glthread: add custom marshalling for glNamedBuffer(Sub)DataEXT
[mesa.git] / src / mesa / main / marshal.h
index 78f6fbc34f7fc0fe2708684d6a5ca2d42635241d..acc6a02b920b6e14662429a489d6fa895b4d4fce 100644 (file)
@@ -74,28 +74,25 @@ _mesa_glthread_allocate_command(struct gl_context *ctx,
 }
 
 /**
- * Instead of conditionally handling marshaling previously-bound user vertex
- * array data in draw calls (deprecated and removed in GL core), we just
- * disable threading at the point where the user sets a user vertex array.
+ * Instead of conditionally handling marshaling immediate index data in draw
+ * calls (deprecated and removed in GL core), we just disable threading.
  */
 static inline bool
-_mesa_glthread_is_non_vbo_vertex_attrib_pointer(const struct gl_context *ctx)
+_mesa_glthread_is_non_vbo_draw_elements(const struct gl_context *ctx)
 {
    struct glthread_state *glthread = ctx->GLThread;
 
-   return ctx->API != API_OPENGL_CORE && !glthread->vertex_array_is_vbo;
+   return ctx->API != API_OPENGL_CORE &&
+          (glthread->CurrentVAO->IndexBufferIsUserPointer ||
+           glthread->CurrentVAO->HasUserPointer);
 }
 
-/**
- * Instead of conditionally handling marshaling immediate index data in draw
- * calls (deprecated and removed in GL core), we just disable threading.
- */
 static inline bool
-_mesa_glthread_is_non_vbo_draw_elements(const struct gl_context *ctx)
+_mesa_glthread_is_non_vbo_draw_arrays(const struct gl_context *ctx)
 {
    struct glthread_state *glthread = ctx->GLThread;
 
-   return ctx->API != API_OPENGL_CORE && !glthread->element_array_is_vbo;
+   return ctx->API != API_OPENGL_CORE && glthread->CurrentVAO->HasUserPointer;
 }
 
 static inline bool
@@ -104,7 +101,8 @@ _mesa_glthread_is_non_vbo_draw_arrays_indirect(const struct gl_context *ctx)
    struct glthread_state *glthread = ctx->GLThread;
 
    return ctx->API != API_OPENGL_CORE &&
-          !glthread->draw_indirect_buffer_is_vbo;
+          (!glthread->draw_indirect_buffer_is_vbo ||
+           glthread->CurrentVAO->HasUserPointer );
 }
 
 static inline bool
@@ -114,7 +112,8 @@ _mesa_glthread_is_non_vbo_draw_elements_indirect(const struct gl_context *ctx)
 
    return ctx->API != API_OPENGL_CORE &&
           (!glthread->draw_indirect_buffer_is_vbo ||
-           !glthread->element_array_is_vbo);
+           glthread->CurrentVAO->IndexBufferIsUserPointer ||
+           glthread->CurrentVAO->HasUserPointer);
 }
 
 #define DEBUG_MARSHAL_PRINT_CALLS 0
@@ -151,36 +150,9 @@ debug_print_marshal(const char *func)
 struct _glapi_table *
 _mesa_create_marshal_table(const struct gl_context *ctx);
 
-
-/**
- * Checks whether we're on a compat context for code-generated
- * glBindVertexArray().
- *
- * In order to decide whether a draw call uses only VBOs for vertex and index
- * buffers, we track the current vertex and index buffer bindings by
- * glBindBuffer().  However, the index buffer binding is stored in the vertex
- * array as opposed to the context.  If we were to accurately track whether
- * the index buffer was a user pointer ot not, we'd have to track it per
- * vertex array, which would mean synchronizing with the client thread and
- * looking into the hash table to find the actual vertex array object.  That's
- * more tracking than we'd like to do in the main thread, if possible.
- *
- * Instead, just punt for now and disable threading on apps using vertex
- * arrays and compat contexts.  Apps using vertex arrays can probably use a
- * core context.
- */
-static inline bool
-_mesa_glthread_is_compat_bind_vertex_array(const struct gl_context *ctx)
-{
-   return ctx->API != API_OPENGL_CORE;
-}
-
 struct marshal_cmd_ShaderSource;
-struct marshal_cmd_BindBuffer;
 struct marshal_cmd_BufferData;
 struct marshal_cmd_BufferSubData;
-struct marshal_cmd_NamedBufferData;
-struct marshal_cmd_NamedBufferSubData;
 
 void GLAPIENTRY
 _mesa_marshal_ShaderSource(GLuint shader, GLsizei count,
@@ -190,45 +162,57 @@ void
 _mesa_unmarshal_ShaderSource(struct gl_context *ctx,
                              const struct marshal_cmd_ShaderSource *cmd);
 
-void GLAPIENTRY
-_mesa_marshal_BindBuffer(GLenum target, GLuint buffer);
-
 void
-_mesa_unmarshal_BindBuffer(struct gl_context *ctx,
-                           const struct marshal_cmd_BindBuffer *cmd);
+_mesa_glthread_BindBuffer(struct gl_context *ctx, GLenum target, GLuint buffer);
 
 void
 _mesa_unmarshal_BufferData(struct gl_context *ctx,
                            const struct marshal_cmd_BufferData *cmd);
 
+void
+_mesa_unmarshal_NamedBufferData(struct gl_context *ctx,
+                                const struct marshal_cmd_BufferData *cmd);
+
+void
+_mesa_unmarshal_NamedBufferDataEXT(struct gl_context *ctx,
+                                   const struct marshal_cmd_BufferData *cmd);
+
 void GLAPIENTRY
 _mesa_marshal_BufferData(GLenum target, GLsizeiptr size, const GLvoid * data,
                          GLenum usage);
 
+void GLAPIENTRY
+_mesa_marshal_NamedBufferData(GLuint buffer, GLsizeiptr size,
+                              const GLvoid * data, GLenum usage);
+
+void GLAPIENTRY
+_mesa_marshal_NamedBufferDataEXT(GLuint buffer, GLsizeiptr size,
+                                 const GLvoid *data, GLenum usage);
+
 void
 _mesa_unmarshal_BufferSubData(struct gl_context *ctx,
                               const struct marshal_cmd_BufferSubData *cmd);
 
-void GLAPIENTRY
-_mesa_marshal_BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
-                            const GLvoid * data);
+void
+_mesa_unmarshal_NamedBufferSubData(struct gl_context *ctx,
+                                   const struct marshal_cmd_BufferSubData *cmd);
 
 void
-_mesa_unmarshal_NamedBufferData(struct gl_context *ctx,
-                                const struct marshal_cmd_NamedBufferData *cmd);
+_mesa_unmarshal_NamedBufferSubDataEXT(struct gl_context *ctx,
+                                      const struct marshal_cmd_BufferSubData *cmd);
 
 void GLAPIENTRY
-_mesa_marshal_NamedBufferData(GLuint buffer, GLsizeiptr size,
-                              const GLvoid * data, GLenum usage);
-
-void
-_mesa_unmarshal_NamedBufferSubData(struct gl_context *ctx,
-                                   const struct marshal_cmd_NamedBufferSubData *cmd);
+_mesa_marshal_BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
+                            const GLvoid * data);
 
 void GLAPIENTRY
 _mesa_marshal_NamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size,
                                  const GLvoid * data);
 
+void GLAPIENTRY
+_mesa_marshal_NamedBufferSubDataEXT(GLuint buffer, GLintptr offset,
+                                    GLsizeiptr size, const GLvoid * data);
+
 static inline unsigned
 _mesa_buffer_enum_to_count(GLenum buffer)
 {