struct marshal_cmd_ShaderSource;
struct marshal_cmd_BufferData;
struct marshal_cmd_BufferSubData;
-struct marshal_cmd_NamedBufferSubData;
void GLAPIENTRY
_mesa_marshal_ShaderSource(GLuint shader, GLsizei count,
_mesa_unmarshal_NamedBufferData(struct gl_context *ctx,
const struct marshal_cmd_BufferData *cmd);
+void
+_mesa_unmarshal_NamedBufferDataEXT(struct gl_context *ctx,
+ const struct marshal_cmd_BufferData *cmd);
+
void GLAPIENTRY
_mesa_marshal_BufferData(GLenum target, GLsizeiptr size, const GLvoid * data,
GLenum usage);
_mesa_marshal_NamedBufferData(GLuint buffer, GLsizeiptr size,
const GLvoid * data, GLenum usage);
+void GLAPIENTRY
+_mesa_marshal_NamedBufferDataEXT(GLuint buffer, GLsizeiptr size,
+ const GLvoid *data, GLenum usage);
+
void
_mesa_unmarshal_BufferSubData(struct gl_context *ctx,
const struct marshal_cmd_BufferSubData *cmd);
+void
+_mesa_unmarshal_NamedBufferSubData(struct gl_context *ctx,
+ const struct marshal_cmd_BufferSubData *cmd);
+
+void
+_mesa_unmarshal_NamedBufferSubDataEXT(struct gl_context *ctx,
+ const struct marshal_cmd_BufferSubData *cmd);
+
void GLAPIENTRY
_mesa_marshal_BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
const GLvoid * data);
-void
-_mesa_unmarshal_NamedBufferSubData(struct gl_context *ctx,
- const struct marshal_cmd_NamedBufferSubData *cmd);
-
void GLAPIENTRY
_mesa_marshal_NamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size,
const GLvoid * data);
+void GLAPIENTRY
+_mesa_marshal_NamedBufferSubDataEXT(GLuint buffer, GLintptr offset,
+ GLsizeiptr size, const GLvoid * data);
+
static inline unsigned
_mesa_buffer_enum_to_count(GLenum buffer)
{