct marshal_cmd_BufferData *cmd)
-{
-   const GLenum target = cmd->target;
-   const GLsizeiptr size = cmd->size;
-   const GLenum usage = cmd->usage;
-   const void *data;
-
-   if (cmd->data_null)
-      data = NULL;
-   else
-      data = (const void *) (cmd + 1);
-
-   CALL_BufferData(ctx->CurrentServerDispatch, (target, size, data, usage));
-}
-
-void GLAPIENTRY
-_mesa_marshal_BufferData(GLenum target, GLsizeiptr size, const GLvoid * data,
-                         GLenum usage)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   size_t cmd_size =
-      sizeof(struct marshal_cmd_BufferData) + (data ? size : 0);
-   debug_print_marshal("BufferData");
-
-   if (unlikely(size < 0)) {
-      _mesa_glthread_finish(ctx);
-      _mesa_error(ctx, GL_INVALID_VALUE, "BufferData(size < 0)");
-      return;
-   }
-
-   if (target != GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD &&
-       cmd_size <= MARSHAL_MAX_CMD_SIZE) {
-      struct marshal_cmd_BufferData *cmd =
-         _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_BufferData,
-                                         cmd_size);
-
-      cmd->target = target;
-      cmd->size = size;
-      cmd->usage = usage;
-      cmd->data_null = !data;
-      if (data) {
-         char *variable_data = (char *) (cmd + 1);
-         memcpy(variable_data, data, size);
-      }
-      _mesa_post_marshal_hook(ctx);
-   } else {
-      _mesa_glthread_finish(ctx);
-      CALL_BufferData(ctx->CurrentServerDispatch,
-                      (target, size, data, usage));
-   }
-}
-
-/* BufferSubData: marshalled asynchronously */
-struct marshal_cmd_BufferSubData
-{
-   struct marshal_cmd_base cmd_base;
-   GLenum target;
-   GLintptr offset;
-   GLsizeiptr size;
-   /* Next size bytes are GLubyte data[size] */
-};
-
-void
-_mesa_unmarshal_BufferSubData(struct gl_context *ctx,
-                              const struct marshal_cmd_BufferSubData *cmd)
-{
-   const GLenum target = cmd->target;
-   const GLintptr offset = cmd->offset;
-   const GLsizeiptr size = cmd->size;
-   const void *data = (const void *) (cmd + 1);
-
-   CALL_BufferSubData(ctx->CurrentServerDispatch,
-                      (target, offset, size, data));
-}
-
-void GLAPIENTRY
-_mesa_marshal_BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
-                            const GLvoid * data)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   size_t cmd_size = sizeof(struct marshal_cmd_BufferSubData) + size;
-
-   debug_print_marshal("BufferSubData");
-   if (unlikely(size < 0)) {
-      _mesa_glthread_finish(ctx);
-      _mesa_error(ctx, GL_INVALID_VALUE, "BufferSubData(size < 0)");
-      return;
-   }
-
-   if (target != GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD &&
-       cmd_size <= MARSHAL_MAX_CMD_SIZE) {
-      struct marshal_cmd_BufferSubData *cmd =
-         _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_BufferSubData,
-                                         cmd_size);
-      cmd->target = target;
-      cmd->offset = offset;
-      cmd->size = size;
-      char *variable_data = (char *) (cmd + 1);
-      memcpy(variable_data, data, size);
-      _mesa_post_marshal_hook(ctx);
-   } else {
-      _mesa_glthread_finish(ctx);
-      CALL_BufferSubData(ctx->CurrentServerDispatch,
-                         (target, offset, size, data));
-   }
-}
-
-/* NamedBufferData: marshalled asynchronously */
-struct marshal_cmd_NamedBufferData
-{
-   struct marshal_cmd_base cmd_base;
-   GLuint name;
-   GLsizei size;
-   GLenum usage;
-   /* Next size bytes are GLubyte data[size] */
-};
-
-void
-_mesa_unmarshal_NamedBufferData(struct gl_context *ctx,
-                                const struct marshal_cmd_NamedBufferData *cmd)
-{
-   const GLuint name = cmd->name;
-   const GLsizei size = cmd->size;
-   const GLenum usage = cmd->usage;
-   const void *data = (const void *) (cmd + 1);
-
-   CALL_NamedBufferData(ctx->CurrentServerDispatch,
-                        (name, size, data, usage));
-}
-
-void GLAPIENTRY
-_mesa_marshal_NamedBufferData(GLuint buffer, GLsizeiptr size,
-                              const GLvoid * data, GLenum usage)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   size_t cmd_size = sizeof(struct marshal_cmd_NamedBufferData) + size;
-
-   debug_print_marshal("NamedBufferData");
-   if (unlikely(size < 0)) {
-      _mesa_glthread_finish(ctx);
-      _mesa_error(ctx, GL_INVALID_VALUE, "NamedBufferData(size < 0)");
-      return;
-   }
-
-   if (buffer > 0 && cmd_size <= MARSHAL_MAX_CMD_SIZE) {
-      struct marshal_cmd_NamedBufferData *cmd =
-         _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_NamedBufferData,
-                                         cmd_size);
-      cmd->name = buffer;
-      cmd->size = size;
-      cmd->usage = usage;
-      char *variable_data = (char *) (cmd + 1);
-      memcpy(variable_data, data, size);
-      _mesa_post_marshal_hook(ctx);
-   } else {
-      _mesa_glthread_finish(ctx);
-      CALL_NamedBufferData(ctx->CurrentServerDispatch,
-                           (buffer, size, data, usage));
-   }
-}
-
-/* NamedBufferSubData: marshalled asynchronously */
-struct marshal_cmd_NamedBufferSubData
-{
-   struct marshal_cmd_base cmd_base;
-   GLuint name;
-   GLintptr offset;
-   GLsizei size;
-   /* Next size bytes are GLubyte data[size] */
-};
-
-void
-_mesa_unmarshal_NamedBufferSubData(struct gl_context *ctx,
-                                   const struct marshal_cmd_NamedBufferSubData *cmd)
-{
-   const GLuint name = cmd->name;
-   const GLintptr offset = cmd->offset;
-   const GLsizei size = cmd->size;
-   const void *data = (const void *) (cmd + 1);
-
-   CALL_NamedBufferSubData(ctx->CurrentServerDispatch,
-                           (name, offset, size, data));
-}
-
-void GLAPIENTRY
-_mesa_marshal_NamedBufferSubData(GLuint buffer, GLintptr offset,
-                                 GLsizeiptr size, const GLvoid * data)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   size_t cmd_size = sizeof(struct marshal_cmd_NamedBufferSubData) + size;
-
-   debug_print_marshal("NamedBufferSubData");
-   if (unlikely(size < 0)) {
-      _mesa_glthread_finish(ctx);
-      _mesa_error(ctx, GL_INVALID_VALUE, "NamedBufferSubData(size < 0)");
-      return;
-   }
-
-   if (buffer > 0 && cmd_size <= MARSHAL_MAX_CMD_SIZE) {
-      struct marshal_cmd_NamedBufferSubData *cmd =
-         _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_NamedBufferSubData,
-                                         cmd_size);
-      cmd->name = buffer;
-      cmd->offset = offset;
-      cmd->size = size;
-      char *variable_data = (char *) (cmd + 1);
-      memcpy(variable_data, data, size);
-      _mesa_post_marshal_hook(ctx);
-   } else {
-      _mesa_glthread_finish(ctx);
-      CALL_NamedBufferSubData(ctx->CurrentServerDispatch,
-                              (buffer, offset, size, data));
-   }
-}
-
-/* ClearBufferfv: marshalled asynchronously */
-struct marshal_cmd_ClearBufferfv
-{
-   struct marshal_cmd_base cmd_base;
-   GLenum buffer;
-   GLint drawbuffer;
-};
-
-void
-_mesa_unmarshal_ClearBufferfv(struct gl_context *ctx,
-                              const struct marshal_cmd_ClearBufferfv *cmd)
-{
-   const GLenum buffer = cmd->buffer;
-   const GLint drawbuffer = cmd->drawbuffer;
-   const char *variable_data = (const char *) (cmd + 1);
-   const GLfloat *value = (const GLfloat *) variable_data;
-
-   CALL_ClearBufferfv(ctx->CurrentServerDispatch,
-                      (buffer, drawbuffer, value));
-}
-
-void GLAPIENTRY
-_mesa_marshal_ClearBufferfv(GLenum buffer, GLint drawbuffer,
-                            const GLfloat *value)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   debug_print_marshal("ClearBufferfv");
-
-   size_t size;
-   switch (buffer) {
-   case GL_DEPTH:
-      size = sizeof(GLfloat);
-      break;
-   case GL_COLOR:
-      size = sizeof(GLfloat) * 4;
-      break;
-   default:
-      _mesa_glthread_finish(ctx);
-
-      /* Page 498 of the PDF, section '17.4.3.1 Clearing Individual Buffers'
-       * of the OpenGL 4.5 spec states:
-       *
-       *    "An INVALID_ENUM error is generated by ClearBufferfv and
-       *     ClearNamedFramebufferfv if buffer is not COLOR or DEPTH."
-       */
-      _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfv(buffer=%s)",
-                  _mesa_enum_to_string(buffer));
-      return;
-   }
-
-   size_t cmd_size = sizeof(struct marshal_cmd_ClearBufferfv) + size;
-   if (cmd_size <= MARSHAL_MAX_CMD_SIZE) {
-      struct marshal_cmd_ClearBufferfv *cmd =
-         _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_ClearBufferfv,
-                                         cmd_size);
-      cmd->buffer = buffer;
-      cmd->drawbuffer = drawbuffer;
-      GLfloat *variable_data = (GLfloat *) (cmd + 1);
-      if (buffer == GL_COLOR)
-         COPY_4V(variable_data, value);
-      else
-         *variable_data = *value;
-
-      _mesa_post_marshal_hook(ctx);
-   } else {
-      debug_print_sync("ClearBufferfv");
-      _mesa_glthread_finish(ctx);
-      CALL_ClearBufferfv(ctx->CurrentServerDispatch,
-                         (buffer, drawbuffer, value));
-   }
-}
-
-#endif