#include "main/glthread.h"
#include "main/context.h"
#include "main/macros.h"
+#include "marshal_generated.h"
struct marshal_cmd_base
{
uint16_t cmd_size;
};
+typedef void (*_mesa_unmarshal_func)(struct gl_context *ctx, const void *cmd);
+extern const _mesa_unmarshal_func _mesa_unmarshal_dispatch[NUM_DISPATCH_CMD];
+
static inline void *
_mesa_glthread_allocate_command(struct gl_context *ctx,
uint16_t cmd_id,
#endif
}
-static inline void
-debug_print_unmarshal(const char *func)
-{
-#if DEBUG_MARSHAL_PRINT_CALLS
- printf("unmarshal: %s\n", func);
-#endif
-}
-
struct _glapi_table *
_mesa_create_marshal_table(const struct gl_context *ctx);
-size_t
-_mesa_unmarshal_dispatch_cmd(struct gl_context *ctx, const void *cmd);
-
static inline void
_mesa_post_marshal_hook(struct gl_context *ctx)
{