debug_print_marshal("Enable");
if (cap == GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB) {
- _mesa_glthread_finish(ctx);
- _mesa_glthread_restore_dispatch(ctx, "Enable(DEBUG_OUTPUT_SYNCHRONOUS)");
+ _mesa_glthread_disable(ctx, "Enable(DEBUG_OUTPUT_SYNCHRONOUS)");
} else {
cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_Enable,
sizeof(*cmd));